info: Client version: 2024.10.0 info: Game version: 3817 info: Game type: faf info: Process - priority set to: 'high' info: Process - affinity set to: 4092 info: Loading custom vault path: C:/Users/%USER%/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Mounting sounds in mod: blackopsfaf-unleashed info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\8 - badlands_v4.v0001', mounted as '/maps/8 - badlands_v4.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_battles', mounted as '/maps/astro_crater_battles/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\bbf_blacksundefense', mounted as '/maps/bbf_blacksundefense/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\cadmium_green.v0001', mounted as '/maps/cadmium_green.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\ditch reborn.v0001', mounted as '/maps/ditch reborn.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\festea_vii.v0011', mounted as '/maps/festea_vii.v0011/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\frithen.v0004', mounted as '/maps/frithen.v0004/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\funeral_plains.v0001', mounted as '/maps/funeral_plains.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\gap of rohan.v0001', mounted as '/maps/gap of rohan.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\kappa.v0031', mounted as '/maps/kappa.v0031/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\neroxis_map_generator_1.13.0_wdeh6wy6qovni_baeaeaq', mounted as '/maps/neroxis_map_generator_1.13.0_wdeh6wy6qovni_baeaeaq/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\neroxis_map_generator_1.13.0_zdvygyt7tiu74_aieaafi', mounted as '/maps/neroxis_map_generator_1.13.0_zdvygyt7tiu74_aieaafi/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa', mounted as '/maps/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\paradisebay.v0007', mounted as '/maps/paradisebay.v0007/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\serenity_reef_5v5.v0008', mounted as '/maps/serenity_reef_5v5.v0008/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\the_drunken_beetles_dance.v0001', mounted as '/maps/the_drunken_beetles_dance.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\twin rivers.v0001', mounted as '/maps/twin rivers.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\virmire.v0002', mounted as '/maps/virmire.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-acus', mounted as '/mods/blackopsfaf-acus/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\m27ai', mounted as '/mods/m27ai/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\rks_explosions', mounted as '/mods/rks_explosions/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\sorian edit', mounted as '/mods/sorian edit/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 694cf70 debug: SND: Loaded WaveBank 'aeonselect' at 694cf70 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 694d0a0 debug: SND: Loaded WaveBank 'ambienttest' at 694d0a0 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 694d1d0 debug: SND: Loaded WaveBank 'blackopswb' at 694d1d0 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 694d300 debug: SND: Loaded WaveBank 'cybranselect' at 694d300 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 694d430 debug: SND: Loaded WaveBank 'explosions' at 694d430 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 694d560 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 694ead0 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 694fc38 debug: SND: Loaded WaveBank 'impacts' at 694fc38 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 694fd68 debug: SND: Loaded WaveBank 'interface' at 694fd68 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 694fe98 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 6951000 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 6952168 debug: SND: Loaded WaveBank 'seraphimselect' at 6952168 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 6952298 debug: SND: Loaded WaveBank 'uaa' at 6952298 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 69523c8 debug: SND: Loaded WaveBank 'uaadestroy' at 69523c8 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 69524f8 debug: SND: Loaded WaveBank 'uaaweapon' at 69524f8 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 6952628 debug: SND: Loaded WaveBank 'uab' at 6952628 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 6952758 debug: SND: Loaded WaveBank 'ual' at 6952758 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 6952888 debug: SND: Loaded WaveBank 'ualdestroy' at 6952888 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 69529b8 debug: SND: Loaded WaveBank 'ualweapon' at 69529b8 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 6952ae8 debug: SND: Loaded WaveBank 'uas' at 6952ae8 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 6952c18 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 6953d80 debug: SND: Loaded WaveBank 'uasweapon' at 6953d80 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 69544f0 debug: SND: Loaded WaveBank 'uea' at 69544f0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 6954628 debug: SND: Loaded WaveBank 'ueadestroy' at 6954628 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 6954c40 debug: SND: Loaded WaveBank 'ueaweapon' at 6954c40 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 6954b08 debug: SND: Loaded WaveBank 'ueb' at 6954b08 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 6954898 debug: SND: Loaded WaveBank 'uefselect' at 6954898 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 6953ed8 debug: SND: Loaded WaveBank 'uel' at 6953ed8 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 6954760 debug: SND: Loaded WaveBank 'ueldestroy' at 6954760 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 6954148 debug: SND: Loaded WaveBank 'uelweapon' at 6954148 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 69549d0 debug: SND: Loaded WaveBank 'ues' at 69549d0 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 6954eb8 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 6954d78 debug: SND: Loaded WaveBank 'uesweapon' at 6954d78 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 6954010 debug: SND: Loaded WaveBank 'unitrumble' at 6954010 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 6954280 debug: SND: Loaded WaveBank 'unitsglobal' at 6954280 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 69543b8 debug: SND: Loaded WaveBank 'ura' at 69543b8 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 69579e0 debug: SND: Loaded WaveBank 'uradestroy' at 69579e0 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 69563f0 debug: SND: Loaded WaveBank 'uraweapon' at 69563f0 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 6956660 debug: SND: Loaded WaveBank 'urb' at 6956660 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 6956798 debug: SND: Loaded WaveBank 'url' at 6956798 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 69568d0 debug: SND: Loaded WaveBank 