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    Klutz's Map Emporium

    Scheduled Pinned Locked Moved Mapping
    71 Posts 25 Posters 33.9k Views
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    • CaptainKlutzC
      CaptainKlutz
      last edited by

      Fixed the "double suns" lighting bug on Stickleback Ridge, and reworked the spawns of Tamara Pass, as well as uploading a draft of a new 1v1 map, Jacob's Ladder.

      c89165de-95aa-40b1-8862-de4a5a3591ff-image.png

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      • R
        Rama
        last edited by

        I downloaded some of your maps a long while back to test out with my mod. They were really nice maps! I see you made your maps open to being modified. Hope you don't mind if I make a few Survival versions, possibly, in the future. And hope to see more asynchronous maps! I love asynchronous maps and they work really well for survival play!

        CaptainKlutzC 1 Reply Last reply Reply Quote 0
        • CaptainKlutzC
          CaptainKlutz @Rama
          last edited by

          @rama That's right! You're able to use any of my maps to create derivative works! All you have to do is credit me in the map description. And I'm glad to hear you like the asymmetric maps, I have a couple that I never finished that might be worth polishing up into a playable state.

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          • CaptainKlutzC
            CaptainKlutz
            last edited by

            Go on, have another, because you've behaved so nicely.

            Carbide Canyon

            6558fb48-ad97-40ec-abd7-4ccfa42b5413-image.png
            162ff4e5-951b-4729-a5f0-7d539f1cc56d-image.png

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            • CaptainKlutzC
              CaptainKlutz
              last edited by

              How a map looks at the beginning of prototyping (about 2 hours in)
              ec28ddaa-3488-41f4-a475-ea641a4e0397-image.png

              Versus how it looks at the end of prototyping (about 4 hours of work later)
              470a35cc-00cb-460e-bec0-6436368b7761-image.png

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              • CaptainKlutzC
                CaptainKlutz
                last edited by

                Version 2 of Adaptive Tourmaline (still under heavy work) now on the FAF vault
                419f17b6-d1b7-4eae-b57e-f8ca5efd7298-image.png
                84877dc5-b30f-4493-a165-8bbc96bf22d8-image.png

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                • CaptainKlutzC
                  CaptainKlutz
                  last edited by

                  Trying to make a red desert defrosting at the end of winter, what do you think?
                  80337861-4e2f-425e-8e2a-5b63cb3d4297-image.png

                  deletethisD 1 Reply Last reply Reply Quote 1
                  • deletethisD
                    deletethis @CaptainKlutz
                    last edited by

                    @captainklutz That looks delicious!

                    Was it supposed to look delicious?

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                    • CaptainKlutzC
                      CaptainKlutz
                      last edited by

                      Hey everyone, new survival map now on the vault based on the Survival Genesis script.

                      PushAndPull Survival

                      8b631166-5776-4990-9177-45be589fb007-image.png
                      61115934-1334-448c-ad12-a7dbfdc761e7-image.png

                      Push the enemies on the left and hold your position on the right. Supports 1-8 players. Mod compatible. Games last 15 minutes - 1 hour.

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                      • nflandersN
                        nflanders
                        last edited by

                        @CaptainKlutz Hi, please make a version of the Dual Gap map. Why another DualGap? Newbies < 1000 can't play anything else and therefore don't go to unfamiliar ones. (Astrocrater, this is not a map XD) I wish there was a map similar to DualGap but with some new ideas...

                        CaptainKlutzC 1 Reply Last reply Reply Quote 0
                        • CaptainKlutzC
                          CaptainKlutz @nflanders
                          last edited by

                          @nflanders Very few people play dualgap clones in any meaningful quantity, the original is timeless for a reason. There are so many dualgap maps already that it would be a waste of my time compared to the number of players it would get. Even with this in mind, I only make maps I want to make, not what I think would be popular. While it's a fine map, I personally don't enjoy the gameplay dualgap enables and don't want to create something in that vein. And finally, I think creating a very derivative work would be disrespectful to the original author. Hope you understand. Thanks

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