@Azraeel said in The Last Thread about RAS SACU Balance:
because you end up rewarding certain bad behaviors and punishing certain gameplay styles.
I have your point here. Not like it's really matter, but... My 2 cents Its not only about mass, but about APM and other stuff like this, but you need to have more resurses, one way or another to crush opponent. If you attack and units die - its mass gift, and if you defend and happens the same, you can have almost all mass + mass from enemy units if you are not crached by superior forse. So - attack and crush and you are good, defend and cruch - you are good. But - attack and do some damage and you are in in trouble if damage aren't sigininficant. Exchange 1:1 allways good for defender.
A problem with RAS - is that they are much, much more
easier to pay off. If you make rambo, you have to move it to the front, and control for long time for profit. If you make RAS, you need just not suiside it, and wait for some time.
If, other things being equal, one player attacks, and the other makes the economy, then it is the aggressor who is "on the counter". He needs to crush before he completely falls behind.
But I don't thing that lowering reclaim value is good fix, because then attack will become mindless suiside of unint's.