'urldestroy' at 69568d0 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 6956528 debug: SND: Loaded WaveBank 'urlweapon' at 6956528 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 69573c8 debug: SND: Loaded WaveBank 'urs' at 69573c8 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 6958028 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 6959190 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 6956180 debug: SND: Loaded WaveBank 'ursweapon' at 6956180 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 6957b18 debug: SND: Loaded WaveBank 'xaa_weapon' at 6957b18 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 6957290 debug: SND: Loaded WaveBank 'xab' at 6957290 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 6956b40 debug: SND: Loaded WaveBank 'xal' at 6956b40 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 6957c50 debug: SND: Loaded WaveBank 'xal_weapon' at 6957c50 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 69562b8 debug: SND: Loaded WaveBank 'xas' at 69562b8 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 6956a08 debug: SND: Loaded WaveBank 'xas_weapons' at 6956a08 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 6957638 debug: SND: Loaded WaveBank 'xea' at 6957638 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 6956c78 debug: SND: Loaded WaveBank 'xea_weapons' at 6956c78 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 6956db0 debug: SND: Loaded WaveBank 'xeb' at 6956db0 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 6957158 debug: SND: Loaded WaveBank 'xel' at 6957158 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 6956ee8 debug: SND: Loaded WaveBank 'xel_weapons' at 6956ee8 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 6957500 debug: SND: Loaded WaveBank 'xes' at 6957500 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 695a2f8 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 6956048 debug: SND: Loaded WaveBank 'xes_weapons' at 6956048 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 6957020 debug: SND: Loaded WaveBank 'xra' at 6957020 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 6957d88 debug: SND: Loaded WaveBank 'xra_weapon' at 6957d88 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 6957770 debug: SND: Loaded WaveBank 'xrb' at 6957770 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 69578a8 debug: SND: Loaded WaveBank 'xrl' at 69578a8 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 695b460 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 6957ec0 debug: SND: Loaded WaveBank 'xrl_weapon' at 6957ec0 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 695c998 debug: SND: Loaded WaveBank 'xrs' at 695c998 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 695d838 debug: SND: Loaded WaveBank 'xrs_weapon' at 695d838 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 695e330 debug: SND: Loaded WaveBank 'xsa' at 695e330 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 695d220 debug: SND: Loaded WaveBank 'xsa_destroy' at 695d220 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 695cad0 debug: SND: Loaded WaveBank 'xsa_weapon' at 695cad0 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 695c5f0 debug: SND: Loaded WaveBank 'xsb' at 695c5f0 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 695cd40 debug: SND: Loaded WaveBank 'xsb_weapon' at 695cd40 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 695cc08 debug: SND: Loaded WaveBank 'xsl' at 695cc08 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 695d0e8 debug: SND: Loaded WaveBank 'xsl_destroy' at 695d0e8 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 695d358 debug: SND: Loaded WaveBank 'xsl_weapon' at 695d358 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 695d5c8 debug: SND: Loaded WaveBank 'xss' at 695d5c8 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 695e5d0 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 695c728 debug: SND: Loaded WaveBank 'xss_weapon' at 695c728 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -31852704 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 698b1f0 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 698c358 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 698d650 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 698d4e8 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 698e028 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 698e2f8 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 698d7b8 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 698dbf0 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 698d920 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 698da88 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 698dd58 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Lua user environment initialized with game version 3817, game type FAF and at commit hash c2628426ab70f1df01a1cfc5fa2d4b7d09af9c18 info: /savereplay info: REPLAY ID: 23956405 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 694d560 debug: Wavebank prepared: 694ead0 debug: Wavebank prepared: 694fe98 debug: Wavebank prepared: 6951000 debug: Wavebank prepared: 6952c18 debug: Wavebank prepared: 6954eb8 debug: Wavebank prepared: 6958028 debug: Wavebank prepared: 6959190 debug: Wavebank prepared: 695a2f8 debug: Wavebank prepared: 695b460 debug: Wavebank prepared: 695e5d0 debug: Wavebank prepared: 698b1f0 debug: Wavebank prepared: 698c358 debug: Wavebank prepared: 698d4e8 debug: Wavebank prepared: 698e028 debug: Wavebank prepared: 698e2f8 debug: Wavebank prepared: 698d7b8 debug: Wavebank prepared: 698dbf0 debug: Wavebank prepared: 698d920 debug: Wavebank prepared: 698da88 info: GPGNET: entering idle state. info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x11ab1004 info: LOBBY: Game port 59358[UDP] opened. info: LOBBY: starting with local uid of 94544 [Hazard] info: GPGNET: entering lobby state. debug: Wavebank prepared: 698d650 debug: Wavebank prepared: 698dd58 info: { info: f27c55b4-v078-55b4-92b6-64398e75e23f = true info: } info: { } debug: GpgNetSend GameMods activated 1 debug: GpgNetSend GameMods uids f27c55b4-v078-55b4-92b6-64398e75e23f debug: GpgNetSend GameOption Share ShareUntilDeath debug: GpgNetSend GameOption Unranked Yes debug: GpgNetSend GameOption AllowObservers false debug: GpgNetSend GameOption UnitCap 1500 debug: GpgNetSend GameOption ShareUnitCap allies debug: GpgNetSend GameOption FogOfWar explored debug: GpgNetSend GameOption Victory demoralization debug: GpgNetSend GameOption Timeouts 3 debug: GpgNetSend GameOption DisconnectionDelay02 90 debug: GpgNetSend GameOption GameSpeed normal debug: GpgNetSend GameOption CheatsEnabled false debug: GpgNetSend GameOption CivilianAlliance enemy debug: GpgNetSend GameOption RevealCivilians Yes debug: GpgNetSend GameOption PrebuiltUnits Off debug: GpgNetSend GameOption NoRushOption Off debug: GpgNetSend GameOption RandomMap Off debug: GpgNetSend GameOption Score no debug: GpgNetSend GameOption ManualUnitShare all debug: GpgNetSend GameOption AIReplacement Off debug: GpgNetSend GameOption TeamSpawn fixed debug: GpgNetSend GameOption TeamLock locked debug: GpgNetSend GameOption AutoTeams none debug: GpgNetSend GameOption CommonArmy Off debug: GpgNetSend GameOption CheatMult 1.5 debug: GpgNetSend GameOption BuildMult 1.5 debug: GpgNetSend GameOption TMLRandom 0 debug: GpgNetSend GameOption LandExpansionsAllowed 5 debug: GpgNetSend GameOption NavalExpansionsAllowed 4 debug: GpgNetSend GameOption OmniCheat on debug: GpgNetSend GameOption SEPathing No debug: GpgNetSend GameOption MySpecialKey1 off debug: GpgNetSend GameOption ScenarioFile /maps/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa_scenario.lua debug: GpgNetSend GameOption Slots 8 debug: GpgNetSend PlayerOption 94544 Faction 1 debug: GpgNetSend PlayerOption 94544 Color 10 debug: GpgNetSend PlayerOption 94544 Team 1 debug: GpgNetSend PlayerOption 94544 StartSpot 1 debug: GpgNetSend ClearSlot 2 debug: GpgNetSend ClearSlot 3 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 info: mods.sim.active { info: mods.sim.active f27c55b4-v078-55b4-92b6-64398e75e23f = true info: mods.sim.active } info: mods.ui.active { } info: { info: f27c55b4-v078-55b4-92b6-64398e75e23f = true info: } info: { } info: MOD LIST SET TO: info: M27AI (f27c55b4-v078-55b4-92b6-64398e75e23f) info: { info: f27c55b4-v078-55b4-92b6-64398e75e23f = true info: } info: { } debug: GpgNetSend PlayerOption 94544 Faction 1 debug: GpgNetSend PlayerOption 94544 Color 10 debug: GpgNetSend PlayerOption 94544 Team 1 debug: GpgNetSend PlayerOption 94544 StartSpot 1 debug: GpgNetSend ClearSlot 2 debug: GpgNetSend ClearSlot 3 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 info: { info: f27c55b4-v078-55b4-92b6-64398e75e23f = true info: } info: { } debug: GpgNetSend GameOption ScenarioFile /maps/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa_scenario.lua debug: GpgNetSend GameOption Slots 8 debug: GpgNetSend GameOption AllowObservers true debug: GpgNetSend PlayerOption 94544 Faction 1 debug: GpgNetSend PlayerOption 94544 Color 10 debug: GpgNetSend PlayerOption 94544 Team 1 debug: GpgNetSend PlayerOption 94544 StartSpot 1 debug: GpgNetSend ClearSlot 2 debug: GpgNetSend ClearSlot 3 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 debug: GpgNetSend PlayerOption 94544 Team -1 debug: GpgNetSend PlayerOption 94544 Army -1 debug: GpgNetSend PlayerOption 94544 StartSpot -1 debug: GpgNetSend ClearSlot 1 debug: GpgNetSend ClearSlot 1 debug: GpgNetSend ClearSlot 2 debug: GpgNetSend ClearSlot 3 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend GameFull debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 5 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 1 debug: GpgNetSend AIOption AI: M27 StartSpot 8 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 1 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 1 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 8 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 2 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 2 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 3 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 7 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 4 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 3 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 5 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 6 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 6 debug: GpgNetSend AIOption AI: M27 Faction 3 debug: GpgNetSend AIOption AI: M27 Color 4 debug: GpgNetSend AIOption AI: M27 Team 3 debug: GpgNetSend AIOption AI: M27 StartSpot 7 debug: GpgNetSend AIOption AI: M27 Faction 1 debug: GpgNetSend AIOption AI: M27 Color 5 debug: GpgNetSend AIOption AI: M27 Team 2 debug: GpgNetSend AIOption AI: M27 StartSpot 8 info: >> SendArmySettingsToServer: Setting army 1 for slot 1 debug: GpgNetSend AIOption Unfather (AI: M27) Army 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 debug: GpgNetSend AIOption Garat (AI: M27) Army 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 debug: GpgNetSend AIOption CR07-A (AI: M27) Army 3 info: >> SendArmySettingsToServer: Setting army 4 for slot 4 debug: GpgNetSend AIOption Lundquist (AI: M27) Army 4 info: >> SendArmySettingsToServer: Setting army 5 for slot 5 debug: GpgNetSend AIOption GStar (AI: M27) Army 5 info: >> SendArmySettingsToServer: Setting army 6 for slot 6 debug: GpgNetSend AIOption Gibson (AI: M27) Army 6 info: >> SendArmySettingsToServer: Setting army 7 for slot 7 debug: GpgNetSend AIOption Snooker (AI: M27) Army 7 info: >> SendArmySettingsToServer: Setting army 8 for slot 8 debug: GpgNetSend AIOption DeMelt (AI: M27) Army 8 info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: GpgNetSend GameState Launching debug: OpenMovie /movies/UEF_load.sfd: 6586 debug: Preparing movie /movies/UEF_load.sfd: 6586 debug: Preparing movie /movies/UEF_load.sfd: 6586 debug: Preparing movie /movies/UEF_load.sfd: 6586 debug: Preparing movie /movies/UEF_load.sfd: 6586 debug: Preparing movie /movies/UEF_load.sfd: 6586 debug: Preparing movie /movies/UEF_load.sfd: 6586 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 6586 info: Starting background task "Map loader /maps/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa.scmap" info: Background task "Map loader /maps/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa.scmap" running. info: Active game mods for blueprint loading: info: "M27AI" v78 (f27c55b4-v078-55b4-92b6-64398e75e23f) by maudlin27 info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "M27AI" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 606 original, 0 modded, and 73 preset units info: Blueprints Loading... completed: 393 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua debug: Lua session environment initialized with game version 3817, game type FAF and at commit hash c2628426ab70f1df01a1cfc5fa2d4b7d09af9c18 info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: /savereplay info: REPLAY ID: 23956405 info: Active mods in session: info: "M27AI" v78 (f27c55b4-v078-55b4-92b6-64398e75e23f) by maudlin27 debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:59444/23956405/Hazard.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /mods/m27ai/hook/lua/simInit.