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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Recent Best Controversial
    • The SCU Rebalance

      This thread is to give an overview on the ongiong SCU rebalance which went into beta today and serve as a place for feedback regarding it. Because the current version of the SCU rebalance is just a rough draft and will likely still go through many changes. It will (most likely) not be part of the next balance patch. Nothing of it is yet is final (even adding/removing of upgrades is still possible) and things that are not directly related to balance itself (upgrade and preset names and desciptions, graphic effects,...) are still on a rudimentary level. So please, at the current stage, do not provide feedback related to those things.
      If you have feedback/ideas regarding the SCU balance you can give it here. Presenting a reasoning of how a potential change/addition would benefit the game, giving a replay as illustration etc. will significantly increase the chance of your idea being applied.

      The SCU balance has two goals. First, to adjust the SCU strenght to the current power of T3 land and second, to increase the strategic diversity in the mid to late T3 and experimental stage, where SCUs should help by adding more strategic choices and help compensating a factions weaknesses.

      In the SCU rebalance all ACU presets fits into one of 3 categories.

      1. Rambo - pretty seflexplanatory, serves as a combat unit that performs well when microed. Rambo upgrades are for the most the same as in the current balance, with only a few things added and some obsolete/inferior upgrades and presets removed.
      2. Support - is supposed to be used together with a large T3 (and T4 army) to provide buffs/bonuses to it, which are different for each faction. All support presets have the engineering upgrade.
      3. Special - anything that doesnt fit in the first two categories, like RAS, TML, ...
        For this purpose the place of some upgrades position (left arm/right arm/torso) was changed, so that essential rambo and support upgrades are on the same position, to prevent a mixed category.

      Before going into the individual changes for each faction, I will list a few general changes that were applied to all SCUs.

      All unupgraded SCUs bt (buildtime) got significantly decreased.
      Most upgrades energy cost was significantly reduced. These two changes are needed to make building SCUs a viable choice in 1v1.
      The strenght of offensive and defensive upgrades was reduced, to bring them closer to the strenght of T3.
      Obsolete/missleading upgrades and presets were removed.
      The SCU bp (buildpower) was significantly reduced, to give the engineering upgrade a meaningfull role in the game, because currently the raw SCU bp is so large a few rambo SCUs at the front can easily build defensive structures even without the engineering upgrade.
      RAS SCUs bt got heavily increased.

      After this I will come the the individual faction presets. For each preset i will only list the fully upgraded version here. In the game you will also find rambo/support presets which lack the more expensive upgrades, so they can be build earlier in the game (so that e.g. for sera you can also build rambo SCUs without the expensive oc upgrade in the midstage of the T3 phase where you can't afford the full rambo preset yet.) Especially these incomplete presets are just a guesses of what might be relevant and will be adjusted/removed if found to have no practical use.

      Aeon

      The Aeon have 2 rambo presets and and support preset. The first rambo preset is the same AoE preset as in the current balance. The second one has, instead of weapon AoE, a new upgrade which increases the projectiles dps, giving it high single target damage compared to other rambo presets AoE. The Aeon rambo SCU still has the highest range of all SCUs. The Support preset has the chrono upgrade, which works as a weaker version of the ACU chrono and should make kiting, aswell as overwhelming an enemy army significantly easier than it currently is for aeon. Multiple chrono SCUs do not provide stacking effects, though they can cover a larger area.

      Cybran

      The Cybran have 1 rambo preset and 2 support presets. The rambo preset is the same as in current balance (AoE stun). The first support preset provides a large stealthfield (it can easily stealth an entire army). The second support preset provides a speed buff field, which increases the movement speed of its surrounding, non experimental, units. Both support presets also have the aa upgrade. Multiple speed buff fields do not stack.

      Seraphim

      The Seraphim have 1 rambo preset and 1 support preset. The rambo preset is the overcharge preset from the current balance (gunrange+nano+oc). The support preset gives a regen field, which gives surrounding units additional health regeneration based on their max hp (it does not add hp like the ACU regen field), which has a max value for each tech tier. Multiple regen fields do stack additively.

