Mercy simple suggestion: reduce damage vs ACU

@thomashiatt said in Mercy simple suggestion: reduce damage vs ACU:

Not acceptable to have a unit that does different damage to ACU than it does to other things. Too messy and unintuitive. Special cases should be kept to a minimum.

Yeah, what? You see that Age of Empires 2 is still getting expansions, right? And a new sequel in the pipe?

I agree that it should be kept to a minimum, but moreso that it should be up front in unit description text.

I think giving it a big aoe and low damage would be good. Maybe put it in a special spot and give it low damage, large area, and an EMP/chrono effect on strike, with extra damage to shields. Then it has an effect, a unique use, and dosen't need to be snuck behind enemy lines. Or maybe it can do that too, idk.

Also it should be able to refuel, but get like 10-20 seconds of fuel at a great speed, then is just slow like everything else.

You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

@tagada said in Mercy simple suggestion: reduce damage vs ACU:

I began reworking mercy some time ago (half a year?) but never finished it, the idea is to make mercy a dedicated 1 use anti-army unit with low alpha, big AoE and DoT forcing enemy to move their army out of the AoE effect. It could also be used as a Area denial weapon (ground fire in order to discentivize enemy to move through there to avoid taking dmg)

So a suicide variant of the Janis? Aeon will be the new banned faction on Crazy Rush (not that the map ever made much sense).

I'm guessing this unit would also be used to deny reclaim fields. Could be decent. May be too strong vs T1/T2 power grids though?

I've messed with the mercy, any change to the hp makes the unit unstoppable and pretty much guarantees a hit unless there's tons of aa

@veteranashe but isn't that the same for a corsair that deals 1200 damage? It is quite difficult to stop 1 or 2 corsairs, they are faster, have more hitpoints (1100) and their weapon range is greater with 40 vs 25.

This 1 Mercy will get more damage from first pass, but if you get 3 passes out of a corsair it is already more mass-efficient (not 2, as it costs more mass).

@valki
Corsair rarely does its full damage on a single unit thats not a building, plus it's super easy to dodge most of the rockets with your acu. Mercy is far superior for ACU snipes.

Also the Mercy is fine as it is and doesn't need a rework. It's not a great unit overall, sniping people with it is fun.

put the xbox units in the game pls u_u

@zeldafanboy Personally I feel dirty when I kill an ACU with it, which I do every opportunity offcourse.

I would trade that in for a stronger snipe unit for buildings and big units.

@valki said in Mercy simple suggestion: reduce damage vs ACU:

Personally I feel dirty when I kill an ACU with it

Why? It dies if you sneeze on it and it's expensive. If it gets scouted, it's totally over. Your opponent deserved to die for not scouting.

put the xbox units in the game pls u_u

Because I can scout it and then make 5 t1 aa all around my acu but because projectiles are simulated they might miss the initial shot which is all it takes for the mercy to then kill me.

Just like SAMs can only really protect things a ways behind them from T3 bombers, you need to put T1 MAA in front of your commander, not next to it. And T1 MAA is the weakest AA, a handful of inties or one flak (which should be in play by that stage of the game) just delete Mercies

put the xbox units in the game pls u_u

Make the mercy an anti air weapon that has massive AOE and can take out huge blobs of ASFs and intis. Really make air play spicier and more frustrating. /s

bro they are in front of my commander r u trying to tell me because an aeon has a t2 air fac i must always keep my acu 500 m behind t1 maa so it doesn't die?

@ftxcommando

I would say the distance you need to park them is around twice the build range of the ACU, it's not really that far. Less distance if you have radar coverage.

put the xbox units in the game pls u_u

and what if the RARE scenario occurs when twice the buildrange of your acu happens to be inside an enemy army?

the point here is that aeon has the ability to simply lose u any game situation where you need to have acu v acu combat in teamgames through no fault of your own, you could have scouted it 30 seconds ago, built the correct counter, but just lose cuz the turret cant turn fast enough to kill the mercy in time

saying "oh just dont have your acu there" is like saying "oh just lose the game"

Vakli if mercy has hp it will 100% kill on the first run

It's not the same with T2 bombers.

Look up how to mod, it's easy, change the hp and try it out.

@veteranashe What situations would you propose I test?
I already assume it will kill any unshielded structure it has sufficient damage for if it is not intercepted.

Are you concerned that it is too good at sniping T2 mex and T2 pgens?

@thewheelie said in Mercy simple suggestion: reduce damage vs ACU:

and what if the RARE scenario occurs when twice the buildrange of your acu happens to be inside an enemy army?

That’s why we make interceptors kids

put the xbox units in the game pls u_u

@ftxcommando

But t1 maa aren’t the optimal counter to mercies, t1 interceptors or t2 flak are

put the xbox units in the game pls u_u

Flak is not optimal it has too low of a muzzle velocity.

Change the mercy hp to whatever you think, Ive tested 50-200, change the range if you want. It works don't to range 6 I think.

Then load the game non faf with your mod, enable cheats, give yourself a mercy and the enemy a t3 pgen, Omni and 1 flak. Have the mercy target the flak. Add more flak till your happy.

Lol once I gave the mercy like range 2 and it would fly over and not target then circle back to it and activate. At 200 hp 1 flak couldn't stop it even flying over twice