@biass this thread has kinda moved from the Atlantis to all subs in general... I just wanted to the Atlantis specifically to become more relevant since it is an experimental after all, and not some weird t3.5 sub....
When surfaced it loses against battleships and thats perfect and exactly how it should be. The balance changed I suggested was a move to make it into a better AA platform and proper mobile air factory..
Submersion protects you from your greatest weakness (battleship) but at the cost of losing all your AA..
Its very hard to balance, but its in a very sad state at the moment for an experimental..
(btw small small thing i was thinking off, wouldnt it be better to make subs move faster when surfaced compared to submerged?) this would give another reason for subs submersion to be micro managed a bit more and more fun to play with.