v39 Update - Niche units: Quantum Optics
The first update focusing on niche units - Aeon can now build the Quantum Optics Facility. Main changes this update:
- Quantum Optics will be used in some cases where intel is needed
- Various tweaks to the bomber defence logic to tone it down slightly/reduce its tendency to suicide bombers
- Various adjustments to the logic when losing air control
- New T1 PD hunter logic to help when civilians have a T1 PD near our base (engineers should also now avoid T1 PD - previously they'd ignore it)
- Unit cap logic to handle scenarios where the unit cap is reached
- 13 Bug fixes, the most noticeable are likely to be issues with skirmisher logic that would lead to them either running too early or not running at all, and a bug that caused M27 to stop building more land factories if it suffered from a powerstall in the past
- 37 other misc changes, including better support for multiple nukes, improved T3 arti targeting, and emergency T2 artillery builder enhancements
Acknowledgements:
- Azraeel – Lots of replays of M27 vs human matches, which highlighted yet more T1 bomber issues, M27’s vulnerabilities when losing air control and/or faced with mass restorers, and issues when multiple nukes fire at a similar time
- Jip – Highlighting error messages on open palms relating to identifying reclaim segments of interest.