      The UEF have 1 rambo and 1 support preset. The rambo preset has AoE and an increased RoF, but has the lowest range of all rambo SCUs. The support SCU has the intel upgrade (which also provides jamming) and the bubble shield upgrade. While the bubble shield strenght was significantly reduced (in current balance it is even stronger than the ACUs bubble shield upgrade), its size was increased aswell, so that it is better at shielding UEF T3/T4 armies.

      posted in Balance Discussion
      TurinturambarT
      Turinturambar
    • RE: FAFLive ShowMatches

      @thewheelie @Tagada

      this is what rust looks like from my experience
      Rust.png

      posted in Tournaments
      TurinturambarT
      Turinturambar
    • RE: Calling for nine2 to resign as Promotions Councillor

      Dear @nine2 , the POs accusations in this thread are posed towards you and you allone. Please refrain from defecting from the topic or use this thread to accuse other persons, if you want to accuse them please do so in a different thread.
      Regarding the topic itself: Sadly you, @nine2 have not been contributing towards a constructive debete on the issue you yourself brought up. When asked questions you deflected from them or left them unanswered. While the whole debate was going you were not trying to calm the debate down (which imo is the only reasonable thing to do atm since it devolved into an open argument between different council members) but instead you actively contributed to an even more heated debate unnecessary overly emotional wording.
      At the current point my main issue with you is not that you broke a pledge. You continiously actated confrontational and provocative, seemingly without even noticing it, prooving a terrible lack of judgement, which imo is one of the worst things possible. Since you do not seem to learn from your misstakes and at all, I have to expect you to act with poor judgement in the future aswell.
      In case this is just a massive missunderstanding, please elaborate what your deliberation process was in your actions in the last 3 days, especially regarding the original post, your post here https://forum.faforever.com/topic/1712/curbing-toxicity-in-faf/3 and the news post. As long as you cannot explicitly state what in each case

      1. your goal was
      2. possible strategies to reach your goal were
      3. why you decided for the strategy you chose

      with clear logical reasoning as in detail as possible (I will not accept any non logical agrumentation as an answer), I do not think that you are fit for your position. Please be aware that I will judge your fitness as a councillor based on your answer. I will use failures and incompletnesses in your logic against you, since I believe logical thinking and good judgement to be a core competence a councillor has to posess.

      posted in General Discussion
      TurinturambarT
      Turinturambar
    • RE: Council of Setons EXPOSED - Part 1

      @nine2 what is the reason you waited untill now (19 hours before the discussion priod ends) to make this post? The Election started 24 days ago, there were Pages of discussion, the topix of toxidity was discussed there aswell. I am sure to ensure an indepth disccusion of the issues you brought up, it would have been in the best interest of the debate to bring them up as early as possible.
      I fear as long as you fail to present a good reason it will be hard believing that this entire discussion is supposed to be a productive contribution to the PC discussion. (if your answer is, that you didnt manage to make the post in time, then please exlain why you did not consider making the this post after the election. I am sure that it could serve the purpose of discussing the topic of toxidity aswell)

      Because from my perspecitive you chose the worst time possible to achieve a productive discussion.

      posted in General Discussion
      TurinturambarT
      Turinturambar
    • RE: Setons Wars Tournament

      Signing up Turinturambar, 4762 (CPU) rating!

      posted in Tournaments
      TurinturambarT
      Turinturambar
    • RE: Small suggestions topic

      1st raing is not sth to boost your ego, but to guarantee balanced games. dont even consider messing with it for any reason thats not rating related, since unintended longterm effects could be introduced that break rating completely in the long run (do you even know how trueskill works?).
      2nd fighting untill the end isnt a great think in every case either. if 1 player just drags out a game for no reason he can waste the time of 4-6 players for no reason at all.
      3rd what you say doesnt apply to every map, or slot on a map (over the time of the entire game!), dont assume the map you play -which, from what I see is mostly dual gap ................ - is the only one. the only thing your rule would do is artificially tanking the reating of airslots etc., making rating an even worse metric in generic teamgames (Where the host can chose his slot and the slot of every other paly in the game!)

      posted in Suggestions
      TurinturambarT
      Turinturambar
    • RE: Council of Setons EXPOSED - Part 1

      Dear @nine2 , it has been about a day since I asked you about the timing of this post and I havent received an answer yet https://forum.faforever.com/topic/1695/council-of-setons-exposed-part-1/48 (or did I miss it?). In case I did not miss your answer, please consider answering my question or give me an ETA when you will answer it (if you you have to give an ETA, I would like to hear a reason for the delay aswell, if possible, since you still have the ttime to make posts on the forum).

