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    Billy nuke doesn't always fire on command?

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    • C Offline
      Cyborg16
      last edited by

      Sometimes when clicking to launch the billy nuke it doesn't fire. This may be when the ACU is building.

      What I expect:

      • launch the nuke
      • continue other activity (move, build, etc.)

      What seems to happen:

      • stops other order
      • does not always launch

      Replay: https://replay.faforever.com/19459562

      Plasma_WolfP 1 Reply Last reply Reply Quote 2
      • phongP Offline
        phong
        last edited by

        I have this problem as well

        1 Reply Last reply Reply Quote 0
        • maggeM Offline
          magge Global Moderator
          last edited by

          Replay ID and timestamps for anyone who has this issue - Thanks in advance.

          Join a FAFtastic Team

          1 Reply Last reply Reply Quote 0
          • NOC-N Offline
            NOC-
            last edited by NOC-

            If you have an active order. When firing billy you need to talk a couple of steps then fire. Not sure why.

            Been like it for ages.

            Ras Boi's save lives.

            1 Reply Last reply Reply Quote 1
            • DerpFAFD Offline
              DerpFAF
              last edited by

              Remember that the Billy nuke also has a cooldown timer, you can't rapid fire them even with infinite BP/Mass IIRC

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              • Plasma_WolfP Offline
                Plasma_Wolf @Cyborg16
                last edited by

                @cyborg16 said in Billy nuke doesn't always fire on command?:

                Sometimes when clicking to launch the billy nuke it doesn't fire. This may be when the ACU is building.

                What I expect:

                • launch the nuke
                • continue other activity (move, build, etc.)

                What seems to happen:

                • stops other order
                • does not always launch

                Replay: https://replay.faforever.com/19459562

                This is exactly how the billy behaves, yes, if the ACU is building something, the billy won't fire. The ACU only stops its current activity, and you'll have to give the launch order a second time.

                I never gave it any thought of it being a problem (and after thinking about it for a few moments I think it's still not a problem). I never checked if it's the same behavior with the normal TML, in which case both the Sera and UEF ACU would have to deal with it.

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                • JipJ Offline
                  Jip
                  last edited by

                  The ACU is considered 'busy' when building. This prevents its weapon from trying to fire while building. This also prevents the missile weapon. The first order causes the unit to stop building, unflagging the unit as 'busy'. The second order then launches the missile.

                  Not ideal, something we can look into. But I'm not sure if we can fix it reliably

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 1
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