Subcategories

  • 353 Topics
    8k Posts
    R
    Will try with bots ASAP! Did not know t2 turrets have stealth (checked unit DB, it's true). But as it's a building, once spotted (by air scout, for example) the radar blip will always remain while it's in the zone of a radar - right? Sounds like a strange feature The more this thread goes on, the more I discover. They are half the price of a destroyer for about the same HP and DPS; not all factions' destroyers outrange T2 torps; they have steath. Maybe underutilization is just a meta thing?
  • 33 Topics
    609 Posts
    D
    ACU and all units increase is physical size as they vet.
  • SpeedRunner FAF

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    CascadeC
    There is already an any% leaderboard for the coop missions where you can flex on nerds. (I have the world record for the first aeon mission )
  • Team Matchmaker rollout plans

    development matchmaker news soontm tmm
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    AskaholicA
    You can start playing TMM now! Download link is available in this post: https://forum.faforever.com/topic/854/team-matchmaker-beta-release-now-available
  • Game was not rated. Reason: Unranked Map

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    Brutus5000B
    That list would have thousands of entries
  • Client problem or community dead?

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    R
    Thanks for the replies, it seems like it was just some weird temporary issue that was hanging around for a few days and then fixed itself. All back to normal now. Glad FAF is alive and thriving!
  • This topic is deleted!

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    No one has replied
  • 0 Votes
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    Brutus5000B
    There is no conversation if you already proclaim to have found the only acceptable solutions. Host your own games Run your own Australian FAF Play a different game Move into a different country We will not reduce the user experience for all users just because a minority of users with bad connection demands it. We improved the connectivity by hosting a coturn server in Australia. We got a lot of positive feedback that this improved the situation for them.
  • MapBan System - Map List

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    RoweyR
    @LittleBoyBennis said in MapBan System - Map List: Please add feathers island to the list. Please read the post and you will have your answer
  • New Map Veto System for Tournaments.

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    RoweyR
    New post with the First Map Wave for the New System https://forum.faforever.com/topic/783/mapban-system-map-list
  • Where is ma boi sheeo

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    epic-bennisE
    Brnk and I are the only ones being paid for faf!! As opposed to ftx we got many fans Hurrrrr
  • Some good news about Team Matchmaking (TMM)

    development matchmaker news soontm tmm
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    BlackYpsB
    The answer to your question is in the original post. There is no more accurate release scedule yet.
  • Global ranking not accurate -- is there a way to reset?

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    ResistanceR
    the answer is no,you can't reset your account's rating. locking the thread.
  • SCTA: TD assistance

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    Dragun101D
    Forgot to ask either of you TD'd before?
  • AI Options/Default Settings

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    H
    Ok, well the good news is it sounds like you have actually fix some issues with the AI and now it's just a CI issue. Im assuming when sorted it will be as a Beta patch? Thanks for keeping people informed appreciated.
  • Creative Councilor Intro / Roadmap / Discussion

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    biassB
    I want to check up on my bookkeeping so i'm making an update. Progression The effective immediate items 1-3 are done Item one, the discord update is 99% done. The channel trimming, bot additions, and role changes are done The preflighting concept is done As an aside, the ladder team is properly intergrated into the server. Only some intro text and the rebranding is left. item two, the admin systems are 99% done The admin log is done All that remains is one item and both rulesets will be on the forum and done. Asides: Unit tourney was a success, probably will hold off on another over christmas unless there is interest. Map one of two was released as Aalhaven, need to continue to bully FtX until he puts it in ladder. Client Redesign is being worked on slowly. Things that come next: The Organization of Contributor Resources Item three in the OP. . I want to start on another item that i'll dub the FAF Creative Palette This involves the previously discussed idea of colour grading a number of existing props to allow for more enviroments within faf maps. Will make another thread. The second map, a 20km naval 2v2. The rest of the asides. Things that come later: The 3b Bounty Boarding system Other stuff I might have forgotten. That's it for now, place feedback in the usual places if required.
  • Using two monitors of different resolution - is it possible?

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    W
    @The_Mak I unplugged one of the monitors and hey presto! Works a treat! Thank you very much. [image: 1606910796134-dsc00101-1920x1080.jpg]
  • Help for a returning player (mex UI mod)

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    arma473A
    @Wainan Yes, you click on the mods you want to activate. Active mods will look different.
  • The Supcom/FAF reddits

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    biassB
    @tatsu said in The Supcom/FAF reddits: the post you're referring to is the "sales post" and not the post you are thinking of. All i'm saying is to be tasteful, selective and factual. I don't want to see people coming into FAF with false expectations because you made a list 200 lines longer than it needed to be. Especially when it comes to work in progress, user created content. While i'm here: if anyone wants to crack a shot at making a reddit banner or icon, feel free to do so. Expect me to vet your submissions though.
  • Ladder needs some form of decay

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    AskaholicA
    From what I know, TMM and divisions/leagues are completely separate. Neither is waiting for the other, they just both happen to have a similar expected completion date. Both of them are pretty much complete, and are facing the usual logistical delays of finding time for server updates, code reviews, testing, etc.
  • The "attack move" for engineers from factories

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    arma473A
    @TestPlay said in The "attack move" for engineers from factories: I would think that it is sometimes easier just clicking on the 1 single engineer which stops at the FAM default point from the factory and changing the FAM point just for that engineer by moving the FAM point for that engineer (and this can be done for each respective engineers accumulating at that factory default FAM point), instead of clicking on the factory and having to change the FAM default point every single time for each and every engineer which comes out. It would be easier if the game worked that way, but it doesn't. Each single engineer does not get its own COPY of the factory's orders. The single engineer is SHARING the factory's orders with all other units "born" from the factory while those orders are active. Selecting a unit doesn't change that. If you edit those orders (hold shift, click and drag to move a waypoint, or if you delete a waypoint with ctrl-shift right-click) you are editing the SHARED orders, so your edits affect ALL units for which those orders are active (all units "born" from the factory that have not yet exhausted the orders). Hypothetically, you have exactly 1 land factory that is making nothing but tanks. You start with a rally point on the right side of the map. Five tanks come out and start traveling to that point. After the fifth tank, you select the factory and give it brand new orders, a rally point to the left side of the map, and five more tanks come out. What happens? The first five tanks go right, to the right waypoint, and stop; the second five tanks go left, to the left waypoint, and stop. Now let's change it: you have exactly 1 land factory that is making nothing but tanks. You start with a rally point on the right side of the map. Five tanks come out and start traveling to that point. After the fifth tank, you select the rally point and move it (by holding shift, clicking on it, and dragging it with your mouse) to the left side of the map, and five more tanks come out. What happens? Well, for the first five tanks, any of them that already reached the waypoint have "exhausted" their orders, the waypoint is no longer their orders, so they will just stay put on the right side of the map. Any tanks that are still traveling to the right waypoint will turn around and begin traveling to the left. And all new tanks coming out of the factory will travel to the left. It doesn't matter which unit(s) or building(s), if any, are selected while you drag the waypoint. There is just a single waypoint shared between the factory and all existing tanks that haven't yet gotten to the end of their path. This is really only an issue for factory attack-move because it's so easy to give new orders of any other kind. FAM is the only kind of order that has to be given from the factory itself. For anything else, if you want your tanks to have their own individual orders, just click on them and give them a new move order, or a new attack-move order.
  • fix the old legacy replay

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    FtXCommandoF
    Productive thread, going to lock it.