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    Game lags then crashes

    Scheduled Pinned Locked Moved I need help
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    • W Offline
      Wingflier
      last edited by

      java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073741819. See game_14656025.log for more information
      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$45(GameService.java:719)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
      at java.base/java.lang.Thread.run(Thread.java:832)

      Was playing with RNGAI and Uveso Overwhelm, not sure if that's relevant information.

      game_14656025.log <<< That's the log

      R 1 Reply Last reply Reply Quote 0
      • UvesoU Offline
        Uveso
        last edited by

        @Wingflier

        i watched the replay and can confirm the slowdown and the crash at the end.

        We will investigate this issue.

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        • Dragun101D Offline
          Dragun101
          last edited by

          @Uveso I have been having issues with offline SCTA AI testing vs Uveso. I assumed its been something on my end however.

          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

          Project Head and current Owner/Manager of SCTA Project

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          • UvesoU Offline
            Uveso
            last edited by

            @Dragun101

            This game was Uvso and RNG AI

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            • R Offline
              relentless @Wingflier
              last edited by

              @wingflier

              Thanks for the report. I've got a good idea on what caused this. I'll put in a fix for it today and log a request to the main codebase for the fix as well.
              (its not just that rng doesn't like losing).

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              • W Offline
                Wingflier
                last edited by

                On a semi-related note, we've determined in our games that the Uveso-AI is causing frequent lag spikes, disconnections for up to several minutes, and may even be related to this crash.

                It has something to do with the latest Uveso update, as we've never had trouble with it in the past.

                RNG AI isn't causing us any problems.

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                • UvesoU Offline
                  Uveso
                  last edited by

                  @Wingflier

                  yes there is (maybe) an error inside the ProcessBuildCommand function that causes the function to loop
                  every 10 milliseconds and this is lagging the game out.

                  I will do some test and release an update tomorrow.

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