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    Spawn ACU at start positions

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    • maudlin27M Offline
      maudlin27
      last edited by

      The Spawn ACU at start positions mod allows you to spawn ACUs under your control at specified start positions at the start of the game.

      For example, say you're playing a 4v1 on Setons but don't want the disadvantage of only having 1 ACU to start with. This mod allows you to have an ACU at each of the standard start points, under you control.

      To use it, enable the mod and then select "Spawn ACU" as the player/AI in each of the slots where you want to spawn an ACU, and specify the faction of the ACU to spawn.

      At the start of the game the Spawn ACU AI will then be defeated and their ACUs will be given to a human player on the same team.

      Let me know if you encounter any issues using this.

      M27AI and M28AI developer; Devlogs and more general AI development guide:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
      https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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      • Ctrl-KC Offline
        Ctrl-K
        last edited by

        It reminds me a bit mod that I made back in a day for choosing position to spawn at.

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
        My UI Mods
        Support me

        Eternal-E 1 Reply Last reply Reply Quote 0
        • ThomasHiattT Offline
          ThomasHiatt
          last edited by

          I've been wanting a mod like this forever.

          1 Reply Last reply Reply Quote 0
          • SpikeyNoobS Offline
            SpikeyNoob Global Moderator
            last edited by

            Hosting a game with this now, lets see if anyone joins. Thanks for making it!

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            • Eternal-E Offline
              Eternal- @Ctrl-K
              last edited by

              @genos you made everything, but none in use xD

              Profile | Eternal MOD pack | Check new client

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              • maudlin27M Offline
                maudlin27
                last edited by

                Version 2 - The mod should now work on campaign maps (although I've only confirmed on one of them, and I'm assuming there aren't any custom maps with cutscenes that last more than 2 minutes)

                M27AI and M28AI developer; Devlogs and more general AI development guide:
                https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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