@ftxcommando said in Smol ACU Adjustment:
@phong said in Smol ACU Adjustment:
@ftxcommando that's how people dealt with shift-g and snipe mode in theory right? Just play less risky with acu.
No because snipe mode doesn’t lower the net utility of your ACU. You are still mandated to put your ACU in danger because if you don’t and enemy does, you lose. Snipe mode operated as an insane way to bleed ACU hp without lowering any of the incentives of keeping the ACU at the front.
But the damage done by the ACU wasn't ever the main reason to have it in front, it was its tanking ability, I thought. The imperative remains, while the risk is increased. Maybe my analogy with shift-g snipe mode wasn't perfect and I even said there's a difference of degree depending on skill but still, the point was, even when presented with incredible risk, players at the highest skill levels found that ACU back was not an option. Maybe there's a fundamental limit to how much we can stretch balance to cover both 1v1 and 4v4 before we consider making changes elsewhere like promoting more open maps with more spread out mexes, or in other words, wide enough fronts