I guess its once again up to whether the "micro pros" on balance team can stand their skills in fighting the controls be turned obsolete by fixing the controls instead, something which seems to stall this game for a while now
cringe
The realism argument is pretty stupid, it's based on the idea that both:
- The atlantis is hundreds of feet below the surface of the water
- Naval shells randomly explode when they hit the water surface.
Both are false, the Atlantis barely looks like it can stay underwater at times, and probably has such a large surface displacement that it couldn't do so in reality. It only sits a few feet under the water at most, and can surface in mere seconds after the command is given.
Shells that could still deal damage if they went into the water have existed since WW2, the only thing that states that shells made thousands of years into the future cannot is your idea of reality that was, ironically, given to you from unrealistic video games.
@OP
Units are going to be worse than others in this game, It's just a fact of reality. Is making submarines more powerful than "complicated" surface units something that you really want to happen? Is it healthy for the state of the game for this unit to be relevant? It's something that you need to think about.