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    The 3v3 tmm is the best thing to happen to faf

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    • veteranasheV
      veteranashe
      last edited by

      It's really fun and with all the maps being random it makes everyone more equal with no real meta you have to know. I've been enjoying it.

      I think the random maps only should apply to 1v1 up to a certain rating to help the new players out because it sucks to get owned because you haven't played that map that much.

      1 Reply Last reply Reply Quote 5
      • Sladow-NoobS
        Sladow-Noob
        last edited by

        It'd be interesting to know whether 3v3 is more popular due to MapGen or simply the fact that having smaller teams than in 4v4. And if it stays popular over the next months.
        Cuz if it stays popular, combined with the fact that MapGen generally is liked more (at least the ones participating in the tierlistmaker-thingi I did last month) I don't see a single reason against puttng 40%+ MapGen into all queues.

        Inactive.

        1 Reply Last reply Reply Quote 1
        • IndexLibrorumI
          IndexLibrorum Global Moderator
          last edited by

          1v1 being mapgen exclusive wouldn't be a bad idea in my opinion either.

          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

          See all my projects:

          1 Reply Last reply Reply Quote 1
          • veteranasheV
            veteranashe
            last edited by

            I think 3v3 is a good spot between low player count needed and also feels like a group game while the 2v2 is just 2 1v1s going on at the same time then you have to pickup where your teammate left off at.

            1 Reply Last reply Reply Quote 0
            • G
              Genesis8811
              last edited by

              Well... it more or less destroyed 4v4 matchmaking... If you have a team of 4 players, 3v3 tmm is a pest, because the chance to get a 4v4 game is nearly 0...

              1 Reply Last reply Reply Quote 0
              • S
                snoog
                last edited by

                I haven't gotten a single map in 3v3 that I would actually consider a decent mapgen, which lends itself to the low game count I have in the mode. Honestly really miss 4v4 queue, the games were much more balanced and with much better maps.

                1 Reply Last reply Reply Quote 4
                • IndexLibrorumI
                  IndexLibrorum Global Moderator
                  last edited by IndexLibrorum

                  I've seen someone ask that the matchmaking timers be set up in a way that the larger brackets get filled first; the 4v4 timer should run out first, try to create the matches, and leftovers should be matched for 3v3, 2v2, and 1v1, sequentially.

                  Sounds like a good solution?

                  Easiest implementation might be to remove the individual timers, and use one global timer, then fill matches sequentially.

                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                  See all my projects:

                  1 Reply Last reply Reply Quote 2
                  • BlackYpsB
                    BlackYps
                    last edited by

                    A developer started work on this a long time ago, but then never finished it.

                    1 Reply Last reply Reply Quote 0
                    • H
                      HarambeOccultist
                      last edited by

                      I'd love to see a 5v5 mode instated sometime... B)

                      1 Reply Last reply Reply Quote 0
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