More information isn’t always good ie analysis paralysis. The issue people have here is that new players already have BIG issues trying to understand what to focus on and then you include something that for practical purposes doesn’t really help in eco balancing anything more than the current slightly red -> super red flashing color severity for larger and larger stalls.
Optionality shouldn’t be uses as a crutch to put anything in the game “because you can just turn it off” because that’s how you end up with
I’m not really saying we’re at that point now, but I think it becomes something to begin thinking about if we need to consider having things like new player presets.
If I included anything for new players, it would be a notification of “e stalling, we need more pgens and engies reclaiming” which could then be turned off since at least that points new players in the direction of a solution to an eco problem.