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua debug: Lua sim environment initialized with game version 3817, game type FAF and at commit hash c2628426ab70f1df01a1cfc5fa2d4b7d09af9c18 info: Hooked /lua/ai/aiutilities.lua with /mods/m27ai/hook/lua/ai/aiutilities.lua info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/m27ai/hook/lua/editor/unitcountbuildconditions.lua info: Hooked /lua/ai/aibuildstructures.lua with /mods/m27ai/hook/lua/ai/aibuildstructures.lua debug: MEM: -4194304 bytes OGRID info: Loading save file: /maps/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa_save.lua info: Loading script file: /maps/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa/neroxis_map_generator_1.13.0_zdvygyt7tiu74_baeaeaa_script.lua info: Hooked /lua/aibrain.lua with /mods/m27ai/hook/lua/aibrain.lua info: Hooked /lua/wreckage.lua with /mods/m27ai/hook/lua/wreckage.lua info: Hooked /lua/sim/prop.lua with /mods/m27ai/hook/lua/sim/prop.lua info: Hooked /lua/platoon.lua with /mods/m27ai/hook/lua/platoon.lua info: Hooked /lua/aibrains/index.lua with /mods/m27ai/hook/lua/aibrains/index.lua warning: NUM PROPS = 1770 info: Initialize Armies brain nickname is Unfather (AI: M27) info: CreateArmy group ARMY_1 info: Hooked /lua/defaultunits.lua with /mods/m27ai/hook/lua/defaultunits.lua info: Hooked /lua/sim/unit.lua with /mods/m27ai/hook/lua/sim/unit.lua info: Hooked /lua/shield.lua with /mods/m27ai/hook/lua/shield.lua debug: Sim mod detected - adding in missing fields to unit class to improve compatibility info: Hooked /lua/sim/defaultweapons.lua with /mods/m27ai/hook/lua/sim/defaultweapons.lua info: Hooked /lua/sim/weapons/defaultprojectileweapon.lua with /mods/m27ai/hook/lua/sim/weapons/defaultprojectileweapon.lua info: Initialize Armies brain nickname is Garat (AI: M27) info: CreateArmy group ARMY_2 info: Initialize Armies brain nickname is CR07-A (AI: M27) info: CreateArmy group ARMY_3 info: Initialize Armies brain nickname is Lundquist (AI: M27) info: CreateArmy group ARMY_4 info: Initialize Armies brain nickname is GStar (AI: M27) info: CreateArmy group ARMY_5 info: Initialize Armies brain nickname is Gibson (AI: M27) info: CreateArmy group ARMY_6 info: Initialize Armies brain nickname is Snooker (AI: M27) info: CreateArmy group ARMY_7 info: Initialize Armies brain nickname is DeMelt (AI: M27) info: CreateArmy group ARMY_8 info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN debug: SetPlayableArea before round : 0, 0 512, 512 debug: SetPlayableArea after round : 0, 0 512, 512 info: Hooked /lua/ui/game/gamemain.lua with /mods/m27ai/hook/lua/ui/game/gamemain.lua debug: Preloading 1418 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: T3Extractor with name Extractor debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 23 templates info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d debug: Session time: 00:02:04 Game time: 00:00:00 Heap: 256.0M / 240.8M info: Start of overseer manager, personality=m27ai; Cheat enabled=false; cheat pos=nil; reprs of aiBrain={ -- table: 1E27C988 (680 bytes) info: Army = 1, info: BrainType = "AI", info: CDR = { -- table: 1EE1E028 (1320 bytes) info: Army = 1, info: Audio = { -- table: 1AE7A528 (680 bytes) info: CaptureLoop = , info: CommanderArrival = , info: Construct = , info: ConstructLoop = , info: EnhanceEnd = , info: EnhanceFail = , info: EnhanceLoop = , info: EnhanceStart = , info: FootFallGeneric = , info: FootFallGenericSeabed = , info: Killed = , info: ReclaimLoop = , info: StartCapture = , info: StartMove = , info: StartReclaim = , info: StopMove = , info: TeleportChargingAtDestination = , info: TeleportChargingAtUnit = , info: TeleportIn = , info: UISelection = info: }, info: AutoModeEnabled = false, info: BeamExhaustEffectsBag = { -- table: 1EE28078 (56 bytes)}, info: Blueprint = { -- table: 1AE78CF8 (2600 bytes) info: AI = {...} -- table: 1AE7AD98 (680 bytes), info: Air = {...} -- table: 1AE78898 (1320 bytes), info: AltFootprint = {...} -- table: 1AE8D668 (200 bytes), info: Audio = {...} -- table: 1AE7A528 (680 bytes), info: AverageDensity = 10000, info: BlueprintId = "url0001", info: BlueprintOrdinal = 4057, info: BuildBotTotal = 2, info: Categories = {...} -- table: 1AE7AD70 (296 bytes), info: CategoriesCount = 25, info: CategoriesHash = {...} -- table: 1AE789B0 (680 bytes), info: CollisionOffsetX = 0, info: CollisionOffsetY = 0, info: CollisionOffsetZ = 0, info: CollisionShape = "Box", info: Defense = {...} -- table: 1AE788C0 (360 bytes), info: Description = "Armored Command Unit", info: DesiredShooterCap = 3, info: Display = {...} -- table: 1AE78668 (680 bytes), info: Economy = {...} -- table: 1AE8DA78 (680 bytes), info: Enhancements = {...} -- table: 1AE7ADE8 (680 bytes), info: FactionCategory = "CYBRAN", info: Footprint = {...} -- table: 1AE8D618 (200 bytes), info: General = {...} -- table: 1AE8D938 (680 bytes), info: InertiaTensorX = 0.52333337068558, info: InertiaTensorY = 0.24000000953674, info: InertiaTensorZ = 0.52333337068558, info: Intel = {...} -- table: 1AE789D8 (680 bytes), info: Interface = {...} -- table: 1AE78D20 (80 bytes), info: LayerCategory = "LAND", info: LifeBarHeight = 0.15000000596046, info: LifeBarOffset = 0.5, info: LifeBarRender = true, info: LifeBarSize = 1.25, info: Physics = {...} -- table: 1AE78938 (1320 bytes), info: ScriptClass = "", info: ScriptModule = "", info: SelectionCenterOffsetX = 0, info: SelectionCenterOffsetY = 0, info: SelectionCenterOffsetZ = -0.10000000149012, info: SelectionMeshScaleX = 1, info: SelectionMeshScaleY = 1, info: SelectionMeshScaleZ = 1, info: SelectionMeshUseTopAmount = 0, info: SelectionSizeX = 0.69999998807907, info: SelectionSizeY = 1, info: SelectionSizeZ = 0.60000002384186, info: SelectionThickness = 0.89999997615814, info: SelectionYOffset = 0, info: SizeDamageEffects = 1, info: SizeDamageEffectsScale = 1, info: SizeVolume = 3.1680002212524, info: SizeX = 1.2000000476837, info: SizeY = 2.2000000476837, info: SizeZ = 1.2000000476837, info: Source = "/units/url0001/url0001_unit.bp", info: SpawnDummyId = "spawn_dummy_22_00_22", info: StrategicIconName = "icon_commander_generic", info: StrategicIconSortPriority = 0, info: TechCategory = "COMMAND", info: Transport = {...} -- table: 1AE8D690 (360 bytes), info: UseOOBTestZoom = 0, info: VetEnabled = true, info: VetThresholds = {...} -- table: 1AE788E8 (104 bytes), info: Veteran = {...} -- table: 1AE78870 (200 bytes), info: VeteranHealingMult = {...} -- table: 1AE8D6B8 (104 bytes), info: VeteranMass = {...} -- table: 1AE8DA50 (104 bytes), info: VeteranMassMult = 0.5, info: Weapon = {...} -- table: 1AE7A550 (104 bytes) info: }, info: Brain = { -- table: 1E27C988 (680 bytes) info: Army = 1, info: BrainType = "AI", info: CDR = {...} -- table: 1EE1E028 (1320 bytes), info: Civilian = false, info: EnergyDependingUnits = {...} -- table: 1E420438 (80 bytes), info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = {...} -- table: 1E420528 (40 bytes), info: EnergyExcessUnitsEnabled = {...} -- table: 1E4204B0 (40 bytes), info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = {...} -- table: 1E420370 (40 bytes), info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 1, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_1", info: Nickname = "Unfather (AI: M27)", info: PingCallbackList = {...} -- table: 1E420910 (40 bytes), info: Radars = {...} -- table: 1E420848 (200 bytes), info: RequestingAlliedVictory = true, info: ResearchFactories = {...} -- table: 1E4205A0 (200 bytes), info: Trash = {...} -- table: 1E4207F8 (56 bytes), info: TriggerList = {...} -- table: 1E420820 (40 bytes), info: UnitEnergyStorage = {...} -- table: 1E4203E8 (40 bytes), info: UnitMassStorage = {...} -- table: 1E4203C0 (40 bytes), info: UnitStats = {...