@xayo said in Change TMM colors to be more legible:
Distinguishing between the individual player colors might be harder, but it's also a lot less important than distinguishing between their team allegiance.
I disagree: Even w/o colors team allegiance would be pretty easy to tell at a glance from where units are, how they behave and from the fact that they don't provide vision.
Distinguishing between allied units is harder because all of those differences don't apply anymore, but still crucial because you can only give orders to some of them.
For me, the current color scheme fails especially when multiple armies meet at the same spot, as it's really hard to distinguish between a bunch off tanks in slightly different shades of blue, when you need to make quick decisions about how to micro them.
@jip said in Change TMM colors to be more legible:
I also disagree with changing the TMM colors by default - as it is a never-ending slippery slope: the next color set may work for you, but not for someone else. And then the cycle repeats.
Now that I know the local color change feature exists, I'll first see if it solves the legibility problem for me and the other people I've talked to.
If it doesn't, some research into color theory/Ui design on my part may be needed to find a 'better' tmm color scheme.