@zlo pls download the latest release here: https://github.com/FAForeverRustClient/FAForeverRustClient/releases/tag/v0.8.0
this issue should be fixed already.
Posts
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RE: Rust client does not register that my ladder game is over and gets stuck in "game starting" state
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RE: Build order optimization simulation? Possible?
@c0rtex said:
Or maybe the build model could be simulated another way outside of faf?
in theory yes - in practice no
the issue is that you'd need to simulate the whole engine. the engie doesnt go at its max speed and then stops. it accelerates and brakes. and 1000 other minor things like that will add up which then will cause a massive diff between your simulation and a real gamebut you can pick up my approach - the ai can read all the orders of each engie, it can now every metric (where which treegroup is and how much mass it contains etc) and it can read all eco stats - so in theory you could use the ai just for the work that originally i intended to do manually. if thats better...idk. especially for astro crater it is very simple to find the optimal bo
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RE: Build order optimization simulation? Possible?
I had an approach that looked like this:
A sim mod with two modes.- Record Mode: It simply recorded all my movements, orders, positions, etc., and saved them to a .txt file. This .txt file could then be used by the BO Executioner, an external application that was able to display all the eco stats and also toggle the Record Mode to the second mode: Execution Mode.
With Execution Mode activated, you didn't have to click anything. The engineers would execute exactly the orders you had previously recorded, at +10 sim speed. The idea was that if you wanted to make a change at minute 5, you wouldn't have to replay the first 5 minutes over and over again at -10 speed.
It was never designed to be fully automated, but rather as a helpful tool to increase the speed at which you could manually improve the build order yourself.
I feel like, at the moment, humans are simply too good at finding the right solutions compared to AI. AI needs thousands of errors to eventually find something good, whereas a human can narrow it down to maybe 5–10 possible approaches and then just try them out.
Anyway, I eventually hit a wall because, after a few minutes, the engineer orders would start drifting apart, and the simulation was no longer deterministic. That caused me to transform the whole project into a smaller little helper. This helper is what eventually became what Nomander posted.
- Record Mode: It simply recorded all my movements, orders, positions, etc., and saved them to a .txt file. This .txt file could then be used by the BO Executioner, an external application that was able to display all the eco stats and also toggle the Record Mode to the second mode: Execution Mode.
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RE: $30 u1900 1v1 Tournament #9 - Mapgen edition
sadly i dont have time and cannot compete in this tourney
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RE: Macro Mania | $500 | 1v1, 2v2 and 3v3 | Open-Rating
Sadly i cant participate anymore because i dont have time
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RE: Macro Mania | $500 | 1v1, 2v2 and 3v3 | Open-Rating
Sign up Seraphim-Noob as a Free agent
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RE: Faster Way to Check Terrain Pathability
we need the functionality of the mapeditor in the base game to see where passable slopes are and where not
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RE: u1900 1v1 Tournament #7 Mapgen Edition
@Nuggets AAHHH i gonna engie drop in your main base!
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RE: u1900 1v1 Tournament #7 Mapgen Edition
@Nuggets can you please sign off so that i win?
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RE: Seton's Clutch Tournament 2025
@VIP signed up. but please do it earlier next time. It shouldnt be accepted usually because the signing up is already over. I make an exception for you.
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RE: Seton's Clutch Tournament 2025
@Rival please contact me on Discord: seraphimcom
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RE: Seton's Clutch Tournament 2025
@Tryth youre 1992 so you wont be a captain. i signed you up
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RE: u1900 | 1v1 | Tournament VI
Seraphim-Noob 1591 Better than this other guy who claims to be a judoka trainee