@melanol said in The new colossus is a beast:
Also, it occasionally lasers a beamed unit, with no damage. And was there really no way to kill beamed units on collision with the arm instead of the ground? Looks silly.
Some units have death animations - I had to find a way to let those run before they'd turn into a wreck. Hence, they get destroyed when colliding with the ground. Personally I really enjoyed the physics part of it all.
@melanol said in The new colossus is a beast:
In my tests, it kills 25 marching percivals and has 20% HP left after. Was this tested before release?
Yep, it is a lot stronger. The statistics did not change, I just made sure the behavior was reliable. Luckily there's a balance patch coming in soon, then they can adjust it accordingly.
Note though that when testing:
- The longer the distance, the weaker the tractor beams
- If you move all units to one side of the colossus, one of the tractor beams may not be able to reach a target
Moving towards the colossus is a very bad idea with these changes.