@ftxcommando said in 4v4 TMM Map List WIP - Community Feedback Welcome:
This argument can be applied to including wonder or canis in a share until death 4v4, why is that any different?
Closer spawns, much sooner enemy interaction, less unique/specialized roles. See above.
I don't know how you have the conclusion that I don't want senton players to play the matchmaker. Including sentons is more likely to get them to play it than not including it. But if they're Foley equivalents I pretty much expect them to never play it until it's a 100% senton roll chance.
You are correct in that setons players wont all just switch over from custom to 4v4, but in principle we do want to make the mode welcoming for everyone.
I fear a future where every setons player that queues into the 4v4 matchmaker makes the games worse for everyone.
You also haven't addressed anything about every other full share 20x20 being these giant spread out base navy/land hybrid gameplay maps. If you're great at selkie and metir how are you not going to translate that over to sentons? Because you sent your 4th engie rather than your 5th to the beach 3 mex expansion?
Of course it translates, but a much smaller number of "normal" players has whored BOs/strategies and dozens of games of experience on them.
Even at the 1k level, getting the island on rock, vs getting it stolen comes down to a difference of, at most, 20 seconds at min 4. And not only that, 1k players actually know the BOs to achieve that!
The difference between someone going for a normal BO on mid, vs someone that leaves the base right after the first fac is gigantic. At the one 1k level it's game ending.
Stuff like that wont happen regularly on any other 20x20 full share map, because basically no 1k player knows those maps as well as the aforementioned large minority of setoners knows setons