@phong said in Smol ACU Adjustment:
Anyone remember the Snipe option on most units and how it was ultimately removed because positioning became insanely important? Nerfing Auto-OC might introduce the same problem (admittedly to a lesser degree the higher your skill), the player caught unaware by a push will be dealing much lower damage until they turn their attention to the fight. If the opponent gets 2 extra OCs in, doesn't that have the potential of turning into "oh you looked away from your com for a few seconds, now you're dead" ? More so if you intend to skew the damage dealt by the ACU even further towards OC and away from the pew pew gun. I'm assuming the attacker already has an advantage, choosing when to engage, ensuring they do so with unit superiority, potentially even creating a diversion elsewhere, and having the opportunity to optimize the concave, set factory rally points in advance, as well as ordering faraway units to converge on the upcoming fight.
Then pull your ACU back and play safer if you can’t either macro well and maintain attention or take the macro hit that comes with using an ACU as an army.
The fact auto-OC lets u have the cake and eat it is a problem and I would love a meta that involves more passive ACU usage.
This is the whole reason it would become a further skill depth mechanic as it forces better players to actually have to deal with multiple concerns instead of having an 85% efficiency response they can occasionally zoom into to make 100% when they’re certain there are no problems elsewhere.