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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    SheppyS Offline
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    Posts

    Recent Best Controversial
    • RE: Build order optimization simulation? Possible?

      A tool that analyzes BOs automatically and suggests changes does not currently exist. But it is a long term goal of the FA-Companion, as is a minimal outside FA-engine simulator focusing on eco streaming, build times and path times (with very simplified pathfinding).

      SeraNoob has made a quite nice display for BOs which is currently on the dev-branch, which will show you your own BOs and where you stalled - but it's not gonna be a good fit for Astro or even Gap (nor am I personally interested in optimizing for these maps, sry :D).

      What you can already do, is transcribe BOs yourself in the Markdown Editor and safe them for yourself and other to use.

      posted in Modding & Tools
      SheppyS
      Sheppy
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      I love the mod in general, two things I dislike are:

      • I feel like too often there is clearly "one best option" in the selection and that takes away choice. I don't know how to best fix that, only thing I can say is that in most other games I think a lot more about my selection.
      • The -25% land speed is quite toxic as an option, while everything is a tradeoff, this option just makes the game less fun to play, having +10% range and + 20% dmg with -25% speed just makes the game less interactive for everybody.

      Also we paused the game during the class selection because the entire lobby was overwhelmed by the wall of text. Maybe autopause the game here for 10s.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: DropEngie Mod Showcase

      I love this! It's a great Idea and I didn't know I wanted this in 2010, but I actually wanted this in 2010.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: New Setons Tourney Format Suggestion

      I don't play setons and I loved watching the stream and the format. Have never been this close ever touching this map again after the tourney.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: FA Companion / Training Tool

      Positional Buildorders are now supported (including basic symmetries)

      grafik.png

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: Hotbuild/Hotkey standalone Mod

      @Crimsonz I think you are vastly, vastly overestimating the impact of any balance changes on FAF to the story missions and underestimate the performance gain and fixes you get. I also think there is infact an option (or mod?) to disable support factories.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: FA Companion / Training Tool

      As a bit of detour I added a tierlist Editor for Ranked Map-Pools. If enough people use it, it could provide an interessting datapoint. The API to retrieve the Data can be access unauthenticated here, overview page of existing rankings here.

      652c46bb-6148-43c4-9a68-e6a7dcdfbbb8-grafik.png

      35f0e23b-d65d-4b44-abe2-97ac61c32daf-grafik.png

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: FA Companion / Training Tool

      Is the plan for this page (see image) that you can get a breakdown of any game played by any player using this mod?

      Yes. It is also possible to "record" replays yourself. But it's a bit fiddly atm, I need to automate it and run it on my PC overnight. After that you will be able to compare to averages of certain ratings instead of just individual players/games.

      I hope we get some Setons BOs then I might finally start out on this map aswell.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: FA Companion / Training Tool

      You can now also create custom rules/Alerts for yourself. Based on the available parameters:

      image.png

      These rules will not be displayed publicly for now, but I will review them and either include them in the default set or possibly should something become too powerful, limit the usage of certain variables. Though I don't see any danger here yet.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: FA Companion / Training Tool

      I finished implementing a BO Submission Editor:

      grafik.png

      You can manage your own BOs:
      grafik.png

      For now I created a whitelist of players which will be able to upload BOs because I don't want spam. You will be able to select a BO on the fly:

      grafik.png

      In the future I plan a favourite BO/creator system to better order them automatically.

      You can check your whitelist status in your profile:

      e9b9abd2-0f97-40ff-b477-9816e6744ecc-grafik.png

      If you want to contribute feel free to ping me.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: Something Needs to Be Done About the TMM Queue

      Even in the 1.5k range it's all already hard to find games in off-peak hours and I just have a bunch of low rated players to queue with because it's easier to find a quick game. I personally have never cared about big differences in rating in my TMM games, but I know some people do, in both directions that is.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: Experimental changes on 2026.06.25 Feedback

      @Skrat Bad is bad is a meaningless statement.

      It matters "why" something is bad. Have you even followed the discussion. E.g. the consensus for SACUs on fafdev state already is, that they are too strong.

      So even if you were to provide replays to show why something is "bad" - which you didnt - it wouldnt mean anything because adjustments are already on the way.

      How about you play some fafdev games when lobbies are up again and the new changes are in and then give some valuable input as what and why you think certain things work and certain things don't.

      posted in Balance Discussion
      SheppyS
      Sheppy
    • RE: MapGen Selection Tool/Website

      I added a option to enter a specific map hash, and a version selector:

      grafik.png

      will do multiselect next.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: Experimental changes on 2026.06.25 Feedback

      My Impressions which I already voiced on discord for summary:

      • the whole SACUs rebalance is a lot of fun and adds alot of variety, I love it and I really look forward to having it in the mainline FAF-balance
      • the Sera-SACU base combat has a Intel-Icon which is confusing, I didnt know that the Upgrade also gives Gun-Range and probably most people don't, so the icon for it should be changed to display gunrange & intel in one Icon for both the Upgrade and the preset
      • Sera OC has too high alpha, but many people already noticed that, personally do like the idea of "energy infrastructure" for OC "surviving" an SACU death, while the max dmg certainly needs a lower Cap, I wonder if increased energy cost of OC would be a good idea aswell
      • SACUs are too strong in general, but I really, really like the ACU T3-QG progression path, I would prefer if you don't nerf it out of existence and similary the viability of SACUs into the later T4 stage was also pretty neat

      Semi-related:

      • Ravengers can always be dodged obviously, but the small, high-hp SACUs are a whole new level of missed DPS for this Unit, maybe consider increasing projectile speed or size long term?
      posted in Balance Discussion
      SheppyS
      Sheppy
    • RE: Replays cutoff after the first disconnect/ejection?

