@cheeseberry said in Downsides of the Advanced Strategic Icons mod:
@exselsior said in Downsides of the Advanced Strategic Icons mod:
@cheeseberry I thought he had something more specific, but right now I'm just finding this post with screenshots and his response right after: https://forum.faforever.com/topic/1186/ui-mod-guide-for-the-improving-player/10
The detrimental part is seeing how many low level units are in a clump early game. In higher level ladder that's really important. That being said, I'm not really sure exactly how detrimental it is to being able to count small numbers of units if you're using the small icon sizes. Not sure what size is being used in the screenshots here.
In the above I explicitly show that a clump of T1 units with the new icons is at least as distinctive as a with the default ones. The icons are the same size after all, so where exactly should the information loss be?
Show me a picture where a unit composition is clearly visible with the default icons while barely or not at all decipherable with the modded icons.
If Blackheart is right and "this mod will completely destroy your ability to improve past a certain level" then such an example should be quite easy to find.
I mean I think blackheart is being a bit dramatic with how extreme he is on it, but he has a point to some extent. Even in your screenshots I personally find it easier to see how many t1 tanks there are at a glance vs the icon mod. Granted, that could just purely be because I am more used to the standard icons. There's more going on with the other icons, so even if they're the same size they have more going on and more bold features so when you pack them into tight groups it's harder to make things out.