Hey Maudlin! I also found out, that the chat messages do not work with the Steam Version as well now, also a small bug, when you select MULTIPLE repair drones (UEF) (For ex. at the Kennel), the UI in the left is broken (only a blank square is visible), if you select a SINGLE drone, then everything works fine.
Posts made by MrPhalanx
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RE: M28AI Devlog (v162)
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RE: M28AI Devlog (v162)
Yeah Its still on Steam, then the only thing I can think about is some of the mods are changed it. I need to look into it, but I'm not exactly a pro in this field, just like to dabble here and there.
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RE: M28AI Devlog (v162)
Hi , another problem about the UEF T3 Kennel (Eng. Station). It now properly upgrades from T2 without any issue, but the auto-assist range STILL retains its T2 range(it shows how the T3 range should be, but the drones only autoassist when the thing what needs to be assisted is in around the T2 Kennel range, can you look into it?
Thx: Mr. P. -
RE: M28AI Devlog (v162)
I want to make clear the CZAR problem, I looked into it, when it opens up it still can fire an air unit, that's not a problem, the problem is, when your AI builds it, it AUTOMATICALLY FORCE ATTACK GROUND, so because of this, the unit cannot attack anything other land. Sorian AI has no problems using it properly.
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RE: M28AI Devlog (v162)
And I know maybe I'm asking too much, but can't you make at least a M28 -Experimental, what can focus on even T1 Experimentals from the start ? Because now the AI only after reaching T3 starts to build T1 Experimentals slowly (mostly from Total Mayhem, but there is plenty T1 in Xtreme Wars too), almost none of T2 Experimentals, and a ton of T3 Experimentals. Sorian AI does this part mostly properly, the only problem with it that sometimes it even rushes to build a T1 Exp, even to an extent to it forgets to build a proper economy/minimal base defenses.. Your AI is way better at this, but it does a little slowly, okay I did not use the AIX, just the AI(Turtle, Rush, Etc...).
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RE: Let 's fix a bug in BlackOpsFAF-Unleashed
Welcome back Uveso, there's a lot of work to do, lots of people complaining about Xtreme Wars (my personal favourite) is unplayable now, for me I need to reinstall the whole FAF, because something went utterly wrong with the whole game, and it refused to even start XD..
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RE: M28AI Devlog (v162)
@maudlin27 Thanks for the answer mate. The problem with the CZAR is that is the AI automatically puts it into planetary annihilator mode (that means when the carrier opens up) right after it built it. And when in planetary annihilator mode, it cannot attack aircraft, the Sorian ai only opens it up when reached an enemy base/ cluster of units...
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RE: M28AI Devlog (v162)
Also the AEON T4 CZAR unit seems to be broken with M28 , because when it finished, opens up and start firing to the ground, because of this, its utterly vulnerable to air and seems idiotic. Also it doesn't seem like to use units from Xtreme Wars, what is my ALL TIME favourite...
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RE: M28AI Devlog (v162)
Heyyo Maudin. Thanks to also release the M28 for Steam , but I encountered with one problem . I'm using the Steam FA, with various mods of course + Sorian AI as well, but the UEF T2 Engineering Suite (The Kennel), when built, messes the bottom interface, you can select it, but actually the interface is missing, and I cannot upgrade it, checked the T2 Cybran E.S. The hive, there was no problems with it, neither with the T3 Kennel, only with the T2 one. And it was working properly until I installed the M28. Can you look for some solutions for me ? Cheers: Mr.P. PS: I'm using the latest M28 for Steam what I found on ModDB.
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RE: Updated Mods for FAF and Vanilla Steam
Hello again, I encountered a problem, or maybe I'm just too greedy. I tried to install M28 AI on top of all my other mods (AiUveso, Wyvern Battle Pack, BlackOpsFAF: ACU, ExUnits, Unleashed, BrewLAN + Additional unit mods, Storage Z Rebalanced, T4 Energy Generators, Total Mayhem , Extreme Wars), but when I start the game, it crashes with an "Unhandled Exception" error... And I saw on Youtube to you CAN use both AI simoultaneusly... Maybe conflict with one of the mods ?
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RE: Updated Mods for FAF and Vanilla Steam
Hi, I also want to report some issues with Xtreme Wars , a lot of Cybran units movement animation is not working, and the T3 Scorpion also not shooting.
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RE: BlackOpsFAF-Unleashed only for FAF v25
And also just one question. Who manage the Extreme/Xtreme Wars MOD? Because for me that's also a staple MOD, but now it seems a little broken, as I noticed, a few units not working well, I think mostly Cybran ones (I always play with UEF, but the CPU Cybrans still using a few units what not working properly...). Even a few other users wrote down the same problem in the MODS review tab...
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RE: BlackOpsFAF-Unleashed only for FAF v25
@uveso Thank you Uveso for your quick answer, well the problem was in my side, because just ONE (actually totally useless) MOD messed up the whole stuff ,but thankfully I found it and removed, now everything works properly. Actually i like to tinker a bit inside the Lua files, but I'm even worse than a rookie, so i only doing it for myself X)
Anyway regards: Mr. P.
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RE: BlackOpsFAF-Unleashed only for FAF v25
Hi there Uveso! I also want to report some problems with BlackOps FaF ExUnits, the UEF T3 Submarine (Seawolf) is not working properly, when it surfaces, you can hear the shooting sound, but there are no projectiles (also with the torpedoes as well), so now its unusable. Also some problems with the UEF T3 Torpedo launcher "Harpoon" in BrewLAN, when built on land it works properly, but when built in the seabed, it cannot attack, at least subs. Thanks and Cheers!