} -- table: 1E420348 (80 bytes), info: _c_object = info: }, info: Buffs = { -- table: 1EE24618 (120 bytes) info: Affects = {...} -- table: 1EE24640 (40 bytes), info: BuffTable = {...} -- table: 1EE245F0 (40 bytes) info: }, info: BuildArmManipulator = { -- table: 1EE28050 (80 bytes) info: _c_object = info: }, info: BuildBotTotal = 2, info: BuildEffectBones = { -- table: 1AE8D988 (48 bytes) info: "Turret_Muzzle_01" }, info: DetectedByHooks = { -- table: 1EE1E618 (48 bytes) info: }, info: Detector = { -- table: 1EE28D98 (80 bytes) info: _c_object = info: }, info: EngineFlags = { -- table: 1EE28F28 (80 bytes) info: SetConsumptionActive = false info: }, info: EntityId = "0", info: EventCallbacks = { -- table: 1EE1D280 (40 bytes)}, info: Footfalls = true, info: IdleEffectsBag = { -- table: 1EE24780 (56 bytes)}, info: IntelDisables = { -- table: 1EE247A8 (360 bytes) info: Cloak = {...} -- table: 1EE244D8 (80 bytes), info: CloakField = {...} -- table: 1EE24528 (80 bytes), info: Jammer = {...} -- table: 1EE28118 (80 bytes), info: Omni = {...} -- table: 1EE24348 (80 bytes), info: Radar = {...} -- table: 1EE247D0 (80 bytes), info: RadarStealth = {...} -- table: 1EE24398 (80 bytes), info: RadarStealthField = {...} -- table: 1EE24438 (80 bytes), info: Sonar = {...} -- table: 1EE24820 (80 bytes), info: SonarStealth = {...} -- table: 1EE243E8 (80 bytes), info: SonarStealthField = {...} -- table: 1EE24488 (80 bytes), info: Spoof = {...} -- table: 1EE24578 (80 bytes) info: }, info: IntelStatus = { -- table: 1EE24208 (200 bytes) info: AllIntel = {...} -- table: 1EE242D0 (200 bytes), info: AllIntelDisabledByEvent = {...} -- table: 1EE24280 (200 bytes), info: AllIntelMaintenanceFree = {...} -- table: 1EE24258 (80 bytes), info: AllIntelRecharging = {...} -- table: 1EE242A8 (40 bytes) info: }, info: Layer = "Land", info: MaintenanceConsumption = false, info: MovementEffects = { -- table: 1AE786E0 (120 bytes) info: Land = {...} -- table: 1AE78758 (120 bytes), info: Seabed = {...} -- table: 1AE784D8 (80 bytes) info: }, info: MovementEffectsBag = { -- table: 1EE280C8 (56 bytes)}, info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = { -- table: 1EE24A78 (56 bytes)}, info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = { -- table: 1EE24A50 (40 bytes)}, info: Sync = { -- table: 1EE1E000 (120 bytes) info: army = 1, info: id = "0" info: }, info: TerrainType = { -- table: 1E0C54B0 (360 bytes) info: Color = "FF900000", info: Description = "Light green olive vegetation", info: FXIdle = {...} -- table: 1E0C54D8 (120 bytes), info: FXImpact = {...} -- table: 1E0C70C8 (80 bytes), info: FXLayerChange = {...} -- table: 1E0C5280 (120 bytes), info: FXMovement = {...} -- table: 1E0C7D98 (80 bytes), info: FXOther = {...} -- table: 1E0C7F28 (80 bytes), info: Name = "Vegetation03", info: Slippery = 0, info: Style = "Evergreen", info: Treads = "Default", info: TypeCode = 82 info: }, info: TopSpeedEffectsBag = { -- table: 1EE280A0 (56 bytes)}, info: Trash = { -- table: 1EE1D258 (168 bytes) info: {...} -- table: 1EE1EF28 (80 bytes), info: {...} -- table: 1EE1EB40 (80 bytes), info: {...} -- table: 1EE1EC30 (80 bytes), info: {...} -- table: 1EE1E780 (80 bytes), info: {...} -- table: 1EE1E8E8 (80 bytes), info: {...} -- table: 1EE1E528 (360 bytes), info: {...} -- table: 1EE28050 (80 bytes), info: , info: {...} -- table: 1EE28D98 (80 bytes), info: , info: }, info: UnitId = "url0001", info: VetDamage = { -- table: 1EE24668 (40 bytes)}, info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = { -- table: 1EE24690 (40 bytes)}, info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 7, info: WeaponEnabled = { -- table: 1EE28ED8 (120 bytes) info: MLG = false, info: Torpedo = false info: }, info: WeaponInstances = { -- table: 1EE245C8 (264 bytes) info: {...} -- table: 1EE1EF00 (360 bytes), info: {...} -- table: 1EE1EB18 (680 bytes), info: {...} -- table: 1EE1EC08 (680 bytes), info: {...} -- table: 1EE1E758 (680 bytes), info: {...} -- table: 1EE1E848 (360 bytes), info: {...} -- table: 1EE1E8C0 (680 bytes), info: {...} -- table: 1EE1E280 (680 bytes), info: AutoOverCharge = {...} -- table: 1EE1E758 (680 bytes), info: DeathWeapon = {...} -- table: 1EE1E848 (360 bytes), info: DummyWeapon = {...} -- table: 1EE1EF00 (360 bytes), info: MLG = {...} -- table: 1EE1E8C0 (680 bytes), info: OverCharge = {...} -- table: 1EE1EC08 (680 bytes), info: RightRipper = {...} -- table: 1EE1EB18 (680 bytes), info: Torpedo = {...} -- table: 1EE1E280 (680 bytes) info: }, info: _c_object = , info: factionCategory = "CYBRAN", info: ignoreDetectionFrom = { -- table: 1EE1E6E0 (40 bytes)}, info: isFinishedUnit = true, info: layerCategory = "LAND", info: normalRange = 22, info: reallyDetectedBy = { -- table: 1EE1E640 (40 bytes)}, info: rightGunLabel = "RightRipper", info: torpRange = 60 info: }, info: Civilian = false, info: EnergyDependingUnits = { -- table: 1E420438 (80 bytes) info: ["0"] = { -- table: 1EE1E028 (1320 bytes) info: Army = 1, info: Audio = {...} -- table: 1AE7A528 (680 bytes), info: AutoModeEnabled = false, info: BeamExhaustEffectsBag = {...} -- table: 1EE28078 (56 bytes), info: Blueprint = {...} -- table: 1AE78CF8 (2600 bytes), info: Brain = {...} -- table: 1E27C988 (680 bytes), info: Buffs = {...} -- table: 1EE24618 (120 bytes), info: BuildArmManipulator = {...} -- table: 1EE28050 (80 bytes), info: BuildBotTotal = 2, info: BuildEffectBones = {...} -- table: 1AE8D988 (48 bytes), info: DetectedByHooks = {...} -- table: 1EE1E618 (48 bytes), info: Detector = {...} -- table: 1EE28D98 (80 bytes), info: EngineFlags = {...} -- table: 1EE28F28 (80 bytes), info: EntityId = "0", info: EventCallbacks = {...} -- table: 1EE1D280 (40 bytes), info: Footfalls = true, info: IdleEffectsBag = {...} -- table: 1EE24780 (56 bytes), info: IntelDisables = {...} -- table: 1EE247A8 (360 bytes), info: IntelStatus = {...} -- table: 1EE24208 (200 bytes), info: Layer = "Land", info: MaintenanceConsumption = false, info: MovementEffects = {...} -- table: 1AE786E0 (120 bytes), info: MovementEffectsBag = {...} -- table: 1EE280C8 (56 bytes), info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = {...} -- table: 1EE24A78 (56 bytes), info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = {...} -- table: 1EE24A50 (40 bytes), info: Sync = {...} -- table: 1EE1E000 (120 bytes), info: TerrainType = {...} -- table: 1E0C54B0 (360 bytes), info: TopSpeedEffectsBag = {...} -- table: 1EE280A0 (56 bytes), info: Trash = {...} -- table: 1EE1D258 (168 bytes), info: UnitId = "url0001", info: VetDamage = {...} -- table: 1EE24668 (40 bytes), info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = {...} -- table: 1EE24690 (40 bytes), info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 7, info: WeaponEnabled = {...} -- table: 1EE28ED8 (120 bytes), info: WeaponInstances = {...} -- table: 1EE245C8 (264 bytes), info: _c_object = , info: factionCategory = "CYBRAN", info: ignoreDetectionFrom = {...} -- table: 1EE1E6E0 (40 bytes), info: isFinishedUnit = true, info: layerCategory = "LAND", info: normalRange = 22, info: reallyDetectedBy = {...