@uveso Yes Exactly...was the easiest way for me, because i couldnt even find the paths/.dds to the land background which you gave me...
But other tutorials also mentioned these files, dont know why i can not find them...
well, overwriting the standard Background with the Icon.dds works, so everything is fine
i started modelling units for Supcom in Blender...i Found a script online which allows to import/export .Scm/sca files from Supcom into the program.
i have a few questions about this Process:
1.) how can I model the texture (albedo .dds) so that it fits perfectly on the Unit after making changes in Blender?
(Of course it works in Photoshop, but how is it possible to make it fitting on the model perfectly?)
2.) How do i attach a new weapon on the unit? I think i have to set up Muzzles, Bonez and turrets in Blender and then change the weapon section in the units blueprint file...is there anymore i have to do? Whats your approach?
3.) Are the Albedo.dds files mandatory, or can i create a texture inside of blender and delete the Albedo .dds?
I hope my Questions are comprehensible and not too stupid...
Beste wishes from Germany
@uveso For me the easiest way was to create a background texture in Photoshop, save it as .dds, import it, place it under my Unit layer in PS and save this whole Thing as Icon. This covers the custom Background in Game.
@madmax THANK YOU, that helped!
do u also know how to chnage the Green/Blue Background of the Icons?
@uveso Thanks for your fast answer...
But its still exactly the same Problem...
Everything works fine UNTIL i edit the .dds in Photoshop...i can use every .dds from Gamedata, but after editing its yellow in Game.
After im finished with editing i go for "save as.." -> ".dds" and then a NVIDIA Setting window pops up....Do i have to change there some settings? e.g. the Format? im on RGBA 8 bpp / explicit alpha as you see in the following picture:
i'm trying to do my first mods, but one Problem i came across are the Unit Icons.
I made a new folder in my Mod folder (mods--my Mod--\Textures\Ui\Common\Icons\units)
when i place an Icon of another unit there and change the name, it gets displayed right in the Game...
But when i load an icon.dds in my Photoshop with Nvidias texture Plugin it is...
1.)...Very Pixelated in Photoshop, is that normal?
2.)... in Game after editing and saving the Icon it is yellow. (see screenshot)
Anyone knows where to find/fix the Problem?
Hey you both,
Thanks for your help...I copied the code out of the Tutorial and changed it in my way and that seems to work...absolutely no idea why it didnt work with my version at first...
im working myself through the Modding tutorial of Exaviar Macbeth. I Plan to put an other cannon on one of the Bots. He Mentions the Blankprojectiles.Lua/Blankweapons.Lua files which he created. Unfortunaly i can not find them anywhere...Does anyone have these or has an idea how to modificate the weapons on another way?
Of course i could simply change the Weapon Projectiles Path in the Units Blueprint, but when i want to attach another weapon? Simply Changing the Units script didnt seem to work for me...
Heres a screenshot out of the tutorial, the green part shouldve been replaced by the Path of the Blank...Lua Files...
I started to create mods for FA, for now just simple editing of the unit.bp file....but when i try to upload it, for playing with my friends, i recieve this error message:
com.faforever.commons.api.dto.ApiException: The mod version has to be a whole number like 123, but was 'nil'
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at com.sun.proxy.$Proxy74.uploadMod(Unknown Source)
anyone knows Where to adjust the parameter to get it running?
Thanks for your help!
@uveso We Cancelled the Total Mayham Mod and after that the game always works fine...Something seems to be broken in our Systems or with this mod. Its a Pity, such a nice Mod ;(
Ahh nice...Thanks for your fast answers, i'll definetely try it when im home! Would be so cool!
my friend and me love to play the Total Mayham mod, because of the variety of units...the Problem is, that this Mod crashes our game very often...For that Reason we are looking for another nice mod with many additional Units like Point Defences, Tanks and experimental units.
We tried a Mod named "BrewLAN", but it didnt change anything in our Game...Are there Additional Settings to get it running?
im not familiar with mod editing / creation, but i would love to have a mod, which lets you put 4 Mass Storage around a Mass field. Something like a Template, where 4 Mass Storages can be Planned by one click...it is soo annoying to set up every single field, im thinking about that for years...Anyone has an idea how to realise it?
Greetings from Germany
@amygdala game_14382300.log game_14382262.log
These are the log Files which were created...(Seem to be 2 Files for one Game? both from Yesterday evening)
my friend and I have the problem, that sometimes the Game stops after 20-40 Min.
In contrast to other players, we get absolutely no error Message...It simply stops...
We are still able to zoom in and out, but everything else is not working.
We have a few Popular Mods activated, for example "Total Mayham" and we already tried to reinstall them, but it still didnt work...
Is there Anything we could do about it?
Or is there any Mod which is Similar to Total Mayham? (i have the feeling that this mod causes the crashes, although it worked for a long time)
@Jip I dont know why, but today it worked for me with "save as new version"...in the past i got always the failure message "Map_name.V0002 zip already exists", no matter what i tried...
Sounds stupid, but after trying it so often in the last days i dont know why it suddenly worked...^^ Hope i didnt waste your time...
Btw: Thank you for the Discord Link!
I play Supcom since i was a 8-9yo kid (now im 21) and its so nice to see that there is still an active community out there!
Im getting deeper and deeper in Map Edition and this Forum\Discord Server helps me a lot...
Espacially your Posting concerning the Markers was very helpful!
@Jip Hey Jip, thank you for your answer!
Now I understand a bit more why there is no way to delete a map and so on...
But my Problem is, that i cant update my own version in map vault, because even if i go "save as new version" FA recognizes that this map is already uploaded...
I can clearly see the second/new Version in map folder, but FA doesnt want it
I know that the Vault is not for map testing purposes, but i spotted a few little things i would like to change...^^
The Link is great, thanks for that!
But i think i couldnt find a clear specific answer of my problem....I also thought that "save as new version" would work