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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Posts

    Recent Best Controversial
    • RE: Let me tell you how to fix RK-s-Explosions Mod on the latest FAF game

      I don't mean to Necro an old thread, but I was wondering if RK's explosion mod was broken for anybody else? I'm getting the same problems in v12 as v13 now. What's weird is it worked fine a month ago. Anyone have any ideas on how to fix it? For me the ACUs aren't spawning at the beginning of the match.

      posted in Modding & Tools
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      Hazard
    • RE: Crashing

      Yeah, its held together by chewing gum, but I'll keep using it if I can. I still appreciate your time and effort, cheers.

      posted in Game Issues and Gameplay questions
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      Hazard
    • RE: Crashing

      Got a log for you. Was only able to replicate it by turning back on secondary adapter. I'm content with just leaving it off unless you can spot an easy fix.
      game_23963031.log

      posted in Game Issues and Gameplay questions
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      Hazard
    • RE: Crashing

      @magge I didn't see this, I'll do this now.

      posted in Game Issues and Gameplay questions
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      Hazard
    • RE: Crashing

      Solution appears to be disabling secondary adapter. I'll miss it being on both monitors but it's not a huge deal. I just managed to run 3 games with mods on and no problems. I'll give an update if this changes but for now it seems pretty stable.

      posted in Game Issues and Gameplay questions
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      Hazard
    • RE: Crashing

      @magge I'll give that a shot and report back.
      the log was all I got and yes, that's just M27 and M27 only. I ALT+TABed in this game but for my others I haven't.
      Out of curiosity, I have the game displayed on two separate monitors, could that have something to do with it?

      posted in Game Issues and Gameplay questions
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      Hazard
    • RE: Crashing

      @magge I apologize. thank you for the correction.
      I received the following log.
      game_23956405.log

      posted in Game Issues and Gameplay questions
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      Hazard
    • RE: Crashing

      Yes it still does, got a crash from running m27 just now after 36minutes. I got slapped with the following: removed

      posted in Game Issues and Gameplay questions
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      Hazard
    • RE: Crashing

      Let me give it a shot

      posted in Game Issues and Gameplay questions
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      Hazard
    • Crashing

      Hello, I'm having two problems that I don't think are related.
      The first, is a de-sync problem I'm having with RK's explosion mod when I play with friends. We all have the same version from the github but for some reason we get a de-sync at game start. Everything seems to go well enough until my game will crash about 20~30mins into a game. I got frustrated trying to figure out the problem so we played a round with the mod turned off and I'm still crashing, the only other mod we're using is the Sorian AI edit mod. I'll attach some log files that I got from the crashes. Maybe someone can make heads or tails of them. I didn't have any of these problems on my other computer so I really hope it's a setting I just need to change somewhere.
      Any help is appreciated! Thanks!
      game_23955689.log
      ^without the explosion mod running
      game_23955668.log
      ^with the explosion mod running

      posted in Game Issues and Gameplay questions
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      Hazard
    • RK's Explosion mod no longer supported?

      Perhaps I'm not good at looking, but I didn't see this anywhere else. RK's mod has been working well for me until I recently updated the client and now it prevents ACUs from spawning in. Anyone know what may be causing this or is the mod just no longer supported by the current version? Thanks.

      posted in Game Issues and Gameplay questions
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      Hazard