} -- table: 1EE1E640 (40 bytes), info: rightGunLabel = "RightRipper", info: torpRange = 60 info: } info: }, info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = { -- table: 1E420528 (40 bytes)}, info: EnergyExcessUnitsEnabled = { -- table: 1E4204B0 (40 bytes)}, info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = { -- table: 1E420370 (40 bytes)}, info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 1, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_1", info: Nickname = "Unfather (AI: M27)", info: PingCallbackList = { -- table: 1E420910 (40 bytes)}, info: Radars = { -- table: 1E420848 (200 bytes) info: EXPERIMENTAL = { -- table: 1E4208E8 (40 bytes)}, info: TECH1 = { -- table: 1E420870 (40 bytes)}, info: TECH2 = { -- table: 1E420898 (40 bytes)}, info: TECH3 = { -- table: 1E4208C0 (40 bytes)} info: }, info: RequestingAlliedVictory = true, info: ResearchFactories = { -- table: 1E4205A0 (200 bytes) info: AEON = { -- table: 1E420690 (120 bytes) info: AIR = {...} -- table: 1E420208 (120 bytes), info: LAND = {...} -- table: 1E4201B8 (120 bytes), info: NAVAL = {...} -- table: 1E4201E0 (120 bytes) info: }, info: CYBRAN = { -- table: 1E420668 (120 bytes) info: AIR = {...} -- table: 1E420280 (120 bytes), info: LAND = {...} -- table: 1E420230 (120 bytes), info: NAVAL = {...} -- table: 1E420258 (120 bytes) info: }, info: SERAPHIM = { -- table: 1E4202A8 (120 bytes) info: AIR = {...} -- table: 1E420320 (120 bytes), info: LAND = {...} -- table: 1E4202D0 (120 bytes), info: NAVAL = {...} -- table: 1E4202F8 (120 bytes) info: }, info: UEF = { -- table: 1E4205C8 (120 bytes) info: AIR = {...} -- table: 1E420640 (120 bytes), info: LAND = {...} -- table: 1E4205F0 (120 bytes), info: NAVAL = {...} -- table: 1E420618 (120 bytes) info: } info: }, info: Trash = { -- table: 1E4207F8 (56 bytes) info: }, info: TriggerList = { -- table: 1E420820 (40 bytes)}, info: UnitEnergyStorage = { -- table: 1E4203E8 (40 bytes)}, info: UnitMassStorage = { -- table: 1E4203C0 (40 bytes)}, info: UnitStats = { -- table: 1E420348 (80 bytes) info: url0001 = { -- table: 1EE28E88 (120 bytes) info: built = 1, info: lowest_health = 10000 info: } info: }, info: _c_object = info: } info: Start of overseer manager, personality=m27ai; Cheat enabled=false; cheat pos=nil; reprs of aiBrain={ -- table: 1E400168 (680 bytes) info: Army = 2, info: BrainType = "AI", info: CDR = { -- table: 1EEA2500 (1320 bytes) info: Animator = { -- table: 1EE2A1E0 (80 bytes) info: _c_object = info: }, info: Army = 2, info: Audio = { -- table: 1BA21D70 (680 bytes) info: CaptureLoop = , info: CommanderArrival = , info: Construct = , info: ConstructLoop = , info: EnhanceEnd = , info: EnhanceFail = , info: EnhanceLoop = , info: EnhanceStart = , info: FootFallGeneric = , info: FootFallGenericSeabed = , info: Killed = , info: ReclaimLoop = , info: StartCapture = , info: StartMove = , info: StartReclaim = , info: StopMove = , info: TeleportChargingAtDestination = , info: TeleportChargingAtUnit = , info: TeleportIn = , info: UISelection = info: }, info: AutoModeEnabled = true, info: BeamExhaustEffectsBag = { -- table: 1EE2A320 (56 bytes)}, info: Blueprint = { -- table: 1BA17BB8 (2600 bytes) info: AI = {...} -- table: 1BA1BD48 (680 bytes), info: Air = {...} -- table: 1BA17C58 (1320 bytes), info: AltFootprint = {...} -- table: 1BA21370 (200 bytes), info: Audio = {...} -- table: 1BA21D70 (680 bytes), info: AverageDensity = 12000, info: BlueprintId = "uel0001", info: BlueprintOrdinal = 3946, info: Categories = {...} -- table: 1BA172D0 (296 bytes), info: CategoriesCount = 30, info: CategoriesHash = {...} -- table: 1BA17848 (1320 bytes), info: CollisionOffsetX = 0, info: CollisionOffsetY = 0, info: CollisionOffsetZ = 0, info: CollisionShape = "Box", info: Defense = {...} -- table: 1BA17C80 (360 bytes), info: Description = "Armored Command Unit", info: DesiredShooterCap = 3, info: Display = {...} -- table: 1BA17A28 (680 bytes), info: Economy = {...} -- table: 1BA217D0 (680 bytes), info: Enhancements = {...} -- table: 1BA1BD98 (680 bytes), info: FactionCategory = "UEF", info: Footprint = {...} -- table: 1BA21348 (200 bytes), info: General = {...} -- table: 1BA21640 (680 bytes), info: InertiaTensorX = 0.52333337068558, info: InertiaTensorY = 0.24000000953674, info: InertiaTensorZ = 0.52333337068558, info: Intel = {...} -- table: 1BA178C0 (680 bytes), info: Interface = {...} -- table: 1BA17BE0 (80 bytes), info: LayerCategory = "LAND", info: LifeBarHeight = 0.15000000596046, info: LifeBarOffset = 0.64999997615814, info: LifeBarRender = true, info: LifeBarSize = 1.25, info: Physics = {...} -- table: 1BA17CF8 (1320 bytes), info: ScriptClass = "", info: ScriptModule = "", info: SelectionCenterOffsetX = 0.10000000149012, info: SelectionCenterOffsetY = 0, info: SelectionCenterOffsetZ = -0.40000000596046, info: SelectionMeshScaleX = 1, info: SelectionMeshScaleY = 1, info: SelectionMeshScaleZ = 1, info: SelectionMeshUseTopAmount = 0, info: SelectionSizeX = 0.69999998807907, info: SelectionSizeY = 1, info: SelectionSizeZ = 0.60000002384186, info: SelectionThickness = 0.89999997615814, info: SelectionYOffset = 0, info: SizeDamageEffects = 1, info: SizeDamageEffectsScale = 1, info: SizeVolume = 3.1680002212524, info: SizeX = 1.2000000476837, info: SizeY = 2.2000000476837, info: SizeZ = 1.2000000476837, info: Source = "/units/uel0001/uel0001_unit.bp", info: SpawnDummyId = "spawn_dummy_22_00_22", info: StrategicIconName = "icon_commander_generic", info: StrategicIconSortPriority = 0, info: TechCategory = "COMMAND", info: Transport = {...} -- table: 1BA21398 (360 bytes), info: UseOOBTestZoom = 0, info: VetEnabled = true, info: VetThresholds = {...} -- table: 1BA17CA8 (104 bytes), info: Veteran = {...} -- table: 1BA17C30 (200 bytes), info: VeteranHealingMult = {...} -- table: 1BA213C0 (104 bytes), info: VeteranMass = {...} -- table: 1BA21758 (104 bytes), info: VeteranMassMult = 0.5, info: Weapon = {...} -- table: 1BA21D98 (104 bytes) info: }, info: Brain = { -- table: 1E400168 (680 bytes) info: Army = 2, info: BrainType = "AI", info: CDR = {...} -- table: 1EEA2500 (1320 bytes), info: Civilian = false, info: EnergyDependingUnits = {...} -- table: 1E400898 (80 bytes), info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = {...} -- table: 1E400988 (40 bytes), info: EnergyExcessUnitsEnabled = {...} -- table: 1E400910 (40 bytes), info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = {...} -- table: 1E4002D0 (40 bytes), info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 2, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_2", info: Nickname = "Garat (AI: M27)", info: PingCallbackList = {...} -- table: 1E400870 (40 bytes), info: Radars = {...} -- table: 1E4007A8 (200 bytes), info: RequestingAlliedVictory = true, info: ResearchFactories = {...} -- table: 1E400500 (200 bytes), info: Trash = {...} -- table: 1E400C80 (56 bytes), info: TriggerList = {...} -- table: 1E400780 (40 bytes), info: UnitEnergyStorage = {...