Please tell me in which topic can I ask a question about modding (lua scripts)? I did not find...
Posts made by nflanders
@exselsior said in Why would you have left FAF?:
@nflanders I like how you just ignore when I say we've already tried this. We've already had a very well off person who had connections that tried this. It didn't work.
I read about this on an old forum. All I could find out was that ZePilot asked to release the source code into the public domain or give it to FAF for FREE. I'm right?
Is there something I don't know about?
@ZLO @Blodir @Nex @BlackYps We're completely lost in our dreams XD. We have not yet found a HERO who will negotiate on behalf of FAF. Legal and diplomatic challenges seem more difficult.
We need a hero)
But there's no harm in dreaming, so let's continue)
@zlo said in Why would you have left FAF?:
yes it does mean that you can fall behind by any number of seconds or minutes
but it does sound fine to me for casual games
in comparison for game being unplayable
I note that it is assumed that all players will play through the coturn server and there will be no peer-to-peer connection. Therefore, at the stage of connecting to FAF, we can detect the loss of packets when connecting to the coturn server. I think this solution will already weed out 90% of lagers whose pockets are lost. And the SpringRTS network system that we are discussing will eliminate micro-lags.
As I understand it, if you experience a lag, this does not mean that you will lag behind the entire game; if you have new hardware, for example i3-12100 (good single-threaded performance), then in theory you will catch up with the rest very quickly.
@redx said in [Why would you have left FAF?]
I'm so confused. What problem are you trying to solve here? You keep making suggestions that seem aimed at bringing in money, but to what end?
Can I solve the problem? Of course not. If there was a person who would try to negotiate cooperation with Nordic Games.
Success largely depends on the character of the negotiator.
This can help solve a very wide range of problems.
Here is the maximum program:
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Completely solve the problem of lags and disconnections during the game. Ideally, a system like in Beyond All Reason RTS, where only those with a poor connection to the server lag, everyone else enjoys the game. (more details: https://springrts.com/phpbb/viewtopic.php?t=37637)
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The game can become free on Steam. Will solve the problem with "funnel".
@ftxcommando said in Why would you have left FAF?:
the problems FAF has always had with regards for players isn't retention related, it's funnel related.
Does the negotiator achieve success or not, if someone wants to try why not? The main thing is that the person is competent.
@brutus5000 said in [Why would you have left FAF?]
Sucks, but what is the alternative?
What if we start negotiations with Nordic Games?
But who will negotiate? Is there an excellent diplomat in the FAF structure who is capable of such a task?
For example, you can offer joint development of a battle pass. In-game cosmetics for ACU. In exchange, they will make SC:FA free.
If you don’t know where to start, you can consult Chris Taylor. He has extensive experience interacting with publishers. I think he will not refuse help and will tell you how best to negotiate.
@brutus5000 said in [Why would you have left FAF?]
it can be free forever
If everything is free, how can my friend and I try your project for free? A friend has seen enough of Yuri’s video and wants to try playing FAF, but to do this he needs to pay 5 times more than the game costs to an intermediary who will buy him this game since it is not sold in Russia. And spend a lot of time searching for an intermediary and corresponding with him (I bought the game 15 years ago and played on GPGnet)
We play, but only in GAF, there is no other option.
For us ordinary players, it doesn’t matter whether you are a commercial or non-profit organization, we still have to pay and it doesn’t matter to whom, the fact is that access to the FAF project is paid.
If I have to make a choice, I would rather FAF become a commercial organization and SC:FA become completely free on Steam.
I really want FAF to become a commercial project... It's a pity that these are just dreams.....
Although there may be a chance that IP SupCom now belongs to Embracer Group. A Nordic Games is a subsidiary of Embracer Group and publisher of SC:FA.
You could ask them for money in exchange for some obligations. @Deribus as you wrote, you would find use for additional funds.
Perhaps there are good negotiators in the FAF structure... Past negotiations with Nordic Games were, in my opinion, extremely mediocre...
@deribus Thanks for the detailed answer.
As an official structure, do you have certain indicators that you focus on when assessing the work of a project, in addition to the technical part?
For example, average online, the number of investments attracted, the number of user complaints...
It’s difficult to work without understanding what is progress and what is regression for FAF.
Thank you for your attention.
@snoog said in Why would you have left FAF?:
There is no solution other than funding magically appearing and being able to hire an actual workforce.
Is the whole problem a lack of money? Let's hypothetically say visionik appears and provides additional money. And who will manage this money? If it is fxcommando, then we will have a new super-duper rating system, ultra-mega balanced matchmaking and will hold several more tournaments, but this will not increase the popularity of FAF in any way since for the majority of the audience e-sports in FAF is not interesting.
I assume that in the report to shareholders FXcommando will write that stable online in FAF is his achievement as a person developing the FAF brand, without saying that in fact this is an achievement of streamers.
And what will money give in such cases?
@snoog said in Why would you have left FAF?:
I don't think he understands you can't force volunteers to do things they don't want nor care about.
Congratulations. After two years of discussions and 500 messages, we finally figured out
Why 90% of new FAF players will be gone after 2 years.
Because the volunteers and management do (in addition to technical support, thank you for that) what they like, but this is not interesting to most players.
As @ftxcommando correctly noted, the main arrival of players comes from casts where people love to watch the spectacle and play astro with a beer in their hand, and they are the majority.
@blackyps said in Why would you have left FAF?:
The overarching goal is the open and continued development of the game. There is no single metric to be measured that stands above all
The topic has the title "Why would you have left FAF?". Then why is this topic needed? Can't keep audience. Well, people are leaving FAF, but that doesn’t matter, the main thing is to continue development. I think the topic can be closed.)
@brutus5000 said in [Why would you have left FAF?]
You just can't tell all these people to just concentrate on a different things. They are experts in that area and their motivation relies on doing what makes fun there.
Does FAF have no common goal? By goal, I mean a metric that can be measured, such as the number of players. Or do you not have a common goal and are you just free artists where everyone does what they want?
@ftxcommando Do you offer to play matchmaking? Does anyone play in matchmaking? If you count, only 10% play matchmaking. FAF spends a lot of time developing a matchmaking system but very few people play it.
Why are you doing it? Shouldn't we focus on the majority?
@ftxcommando said in Why would you have left FAF?:
The funny thing is that casters are aware of what games are the most popular
Please clarify What games are the most popular?
@snoog First we need to decide what our goal is. Grow your audience? Then you need to simplify the game and make it more fun. But any simplification will be perceived as sacrilege) Now the game is dull chess. I play this project only because of the cool art design and the huge amount of content.
I became interested in what countries players play FAF from, but I did not find such graphs or diagrams. Please make a chart where the percentage indicates from which countries how many players play.
@nine2 said in Why would you have left FAF?:
We actually get a decent stream of new players in all of the time but we lose them quickly - 90% of new FAF players will be gone after 2 years.
Do you think this is not normal?
There is no regular addition of content to FAF. Therefore, the loss of the audience is quite a logical phenomenon in such situations.
I am wrong? So look at other popular projects. Let's take Dota for example. Take a look at the Dota 2 online chart on Steam Charts on the first day of the Battle Pass release. Online is growing exponentially.
Answer the question, how much will online games like CS:GO and Dota drop if all battle passes and in-game cosmetics are removed?
Many play only for rewards such as in-game cosmetics.
I think it's foolish to be surprised at the loss of an audience until you find a way to regularly add content to FAF.
"Forged Alliance Forever" Is this name copyrighted? What about the FAF logo? I'm asking out of curiosity.