@Pearl12 That's the thing. I watched the games and if your opponent allows you to spend 72k mass in novax without losing air or doing anything significant then it's not the unit problem but the misplays of other players. A nuke would do way more damage and in mere seconds force at least 40k in mass from enemy team just from existing and then draining even more eco as time progresses.
I didn't just say he's trash after seeing his rating, I watched the goddamn games and I can effin say that it's not the unit's fault for others being the perfect examples of why global is bad for the game.
"Its annoying to shield stuff" - Well, I invested 36k mass in tickle machine, you better be inconvenienced a little.This stuff is useless(or was) compared to arty when it comes to breaking bases. And defending against it was always easier from what I can remember.
And ffs it's still 36k mass, just go and do something fucking useful with it like killing your opponent. Instead of bitching about how it's OP cuz he made a weapon while you made t3 mexes or fucking ras lads.
About counterplay, I threw it once to the balance team but dunno if it went anywhere. But smd should be just able to deny novax, either with normal smd missiles or new setup that would allow to balance the missile cost without affecting the sml/smd ratios.
@Cascade Well no fullshare already fucks up the balance a fucking lot. Like way to much to even discuss it, as it stops being proper seton's game.
Abusing people who are fighting the game instead of enemies also should never be part of equation when it comes to balancing the game.
And again, you better be effin annoyed when I spent 36k mass into tickle laser.