Could Enhanced Campaign AI mod work in FAF?
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It's not compatible
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@arma473 that part about coming to hate the campaign is straight up wrong. Ive spend hours and hours trying to get time records on hard difficulties and i play normal faf games all the time. @Exselsior is 1800 and still enjoyed playing them over and over again. If u don't like it, don't play it. But don't come in here saying no one can like it.
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Can confirm campaign is still fun on occasion after thousands of pvp games played and having play supcom on and off since release. God knows how many times I’ve played certain campaign missions for fun.
But yeah, unfortunately this particular mod isn’t compatible like speed2 said.
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Curious to know what your after from the mod here Rogue_Price. Are you interested in improved enemy AI (harder? smarter?) or improved supporting AI (the ones that assist you etc).
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Yes, @Rogue_Price what are you looking for here? I probably wouldn't be much help in this regard but if you tell us what you're wanting maybe someone else in the community would have an alternative solution since this particular mod doesn't work
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@relentless said in Could Enhanced Campaign AI mod work in FAF?:
Curious to know what your after from the mod here Rogue_Price. Are you interested in improved enemy AI (harder? smarter?) or improved supporting AI (the ones that assist you etc).
@exselsior said in Could Enhanced Campaign AI mod work in FAF?:
Yes, @Rogue_Price what are you looking for here? I probably wouldn't be much help in this regard but if you tell us what you're wanting maybe someone else in the community would have an alternative solution since this particular mod doesn't work
FAF is plenty good with the difficulty, The mod made some changes to the AI Allies during the campaign to make them more useful. Really it just looked like an interesting different take on the campaign and I was simply curious if it was compatible with FAF.
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Some more thoughts on it from the old forums https://forums.faforever.com/viewtopic.php?f=78&t=18799#p182273
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Thanks for the historical info there speed, didn't know so much thought had gone into it.
Random question Speed, did you disable the campaign ACU combat logic for FAF? (its called CDROverchargeBehavior referencing the OpBehaviors.lua file with a note about issues it was causing with the engineer manager).
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In the vanilla missions I've remade, yes.
It was never part of FA campaign.
But I've enabled FAF's auto OC feature on the ACUs. Which does resonably good job. -
Ah yup cool. I'd never looked at campaign AI before so was quite a fascinating exercise in how it compares to the skirmish.