baseline.png
The 5th Nomad mission without a lighting map
4096.png
The 5th Nomad mission with a direct + indirect lighting map at a resolution of 4096x4096
2048.png
The 5th Nomad mission with a direct + indirect lighting map at a resolution of 2048x2048
1024.png
The 5th Nomad mission with a direct + indirect lighting map at a resolution of 1024x1024
512.png
The 5th Nomad mission with a direct + indirect lighting map at a resolution of 512x512
256.png
The 5th Nomad mission with a direct + indirect lighting map at a resolution of 256x256
The indirect lighting slowly causes more and more issues as the resolution is lowered. This may be due to me messing it up in Photoshop accidentally.
direct-4096.png
The 5th Nomad mission with a direct lighting map at a resolution of 4096x4096
direct-2048.png
The 5th Nomad mission with a direct lighting map at a resolution of 2048x2048
direct-1024.png
The 5th Nomad mission with a direct lighting map at a resolution of 1024x1024
direct-512.png
The 5th Nomad mission with a direct lighting map at a resolution of 512x512
direct-256.png
The 5th Nomad mission with a direct lighting map at a resolution of 256x256
direct-128.png
The 5th Nomad mission with a direct lighting map at a resolution of 128x128
The map in question is 20x20 with a heightmap of 1025x1025. In this case I've made sure there are no artifacts to be seen in Photoshop / during the initial tests. I think we could get away with using the 512x512 version which has essentially no impact on loading times. For smaller maps 512x512 would be more than sufficient and you could get away with less but that has no further impact on the loading time of the map.