V26 - Nukes, shields and novax
This update was aimed at increasing variety in the late-game (I'm basically working through the late game units I want my AI to try and build one by one).
- Nuke launchers will be built late-game if the enemy doesnt have SMD, and aborted if the enemy gets SMD in time
- Shield generators will be built to protect high value structures (although the Cybran's mostly for show since it builds the T2 rather than T3 shield most of the time)
- UEF will build and use a novax centre in some cases
- Various misc changes and bug fixes (12 bug fixes, 24 misc changes), including things like having factories self-destruct, multiple mass storage queued at a time, and better logic at avoiding trying to queue multiple buildings in the same place.