} -- table: 1E400348 (40 bytes), info: UnitMassStorage = {...} -- table: 1E400320 (40 bytes), info: UnitStats = {...} -- table: 1E4002A8 (80 bytes), info: _c_object = info: }, info: Buffs = { -- table: 1EE2AB40 (120 bytes) info: Affects = {...} -- table: 1EE2AC08 (40 bytes), info: BuffTable = {...} -- table: 1EE2AB68 (40 bytes) info: }, info: BuildArmManipulator = { -- table: 1EE2A348 (80 bytes) info: _c_object = info: }, info: BuildEffectBones = { -- table: 1BA21690 (48 bytes) info: "Left_Arm_Muzzle" }, info: Detector = { -- table: 1EE2F078 (80 bytes) info: _c_object = info: }, info: EntityId = "1048576", info: EventCallbacks = { -- table: 1EE2A0F0 (40 bytes)}, info: Footfalls = true, info: HasLeftPod = false, info: HasRightPod = false, info: IdleEffectsBag = { -- table: 1EE2A910 (56 bytes)}, info: IntelDisables = { -- table: 1EE2A938 (360 bytes) info: Cloak = {...} -- table: 1EE2A690 (80 bytes), info: CloakField = {...} -- table: 1EE2A6E0 (80 bytes), info: Jammer = {...} -- table: 1EE2A780 (80 bytes), info: Omni = {...} -- table: 1EE2AA00 (80 bytes), info: Radar = {...} -- table: 1EE2A960 (80 bytes), info: RadarStealth = {...} -- table: 1EE2A550 (80 bytes), info: RadarStealthField = {...} -- table: 1EE2A5F0 (80 bytes), info: Sonar = {...} -- table: 1EE2A9B0 (80 bytes), info: SonarStealth = {...} -- table: 1EE2A5A0 (80 bytes), info: SonarStealthField = {...} -- table: 1EE2A640 (80 bytes), info: Spoof = {...} -- table: 1EE2A730 (80 bytes) info: }, info: IntelStatus = { -- table: 1EE2A410 (200 bytes) info: AllIntel = {...} -- table: 1EE2A4D8 (40 bytes), info: AllIntelDisabledByEvent = {...} -- table: 1EE2A488 (40 bytes), info: AllIntelMaintenanceFree = {...} -- table: 1EE2A460 (80 bytes), info: AllIntelRecharging = {...} -- table: 1EE2A4B0 (40 bytes) info: }, info: Layer = "Land", info: MissileHatchSlider = { -- table: 1EE2A398 (80 bytes) info: _c_object = info: }, info: MovementEffects = { -- table: 1BA17578 (120 bytes) info: Land = {...} -- table: 1BA175F0 (120 bytes), info: Seabed = {...} -- table: 1BA17348 (80 bytes) info: }, info: MovementEffectsBag = { -- table: 1EE2A2D0 (56 bytes)}, info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = { -- table: 1EE2ABE0 (56 bytes)}, info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = { -- table: 1EE2AB90 (40 bytes)}, info: Sync = { -- table: 1EEA2528 (120 bytes) info: army = 2, info: id = "1048576" info: }, info: TerrainType = { -- table: 1E0C54B0 (360 bytes) info: Color = "FF900000", info: Description = "Light green olive vegetation", info: FXIdle = {...} -- table: 1E0C54D8 (120 bytes), info: FXImpact = {...} -- table: 1E0C70C8 (80 bytes), info: FXLayerChange = {...} -- table: 1E0C5280 (120 bytes), info: FXMovement = {...} -- table: 1E0C7D98 (80 bytes), info: FXOther = {...} -- table: 1E0C7F28 (80 bytes), info: Name = "Vegetation03", info: Slippery = 0, info: Style = "Evergreen", info: Treads = "Default", info: TypeCode = 82 info: }, info: TopSpeedEffectsBag = { -- table: 1EE2A2F8 (56 bytes)}, info: Trash = { -- table: 1EEA2550 (104 bytes) info: {...} -- table: 1EEA2190 (80 bytes), info: {...} -- table: 1EEA2280 (80 bytes), info: {...} -- table: 1EE2AD70 (80 bytes), info: {...} -- table: 1EE2A348 (80 bytes), info: , info: {...} -- table: 1EE2F078 (80 bytes), info: }, info: UnitId = "uel0001", info: VetDamage = { -- table: 1EE2ACA8 (40 bytes)}, info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = { -- table: 1EE2A7A8 (40 bytes)}, info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 6, info: WeaponEnabled = { -- table: 1EE2A1B8 (120 bytes) info: TacMissile = false, info: TacNukeMissile = false info: }, info: WeaponInstances = { -- table: 1EE2AB18 (264 bytes) info: {...} -- table: 1EEA2168 (680 bytes), info: {...} -- table: 1EEA2258 (680 bytes), info: {...} -- table: 1EE2AD48 (680 bytes), info: {...} -- table: 1EE2AE38 (680 bytes), info: {...} -- table: 1EE2AED8 (680 bytes), info: {...} -- table: 1EE2AA78 (360 bytes), info: AutoOverCharge = {...} -- table: 1EE2AD48 (680 bytes), info: DeathWeapon = {...} -- table: 1EE2AA78 (360 bytes), info: OverCharge = {...} -- table: 1EEA2258 (680 bytes), info: RightZephyr = {...} -- table: 1EEA2168 (680 bytes), info: TacMissile = {...} -- table: 1EE2AE38 (680 bytes), info: TacNukeMissile = {...} -- table: 1EE2AED8 (680 bytes) info: }, info: _c_object = , info: factionCategory = "UEF", info: isFinishedUnit = true, info: layerCategory = "LAND", info: rightGunLabel = "RightZephyr" info: }, info: Civilian = false, info: EnergyDependingUnits = { -- table: 1E400898 (80 bytes) info: ["1048576"] = { -- table: 1EEA2500 (1320 bytes) info: Animator = {...} -- table: 1EE2A1E0 (80 bytes), info: Army = 2, info: Audio = {...} -- table: 1BA21D70 (680 bytes), info: AutoModeEnabled = true, info: BeamExhaustEffectsBag = {...} -- table: 1EE2A320 (56 bytes), info: Blueprint = {...} -- table: 1BA17BB8 (2600 bytes), info: Brain = {...} -- table: 1E400168 (680 bytes), info: Buffs = {...} -- table: 1EE2AB40 (120 bytes), info: BuildArmManipulator = {...} -- table: 1EE2A348 (80 bytes), info: BuildEffectBones = {...} -- table: 1BA21690 (48 bytes), info: Detector = {...} -- table: 1EE2F078 (80 bytes), info: EntityId = "1048576", info: EventCallbacks = {...} -- table: 1EE2A0F0 (40 bytes), info: Footfalls = true, info: HasLeftPod = false, info: HasRightPod = false, info: IdleEffectsBag = {...} -- table: 1EE2A910 (56 bytes), info: IntelDisables = {...} -- table: 1EE2A938 (360 bytes), info: IntelStatus = {...} -- table: 1EE2A410 (200 bytes), info: Layer = "Land", info: MissileHatchSlider = {...} -- table: 1EE2A398 (80 bytes), info: MovementEffects = {...} -- table: 1BA17578 (120 bytes), info: MovementEffectsBag = {...} -- table: 1EE2A2D0 (56 bytes), info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = {...} -- table: 1EE2ABE0 (56 bytes), info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = {...} -- table: 1EE2AB90 (40 bytes), info: Sync = {...} -- table: 1EEA2528 (120 bytes), info: TerrainType = {...} -- table: 1E0C54B0 (360 bytes), info: TopSpeedEffectsBag = {...} -- table: 1EE2A2F8 (56 bytes), info: Trash = {...} -- table: 1EEA2550 (104 bytes), info: UnitId = "uel0001", info: VetDamage = {...} -- table: 1EE2ACA8 (40 bytes), info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = {...} -- table: 1EE2A7A8 (40 bytes), info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 6, info: WeaponEnabled = {...} -- table: 1EE2A1B8 (120 bytes), info: WeaponInstances = {...