@ftxcommando said in Nuke Sub Rework:
How about long range nuclear torpedoes?
That's kind of interesting actually. If t2 torp launcher was repurposed to be an anti-torp unit it would also provide a stationary defense unit that the subs could also then TML if TMD doesn't exist.
Reduce damage radius and this sounds interesting: kind of an OC underwater (command-fire and high damage), but requiring pre-build like TML (thus expensive and allowing rapid launch of around four, with long reload time).
If it did say 15k damage, that would be just over 3 vs a battleship (actually 3 for cybran), 2 vs a BC and 1 vs a destro (with extreme overkill).
Let it pass through shields but require something else (like T1 sub spam) to deal with torp defence. Make these torps cost, maybe 1k mass a piece? IDK.
Then cut the nuke sub cost and keep its TMLs to give it extra utility, but still specialised as a capital ship / shipyard sniper.