Encourages passive ACU gameplay: good. The whole problem of teamgames rn is that you sit an ACU at mid map control and it’s unbeatable until 10k mass in t2 exists to overrun it. Anybody that doesn’t do this is immediately recognized as bad. It’s to the extent that air players send their ACU to idle at the front because it’s an extra OC body that forces more investment. It’s hilarious that this move has almost 0 tradeoff.
Strategic depth with auto-oc? You just turn it on bro. When game is simplified so you can zoom in on ACU you look at it again. I don’t know of much of any dude that’s decent and literally doesn’t press the button. It’s just such a waste of your time to look at your ACU every 3.5 seconds.
I do not have a problem with OC as a mechanic nor the way it interacts with units now. Nerfing the actually fun tool that makes you engage with your toy in the game is just terrible game design.
Honestly I can’t even conceive how you think auto-oc existing makes oc less severe of a mechanic. That entirely contradicts your initial point of it being a baby pacifier for new players and instead you have swung to it being a noob trap that should actively be removed for being a false choice. Pick a lane for your rationale.