Thanks for the quick response!
I was just going through the substantial list of units in your mod. AI Wave Survival will pull anything that is a Unit and has the "MOBILE" category tag and add it to waves.
I was wondering why, when air waves started, there were so few air units in the waves. Looks like AI Wave Survival added every unit with a "MOBILE" tag from your mod, including things like Asteroids. Except they have no models, so nothing spawned when those units were randomly called.
If I exclude the tags:
'INVULNERABLE'
'UNTARGETABLE'
'UNSELECTABLE'
'LIGHTDROPCAPSULE'
'MEDIUMDROPCAPSULE'
'HEAVYDROPCAPSULE'
'CANTRANSPORTCOMMANDER'
That should prevent all those units from being added to waves.
I appreciate you taking the effort to add extra categories for your new units. I just completed a list of the current bombers' Unit ID's that I was going to exclude from the waves. Having categories instead of having to exclude each unit ID means the mods will be compatible with each other as you add more content.
Definitely look forward to the next version! And yeah, will definitely add in some of the new units to the waves. Maybe even add an option in AI Wave Survival to enable all the units. After all, AI Wave Survival needs more options
Those T3 Carpet Bombers are devastating. I was focused on navy, so didn't notice them hitting my base. Just noticed my forward fire base was completely gone. I though a Seraphim Bomber had hit it. Then another player complained, and said, "Those bombers are BS!" I, of course, though he meant the Seraphim Bombers, until I saw the T3 Carpet Bomber hit someone else and destroy half their base.