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    Can unit costs reflect adjacency bonus?

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    • QuietJoyQ
      QuietJoy
      last edited by

      Is it at all possible that unit costs could reflect the adjacency bonus their factory is getting?
      ![alt text](66b6e086-d949-4de8-ad15-0975f2217a64-image.png image url)

      Currently for example the mass and power cost of a unit shown to the player is always the same regardless of any bonus the factory may actually be getting. If we could get these costs more accurately reflected then it may help promote adjacency as a concept.

      Though I'm assuming it may be something we cannot change in the engine itself.

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      • angelofd347hA
        angelofd347h Global Moderator
        last edited by

        e76d0405-1398-42a5-826d-b0583ff8853d-image.png
        It shows a floored value and does change based on adjacency
        If you hit the economy overlay button top left you can see the actual values.
        But I just tested it and it definitely shows the cost changes with adjacency in the ui (-3 m vs -4 usual)

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        • QuietJoyQ
          QuietJoy
          last edited by

          I don't think we are talking about the same thing, sorry if i was unclear. I was referring to the costs of making units, which i believe changes based upon any adjacency bonus their factory has.

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          • speed2S
            speed2
            last edited by

            The build menu should show the base cost, since adjacency is applied only to the factory and not engineers that can be assisting it.

            Factory is then showing the correct drain when building the unit with adjacency.

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            • J
              jcvjcvjcvjcv
              last edited by

              Also might have other factories with different adjacencies assisting that factory.

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