And @arma473 the friend of @TauNoob1 was right - a similar merge (where it includes textures) is flawed. The new implementation is not - and then the icons can be activated / deactivated accordingly. You will also no longer have this issue where another mod accidentally overrides a base game texture as not all textures will be loaded, just icons and those are loaded in such a way that if they are not enabled then they do not clash with the base game icons.