Looks like he is at it again.
Posts made by Spooky__
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RE: Who is Paralon, shutting down lobbies?
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RE: Games don't show up initially when filtered
Another thing that I noticed is that the sorting is often not applied anymore. There I also have to uncheck and re-check any of the filters, or switch between sorting modes so that the correct sorting is applied.
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Games don't show up initially when filtered
I always have the "Hide private games" and "Hide modded games" filters active. However, since one of the last FAF client updates when I boot up the client and go to the "Play" tab, no games show up at all, even though there are some:
I have to go into the filter menu and deselect and then reselect any of the filters in order for the list to show up.
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RE: Can't login
Also having the same issue as @Elmi
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RE: 2 year old bug: lose player control when a player dies/leaves
I always just quickly hover over the top menu buttons (no click needed). That also fixes it.
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RE: Game stats graphs not showing after game finished
Ah, well if this is not a general issue, then I'll try to disable some of my UI mods just in case they interfere with this.
In any case here is one of the recent logs:
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Game stats graphs not showing after game finished
Since one of the last patches, the fancy mass/kills etc. over time graphs do not show up anymore when a game ends (after hitting the "Score" button). I only see the default tables. Is that a known issue?
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RE: Cannot give resources?
Yes, thank you. For some reason I thought it was not working, but it is working after all
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RE: Cannot give resources?
@nex said in Cannot give resources?:
You can give resources via the scoreboard.
How though? I am still confused about this. I also see player rapidly sharing ressources continuously - is that some kind of special command?
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RE: timeout issues since 2022-09-25
I had a Virgin Media technician come to my home and I showed him the issues. We even confirmed that it must be related to the Virgin Media internet connection by showing that everything was fine when using a WiFi hotspot via mobile (I was able to reproduce the issue elsewhere too). He changed my Hub to the new Hub 5 instead of the previous Hub 4 and improved my coax connection signal generally, but that did not fix it. He escalated it then to the next level.
Today they seem to have finally resolved it. @HavikAdama how about you?
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RE: timeout issues since 2022-09-25
Oh no, looks like this is some sort of weird issue with my ISP (Virgin Media in the UK). If I use a VPN all these problems vanish (and immediately come back again if I don't use the VPN). I also noticed other issues during my regular work today as suddenly certain SSH connections would get a connection timeout as well.
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RE: Improve Mercy quality of life - turn radius and fuel
Is it may be possible to display the currently available range of an individual Mercy via LUA scripting? That would already help.
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timeout issues since 2022-09-25
Since yesterday afternoon (UTC) or so I am having issues with the FAF client. Sometimes it times out just when trying to log in
;just now I got a message saying
for example; when trying to join a game it often takes tens of seconds before the game actually launches (and even then connection facilitation might not work) - or it might time out once again with
(looks like an error message translation is missing within the FAF client).
Are there any known issues on FAF's side? I asked around in-game yesterday and there were others confirming these issues (but I could not find anything on Discord or here in the forum).
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RE: Unhandled exception almost every time the game exits
I see, thank you :). And I agree, it's just annoying and not critical.
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Unhandled exception almost every time the game exits
I've mentioned this already to @Jip on Discord, though since any Discord discussion is fleeting I thought I'd mention it here instead. Basically almost every time (like 9 out of 10 games) I exit the game, the game does not properly exit. I see the cursor and a black screen and I have to Alt+Tab out of the game, since there is an "Unhandled Exception" window in the background:
This is the full text of the exception:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0090994a attempted to read memory at 0x00000020 Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_16142459.log /gpgnet 127.0.0.1:51333 /mean 1151.85 /deviation 108.829 /savereplay gpgnet://127.0.0.1:60904/16142459/Spooky__.SCFAreplay /country GB /numgames 135 /numgames 131 Callstack: Unknown symbol (address 0x0090994a) Unknown symbol (address 0x0083ec10) Last 100 lines of log... info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 info: send Ptr: B9DC0002 warning: Connection dialogue opening due to disconnection by players: info: terminated debug: Current gametime: 00:56:30 debug: Current gametime: 00:57:00 info: Block is too late ! warning: Connection dialogue opening due to disconnection by players: info: terminated debug: Current gametime: 00:57:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00162) supplied in a pose update. debug: Current gametime: 00:58:00 debug: Current gametime: 00:58:30 debug: Current gametime: 00:59:00 debug: Current gametime: 00:59:30 info: send Ptr: BADC0002 info: send Ptr: BADC0002 info: send Ptr: BADC0002 info: send Ptr: BADC0002 info: send Ptr: BADC0002 warning: Connection dialogue opening due to disconnection by players: info: send Ptr: BADC0002 info: send Ptr: BADC0002 info: send Ptr: BADC0002 info: terminated info: Sending game result: 10 victory 10 info: GAMERESULT : \000victory 10 info: Sending game result: 12 victory 10 info: GAMERESULT : \000victory 10 info: Sending stats: {"stats":…} warning: Connection dialogue opening due to disconnection by players: info: Block is too late ! info: terminated info: syncing max ping markers: \00015 info: Block is too late ! info: terminated debug: OpenMovie /movies/menu_background.sfd: 412234 debug: Preparing movie /movies/menu_background.sfd: 412234 debug: Preparing movie /movies/menu_background.sfd: 412234 debug: Preparing movie /movies/menu_background.sfd: 412234 debug: Preparing movie /movies/menu_background.sfd: 412234 debug: Preparing movie /movies/menu_background.sfd: 412234 debug: Preparing movie /movies/menu_background.sfd: 412234 info: /init debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\menu_background.sfd: 412234 info: ren_Oblivion false info: ren_oblivion true info: ren_ui false
(I removed the game stats JSON from the exception)
Everything is normal otherwise I think. The game's result is properly transmitted as far as I can tell for instance.
Any pointers to what could be going wrong here?
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RE: Advanced Grouping Mod
@blackyps said in Advanced Grouping Mod:
That is certainly easier than troubleshooting your old mod
idk, as a developer I wouldn't mind devling into LUA scripting for FA and see what would need to be changed. Seems actually more sensible than trying to remove functionality from an existing mod.
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RE: Advanced Grouping Mod
Thank you :). Though I would still prefer to only use the
AdvancedGrouping
mod as I don't want to clutter FAF with things that I don't really need. -
RE: Advanced Grouping Mod
Oh cool, thank you! Is there any documentation about its features? Looking at its LUA files it seems to come with a lot
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Advanced Grouping Mod
Back in the day (like.. 10 years ago) before my FA hiatus I used to use the "Advanced Grouping" UI mod (among others). This mod allows you to split a selected group of units into evenly separated sub-groups. So if you have 9 units selected and you press Ctrl+Alt+3 then Alt+1, Alt+2 and Alt+3 will select 3 different units respectively. Quite a useful addition when dealing with larger armies.
However, unfortunately the mod does not work with FAF. If I install my backup copy that I still have manually in
C:\ProgramData\FAForever\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods
and launch a game with it enabled, the game only renders the first frame after zooming in to the ACU at launch and then renders no updates anymore. I can still hear everything and can still interact with everything - I just don't see anything.I was wondering if anyone has a version that still works with FAF? Or may be some one can help me figure out what needs to be changed?
I can provide the current version and upload it here, I hope the original author would not mind (Goom).
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RE: Frozen screen
Exactly the same issue here too (also ~30min). I'll try running the game once in dev.