v29 - Optimisation and TMD
I spent the majority of this update trying to optimise some of the more intensive parts of the code, although the limitations with the profiling options meant it was hard to assess how much benefit this has:
- Optimised logic relating to reclaim even more, in theory with an improvement in accuracy/responsiveness
- Optimised platoon logic for raiding mexes, with a loss of functionality that I'm hoping might be more a benefit than a disdvantage (when originally written raiders would travel near friendly mexes on the way to the enemy mex - this was before my threat detection logic from ages ago so in theory this is less needed and in some cases is bad due to delaying the raiders)
- TMD should now be built
- Anti-mercy logic to help protect ACU from snipes
- 4 Bug fixes (ACU should be slightly less aggressive, while there should be far fewer errors when running total mayhem mod) and 8 Misc fixes