@nex said in The Problems With The UEF - Part 4 (The Ambassador & Blackbird):
@comradestryker No the concern was, that if you have to run a script (resetting the jamming blips) on (possibly) every unit it would be quite performance heavy. But since the calculation is simple and takes a constant (and small) amount of time per unit it won't have much of a performance impact. At least not the function that is resetting the jamming blips. The blips themselves might be more heavy, because it doesn't just add a small computation to each tick, but it adds one small computation per weapon that could aim at it, per tick. So putting jamming on units, that come in the hundreds in an average game will have a noticeable impact on performance.
I just double-checked this with @Jip, the question was "Would jamming (in large quantities) affect performance?"
And I quote their reply "Not to the degree that it would cause a (significant) slowdown."
They clarified that they are in fact, still entities, yes, but based on their direct reply - no, they would not affect performance as much as you may think.
~ Stryker