v34 - Dynamic firebases
-
This update introduces firebases, although the scenarios where they get built will be relatively rare. More extensive turtling logic is planned for a future update (specifically pre-planned firebases), but for now M27 has what I'm calling 'dynamic' firebases, which in practice are likely to be built if it faces a constant stream of progressively stronger enemy units. As part of this, it will now build T2 artillery for the first time.
-
Another related change is the introduction of shield assist logic to help with T3 arti wars, with M27 being significantly better at surviving against a T3 artillery.
-
15 Bug fixes, including an issue that stopped torpedo bombers working (they'd only attack enemies that got near them previously), and an error that would happen when building experimentals if the enemy had an experimental
-
33 misc changes, including improving ecoing ability slightly by trying to always have something upgrading (sometimes this can hurt it though)
Thanks to:
- Pyrolol for highlighting a bug with Plateaus on Twin Rivers
- Relent0r for a bug with the decision on what experimental should be built.