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Posts made by WilloWisppsi
@deribus give it a 20 second warm up period
I'm not sure about the UEF Billy nuke changes as 2 of them can now kill any game ender regardless of shielding. All you'd have to do is teleport next to the game ender fire the first billy, it impacts the shields dealing 12k damage all of them, then the second one teles in a second later and billies again overmatching whats left of the shielding and dealing the full 12k damage to the game ender.
To counter this you'd have to have 4 tmds in range to shoot the billy down before it impacts the shielding which gives the tmds a second or two to react which I'm not sure is possible due to they're projectile speed? Aeon tmd cant stop this as the billy would have to touch the magic ball but there'd be a shield or 3 in the billies way. An unreliable counter would be units with aoe that kill the billy as its being launched so triads and oblivions might be viable. The only real counter I see is a bubble SACU that can just tank the 24k damage.
I'd love to be proven wrong as the tele billy opens up some interesting strategies but in its current form i think it might be too oppressive.
Surface your destroyer on a factory and you've got even more HP!
Personally I don't think its changed much in terms of game play, yes its made it impossible for a Cybran stealth com to stay hidden while shooting at other coms but that wasn't its only use and more of an edge case scenario in my opinion. I usually only got stealth for its HP boost and to stop a t2 pd creep but that might just reflect the maps I usually play.
While the 4v4 queue has suffered since 3v3 was introduced its definitely been worth it with the quicker queues and varied maps
Doesn't matter one well placed Billy can win the game and if two UEF players work together on coms you are no longer safe from snipes in the water. Whats more by the time the billy nuke gets to its target you'd be half charged with the tele giving the enemy team no time to react
Billy + tele would be too much imo as you'd force people to build tmd here there and everywhere and lets not even think about the possibility of a team of 6 tele billy commanders
In Cybran mission 4 the game tells you to put deceivers on transports
@ComradeStryker there's another use for Billy!
As UEF you can teleport into the back of an enemy base preferably into a back pond then get billy and then snipe an acu sitting in the water IF it has ras instead of a shield upgrade/nano. Only works if there's 1 ACU left or if it's a no share game, but I've done this enough to know it works!
You can currently load the Cybran t2 Deceiver into a stinger and then load that stinger into an Atlantis / Czar giving them stealth.
Apparently this is classified as a bug and can get you banned if someone reports you doing this. I for one think that we should reclassify this as a feature and raise awareness of it (maybe by putting it as a tip on the loading screen) so people are rewarded for niche combinations.
Curious to see if people were aware if this bug and if they think that it should be reclassified,.
Oh i had no idea that this was a glitch xD can we change it to an intentional game mechanic??
You can put stealth on them if you have access to Cybran tech by putting a deceiver into a stinger then onto the Atlantis / Czar
I feel like its an exploit to surface your t1 subs on your naval factories early game as there's no way to counter it because when you push with any type of early navy all they do is hit the factories, not the subs so in theory 5 t1 subs with an acu and engis healing the factory could hold against 15 subs attacking.
I have no idea if this is meant to be a feature or if it's an exploit, I just thought I'd bring it to people's attention.
In Phantom when the acu dies non of your units / building die with you, whats more the orders they had before you died still register and so you can have the absurd situation where a phantom kills an innocent and yet the same innocent kills the phantom a minute later and its making phantom unplayable.
When you put full share on it makes no difference and I'm wondering if the devs of faf / phantom are aware of this issue.
Hope whats causing the issue can be fixed quickly and easily as phantom is in my opinion the most popular and best official mod for faf.