@HintHunter said in Atlantis:
Meh they can still get manually fired up on by battleships, the splash dmg from cannons fulfills that role and prob for the better of the game.
underwater units shouldnt be able to get hit by surface weapons except for massive aoes like nukes, a submarine is supposed to be below the surface where surface weapons cant reach them, which is the whole point of them
if we consider it balanced that underwater units should be getting hit by surface weapons like battleship cannons, then why cant battleships simply target underwater units automatically to shoot at them considering they can technically hit them when manually groundfired? this whole thing even only works when microed intentionally, the current situation is basically exploiting this flaw in game code where surface weapons can hit underwater units simply because water levels arent deep enough for how large aoe those weapons have for their uses and balance on surface combat
so if we consider this situation ok, then all surface weapons that can reach underwater units with their aoe should be able to target underwater units like they do any surface unit, this may seem silly but in this extreme you can see how that ruins the point of underwater units as they get picked off easily by things that shouldnt be able to hit them in first place, atlantis is just one of units that is most effected by it because of it being slow and big and thus easier to groundfire, but all underwater units have this problem that shouldnt exist
just think realistically how is a battleship supposed to hit a submarine with its cannons while its underwater and how nonsensical that is, yet considered fine here apparently?