      Please keep in mind, that, as long as you fail providing a satisfying answer, I will have provide the answer myself, which means I either have to assume that you are not interested in admittting a misstake on your side, or you are not interested in communicating in general, or (the worst case) your post was not aimed to contribute to the debate in a productive way, adressing the topic of toxidity in general and especially in ftxcommando's conduct, but only to lower his chances in the election as much as possible.
      Either of these conclusions does not show professional conduct from your side (to various degrees), to a degree which I do not think to be acceptable for a councillor.

      I hope you can explain your actions and clean up any possible doubts and missunderstandings. In case it was a mistake on your side, I think it would be helpfull for everyone, if you could explain what consequences you drew from it and how these conclusions will influence your future conduct, to regain the confidence in your ability to manage your role as a councillor with the distance and reasonability it requires.

      P.S. From my perspective the issue of you showing inappropriate conduct in your role as councillor keeps getting even more urgent with your conduct in this thread https://forum.faforever.com/topic/1712/curbing-toxicity-in-faf/6 . I wish to stress that no other councillor showed siding towards a single party in the election as clear as this (as far as I remember, please correct me if I am wrong so I can ask them aswell to explain their conduct):

      "A dozen very loud angry voices have united recently to take me down about my strong stance on toxicity. But we have ten thousand active players.

      If you are done with all the attitude in FAF, show it with your vote on election day."

      This statement is not neutral. It lacks any broad reasoning for your position, deliberating why you support the person you are supporting.
      I hope you can, in addition to providing reasoning to the timing of your post also provide a reasoning why you think this conduct is justified. If your position on what the the role and conduct of a councillor are supposed to be differ from the position I have (as stated above), I think it would benefit the debate if you could explain your idea of what the conduct of a councillor is supposed to be.

      posted in General Discussion
      TurinturambarT
      Turinturambar
    • RE: Points of Imbalance.

      the goal is to balance the game towards an expansion heavy playstyle, while keeping it from drowning in midless yolo (T1) spam and ideally at high strategic diversity, while keeping an eye on teamgames on (somewhat) competetive maps.
      gap/2gap/astro/pass is not one of them.

      posted in Balance Discussion
      TurinturambarT
      Turinturambar
    • Outsourcing new CPU scores for lobbies - HIGHSCORE EDITION

      As some might have already noticed there was a change to how FAF lobby calculates the CPU score, as such it would be good idea to actually find the limits of thenew CPU rating. Prior efforts reached ratings of 2177 (by me) which was bested by kekomander with a rating of 2385.
      The current record is 4762 by me (after running the test for 26 min).
      I challenge all of faf to reach an even greater score! Let us find the limits of FAF CPU rating! I believe together we can at least reach 10k!Screenshot (226).png

      posted in General Discussion
      TurinturambarT
      Turinturambar
    • RE: Game patch 3728

      autocappng mexes doesnt change the meta on all 38 rocks inbetween trees maps, some automatd reclaiming does.

      posted in General Discussion
      TurinturambarT
      Turinturambar
    • RE: cybran t3 navy

      you didnt factor in micro, proper navy compositions - and in case for cybran stealth, which makes this argument completely worthless, since it has nothing to do with a real game situation - if you make bs only navy, you deserve to lose.

      posted in Balance Discussion
      TurinturambarT
      Turinturambar
    • RE: "Surface/Dive" moving speed should be different.

      this sounds like a balance suggestion, which means it doesnt belong here.
      pls put it in the balanceforum, in a form that meets the balanceforum suggestion/posting standards (at least somewhat remotely close), instead of posting it somewhere else (where it doesnt belong).

      For sth like this you should e.g. outline where (e.g. what map, factions) being unable to chase down subs with destros negatively affects balance/gameplay and how changing it would actually improve overall balance/gameplay (good luck with that, considering how nieche role subs are already)

      posted in Suggestions
      TurinturambarT
      Turinturambar
    • RE: Emerald Craters

      emerald is an amazing map, since its resource scarcity keeps the game very raid heavy with slow tech and eco scaling, opposed to the average macro 20x20, which is just full airspam+eco tech into whatever.

      posted in General Discussion
      TurinturambarT
      Turinturambar
    • RE: cybran t3 navy

      just to make it clear, the point of this forum is you convincing the balanceteam, not we teaching you how to play the game. if you want to learn how to play the game, go in that part of the forum/discord.

      posted in Balance Discussion
      TurinturambarT
      Turinturambar
    • RE: 06/11/2021 - Mini Legend of the Stars #2

      signing up

      posted in Tournaments
      TurinturambarT
      Turinturambar
    • RE: Council of Setons EXPOSED - Part 1

      Dear @Sheeo I have two questions regardning the faf association and board for you, or any else who is able to answer them, because my lack of knowledge regarding the faf association is making it impossible to draw any clear conclusions regarding each parties stances and argumentations on this topic (especially because the only Information on the topic I can easily find are the faf statues and 2 forumposts).