      It's a bug. Afaik it's possible that local replays of some players may continue, even if yours or the online one is broken.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: FA Companion / Training Tool

      @Deribus yes it will be implemented in the next Update alongside the reclaim/income split and some more specific categories of units:

      +    return { 
      +        "combat_units":  0,
      +        "combat_unit_in_base": # idle combat units 30 of start location
      +        "labs": # UnitName Mech Marine, Hunter, Flare or Selen
      +        "tanks": # TECH1 & TANK
      +        "arties": # TECH1 & INDIRECTFIRE
      +        "buildpower": # via BuildRate
      +        "buildpower_t1_engies": # via BuildRate
      +        "t1": # TECH1 & mobileCombat
      +        "t2": # TECH2
      +        "t3": # TECH3
      +        "t4": # EXPERIMENTAL
      +        "t1_navy": # TECH1 & NAVAL
      +        "t1_land": # TECH1 & LAND
      +        "t1_air": # TECH1 & AIR
      +        "radars_and_sonars": # RADAR & not SCOUT
      +        "t2_navy":  # TECH2 & NAVAL
      +        "t2_land":# TECH2 & LAND
      +        "t2_air":# TECH2 & AIR
      +        "t3_navy": # TECH3 & NAVAL
      +        "t3_land":# TECH3 & LAND
      +        "t3_air":# TECH3 & AIR
      +        "inties": # AIR & TECH1 & ANTIAIR
      +        "swifties": # unit name Swift Wind
      +        "asf": # category ASF
      +        "frigs": # FRIGATE
      +        "subs": # catetory T1SUBMARINE or T3SUBMARINE
      +        "nuke": # NUKE
      +        "tmd": # Description": "Tactical Missile Defense"
      +    }
      

      I also wanted to review your games and think about if there are any data driven things aren't covered yet/open up the rule engine to custom rules.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: FA Companion / Training Tool

      I don't think real-time alerts are more useful for learning than replay analysis. But they can give a specific advantage.

      All sub 1k/500 players who tried it disagree with you on this, and I do too, learning in real time is so much easier for low level players that learning from a replay. This is the fundamental thesis of this project. And yes this will also give an Advantage to lower rated players - which is the whole point.

      The situation with this mod reminds me a big discussion about Eco Manger and the automatic shutdown mass fabricators. Part of the community thought it was auto-clicker, while the other part saw nothing wrong with it. Finally, this feature was added to the game for everyone.

      This mod doesnt click anything for you. It is also open to everyone. Again I dont see a single game from you in the DB. How about you try it before spreading opinions that are not based on experience 😕

      Too fine a line between notifying "Your team relies on your energy" or "View Reclaim" and notifying about your scout has noticed a nuke/exp or notifying that a TMl has been spotted on an enemy ACU (visually). And such notifications should not be in the game.

      This Information is not synced to the UI layer in the same way the eco or your own unit data is, therefore it is not used. There literally mods which already light up nukes etc with different symbols, which makes this a very strange example to bring up. But again I think your whole concers would be moot if you actually tried it instead of talking about it.

      This will not substantially help a 1.5k player. I know this because it doesnt substantially help me (except for the automatic BO popup). Now maybe we get to a point where we can elevate even more people to be better. You youself have a post on this forum about how dead the 2k scene is. Not saying this project will change that (yet), but there are reason why people are stuck and 300, 500, 1000 or 1500 rating, we should stop arguing about purely theoretical concerns and think about how we can elevate these players, find what is holding people back and give them the ressources to improve.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: FA Companion / Training Tool

      @Deribus you can pull the data from the replay or both need to submitt it. But currently pull from replay is not really "frictionless". You need to use the --no-ignore-replay command line option and switch army once at the start of the game. Also I think the ref game currently excludes Submissions with the same gameid but thats an oversight on my part.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: FA Companion / Training Tool

      @Skrat said:

      Tell me please, do I understand correctly that this mod will give you tips online during the game? If this is the case, then I would suggest making this mod unrated.

      Yes. I have talked to the FAF Mods about this before and I am still massivly irritated by the fact that higher level players concurrently tell me that it needs to be unrated and how useless it is for high level play.

      This is a UI Mod which extracts information that are synced to UI and are intended to be used, it is rated and it being rated is fundamental to its purpose, because it will allow people who are not 400% invested in learning and playing training games to improve. It does nothing a backseating trainer in the Dojo Discord doesn't do every single day, probably more effectively. It just does it in a way that is more scalable.

      If it were a cheat tool or intended as such I would not have shared with the community in the first place. My vision is that this will elevate players more quickly and easily up to the 1500 1v1 range, after which I belive the live alerts become less useful and the post-game analysis becomes more interessting.

      I would suggest you try it yourself before directly calling for it to be unrated, which would be nothing short of a catastrophe for the project.

      I'm sorry thank you for you praise and belive that this can be a powerfull tool. It's just this duality of people shitting on me, saying it's useless, and others saying needs to be banned/unrated has become a huge trigger for me, especially if people haven't tried it.

      Should individual alerts ever become too powerful. They will be changed.

      posted in General Discussion
      SheppyS
      Sheppy
    • RE: FA Companion / Training Tool

      @NomenNominandum No, not planned in the near term. There is already a Tool for this https://fafafaf.github.io/ . I also don't see it as a very useful statistic by itself "be faster" is usually something comes naturally by fixing your mistakes.

      posted in General Discussion
      SheppyS
      Sheppy