      In a prior post you stated:"The board isn't managing day-to-day things so why do you need to know who's on it? You can contact me or anyone from the council about any concerns you might have and they will bring it to the board eventually if it needs to go there."

      Yet in the statutes it sais: "The Board is responsible for managing day to day business."

      Since I didnt follow all discussions regarding the board closely I likely missed information regarding this, but currently these two statements are contradicting.
      If the board is not responsible for managing daily affairs who is (in the association)?

      If the board is responsible for managing daily affairs I would like to know what these "daily affirs" entail. neither the faf statutes, nor the fewforum posts regarding the faf assiciation give me any clear idea about it. The only thing I found was this https://forum.faforever.com/topic/1228/faf-association-preliminary-meeting , where it was stated that "Being a Board member gives you no additional privileges regarding moderation, deciding FAF operations, making balance changes, or anything of the sort. The central role of the Board and the association in turn is meant to provide a system of accountability for the financial aspects of FAF."

      which is in accordance with you your statement regarding the boards role.

      It would help me a lot if you could provide a clear overview of what tasks and responsibilities the association/board is currently supposed to get/have (or allready has) and how they are supposed to interact/cooperate (even if not explicitly stated in the statutes) with the current faf management (especially details regarding deciding what events will happen on faf, how they are organised etc.) to get a proper idea of what the current situation is (which ideally could also get added to the faf association forum topic).

      posted in General Discussion
      TurinturambarT
      Turinturambar
    • RE: Game analysis - Replay #14886292

      @zokora said in Game analysis - Replay #14886292:

      I would not invest too much time into those game analyses until you hit 1200+. Time would be better invested for the next game until you have some basic routines in your blood. Your mindset is good and you have a certain solid BO, you just need to get more game experience.

      How do you want to check if you actually improved on the basics as you aim to improve on? Apart from finding new issues/new tactics in replays, watching replays can also just serve as a check how well your doing on your objectives e.g. how much e/mass did you actually stall/overflow and for how long? how many factories were idle and for how long? how fast did you actually expand? how good was your agression really? how good was your scouting/intel? how many tanks did you suicide for no reason?
      While playing you will likely not notice how much you failed/not failed to fullfill your improvement goals.

      posted in General Discussion
      TurinturambarT
      Turinturambar
    • RE: $735 2021 Fall Invitational

      accepting invite

      posted in Tournaments
      TurinturambarT
      Turinturambar
    • RE: Need UI Mod? Let me know

      "a bit 'cheaty'"
      no, its cheaty and would result in a ban if used in competetive games

      posted in Modding & Tools
      TurinturambarT
      Turinturambar
    • RE: Game analysis - Replay #14886292

      why do you assume knowing an issue means you suddenly "magically" dont make that mistake anmore? The whole point in improving is picking 1-3 things in your gameplay you wanna fix and improve your habits on and then concentrate on them ingame for the next XXX games.
      Watching your own replays from time to time is a good correction on your ingame perception - since ingame perception can be pretty bad - and serves as additional feedback. Ratingchange in this case is utterly useless since it contains anything and can even mean you improved in other areas than the one you aimed at improving.
      In this regard watching replays also doesnt mean in detail analysis on -1 speed from both perspectives, but just e.g. to check stalls watch it at +2 or w/e from your own perspective and only look at ecobar for the entire replay and if there was a real issue slow down/rewatch to check why the issue happened (if even necessary). So you have an objective indicator on how much you actually improved on the thing youre working on.
      Same can be true for intel/expansion/reclaim/unit movements etc.
      When not improving on things systematically one by one you can run the risk of making all of them kinda mediocre which can still get you somewhat far but not beyond, so its in the long term less efficient.

      posted in General Discussion
      TurinturambarT
      Turinturambar