} -- table: 1EE2AB18 (264 bytes), info: _c_object = , info: factionCategory = "UEF", info: isFinishedUnit = true, info: layerCategory = "LAND", info: rightGunLabel = "RightZephyr" info: } info: }, info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = { -- table: 1E400988 (40 bytes)}, info: EnergyExcessUnitsEnabled = { -- table: 1E400910 (40 bytes)}, info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = { -- table: 1E4002D0 (40 bytes)}, info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 2, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_2", info: Nickname = "Garat (AI: M27)", info: PingCallbackList = { -- table: 1E400870 (40 bytes)}, info: Radars = { -- table: 1E4007A8 (200 bytes) info: EXPERIMENTAL = { -- table: 1E400848 (40 bytes)}, info: TECH1 = { -- table: 1E4007D0 (40 bytes)}, info: TECH2 = { -- table: 1E4007F8 (40 bytes)}, info: TECH3 = { -- table: 1E400820 (40 bytes)} info: }, info: RequestingAlliedVictory = true, info: ResearchFactories = { -- table: 1E400500 (200 bytes) info: AEON = { -- table: 1E4005F0 (120 bytes) info: AIR = {...} -- table: 1E400668 (120 bytes), info: LAND = {...} -- table: 1E400618 (120 bytes), info: NAVAL = {...} -- table: 1E400640 (120 bytes) info: }, info: CYBRAN = { -- table: 1E4005C8 (120 bytes) info: AIR = {...} -- table: 1E4006E0 (120 bytes), info: LAND = {...} -- table: 1E400690 (120 bytes), info: NAVAL = {...} -- table: 1E4006B8 (120 bytes) info: }, info: SERAPHIM = { -- table: 1E400708 (120 bytes) info: AIR = {...} -- table: 1E400280 (120 bytes), info: LAND = {...} -- table: 1E400730 (120 bytes), info: NAVAL = {...} -- table: 1E400758 (120 bytes) info: }, info: UEF = { -- table: 1E400528 (120 bytes) info: AIR = {...} -- table: 1E4005A0 (120 bytes), info: LAND = {...} -- table: 1E400550 (120 bytes), info: NAVAL = {...} -- table: 1E400578 (120 bytes) info: } info: }, info: Trash = { -- table: 1E400C80 (56 bytes) info: }, info: TriggerList = { -- table: 1E400780 (40 bytes)}, info: UnitEnergyStorage = { -- table: 1E400348 (40 bytes)}, info: UnitMassStorage = { -- table: 1E400320 (40 bytes)}, info: UnitStats = { -- table: 1E4002A8 (80 bytes) info: uel0001 = { -- table: 1EE2A168 (120 bytes) info: built = 1, info: lowest_health = 12000 info: } info: }, info: _c_object = info: } info: Start of overseer manager, personality=m27ai; Cheat enabled=false; cheat pos=nil; reprs of aiBrain={ -- table: 1E400410 (680 bytes) info: Army = 3, info: BrainType = "AI", info: CDR = { -- table: 1EE2FF50 (1320 bytes) info: Army = 3, info: Audio = { -- table: 1AE7A528 (680 bytes) info: CaptureLoop = , info: CommanderArrival = , info: Construct = , info: ConstructLoop = , info: EnhanceEnd = , info: EnhanceFail = , info: EnhanceLoop = , info: EnhanceStart = , info: FootFallGeneric = , info: FootFallGenericSeabed = , info: Killed = , info: ReclaimLoop = , info: StartCapture = , info: StartMove = , info: StartReclaim = , info: StopMove = , info: TeleportChargingAtDestination = , info: TeleportChargingAtUnit = , info: TeleportIn = , info: UISelection = info: }, info: AutoModeEnabled = false, info: BeamExhaustEffectsBag = { -- table: 1EEB6438 (56 bytes)}, info: Blueprint = { -- table: 1AE78CF8 (2600 bytes) info: AI = {...} -- table: 1AE7AD98 (680 bytes), info: Air = {...} -- table: 1AE78898 (1320 bytes), info: AltFootprint = {...} -- table: 1AE8D668 (200 bytes), info: Audio = {...} -- table: 1AE7A528 (680 bytes), info: AverageDensity = 10000, info: BlueprintId = "url0001", info: BlueprintOrdinal = 4057, info: BuildBotTotal = 2, info: Categories = {...} -- table: 1AE7AD70 (296 bytes), info: CategoriesCount = 25, info: CategoriesHash = {...} -- table: 1AE789B0 (680 bytes), info: CollisionOffsetX = 0, info: CollisionOffsetY = 0, info: CollisionOffsetZ = 0, info: CollisionShape = "Box", info: Defense = {...} -- table: 1AE788C0 (360 bytes), info: Description = "Armored Command Unit", info: DesiredShooterCap = 3, info: Display = {...} -- table: 1AE78668 (680 bytes), info: Economy = {...} -- table: 1AE8DA78 (680 bytes), info: Enhancements = {...} -- table: 1AE7ADE8 (680 bytes), info: FactionCategory = "CYBRAN", info: Footprint = {...} -- table: 1AE8D618 (200 bytes), info: General = {...} -- table: 1AE8D938 (680 bytes), info: InertiaTensorX = 0.52333337068558, info: InertiaTensorY = 0.24000000953674, info: InertiaTensorZ = 0.52333337068558, info: Intel = {...} -- table: 1AE789D8 (680 bytes), info: Interface = {...} -- table: 1AE78D20 (80 bytes), info: LayerCategory = "LAND", info: LifeBarHeight = 0.15000000596046, info: LifeBarOffset = 0.5, info: LifeBarRender = true, info: LifeBarSize = 1.25, info: Physics = {...} -- table: 1AE78938 (1320 bytes), info: ScriptClass = "", info: ScriptModule = "", info: SelectionCenterOffsetX = 0, info: SelectionCenterOffsetY = 0, info: SelectionCenterOffsetZ = -0.10000000149012, info: SelectionMeshScaleX = 1, info: SelectionMeshScaleY = 1, info: SelectionMeshScaleZ = 1, info: SelectionMeshUseTopAmount = 0, info: SelectionSizeX = 0.69999998807907, info: SelectionSizeY = 1, info: SelectionSizeZ = 0.60000002384186, info: SelectionThickness = 0.89999997615814, info: SelectionYOffset = 0, info: SizeDamageEffects = 1, info: SizeDamageEffectsScale = 1, info: SizeVolume = 3.1680002212524, info: SizeX = 1.2000000476837, info: SizeY = 2.2000000476837, info: SizeZ = 1.2000000476837, info: Source = "/units/url0001/url0001_unit.bp", info: SpawnDummyId = "spawn_dummy_22_00_22", info: StrategicIconName = "icon_commander_generic", info: StrategicIconSortPriority = 0, info: TechCategory = "COMMAND", info: Transport = {...} -- table: 1AE8D690 (360 bytes), info: UseOOBTestZoom = 0, info: VetEnabled = true, info: VetThresholds = {...} -- table: 1AE788E8 (104 bytes), info: Veteran = {...} -- table: 1AE78870 (200 bytes), info: VeteranHealingMult = {...} -- table: 1AE8D6B8 (104 bytes), info: VeteranMass = {...} -- table: 1AE8DA50 (104 bytes), info: VeteranMassMult = 0.5, info: Weapon = {...} -- table: 1AE7A550 (104 bytes) info: }, info: Brain = { -- table: 1E400410 (680 bytes) info: Army = 3, info: BrainType = "AI", info: CDR = {...} -- table: 1EE2FF50 (1320 bytes), info: Civilian = false, info: EnergyDependingUnits = {...} -- table: 1E471B18 (80 bytes), info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = {...} -- table: 1E4716E0 (40 bytes), info: EnergyExcessUnitsEnabled = {...} -- table: 1E471668 (40 bytes), info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = {...} -- table: 1E471528 (40 bytes), info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 3, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_3", info: Nickname = "CR07-A (AI: M27)", info: PingCallbackList = {...} -- table: 1E471AF0 (40 bytes), info: Radars = {...} -- table: 1E471A28 (200 bytes), info: RequestingAlliedVictory = true, info: ResearchFactories = {...} -- table: 1E471758 (200 bytes), info: Trash = {...} -- table: 1E4719D8 (56 bytes), info: TriggerList = {...} -- table: 1E471A00 (40 bytes), info: UnitEnergyStorage = {...} -- table: 1E4715A0 (40 bytes), info: UnitMassStorage = {...} -- table: 1E471578 (40 bytes), info: UnitStats = {...} -- table: 1E471500 (80 bytes), info: _c_object = info: }, info: Buffs = { -- table: 1EEB68C0 (120 bytes) info: Affects = {...} -- table: 1EEB68E8 (40 bytes), info: BuffTable = {...} -- table: 1EEB6898 (40 bytes) info: }, info: BuildArmManipulator = { -- table: 1EEB6460 (80 bytes) info: _c_object = info: }, info: BuildBotTotal = 2, info: BuildEffectBones = { -- table: 1AE8D988 (48 bytes) info: "Turret_Muzzle_01" }, info: DetectedByHooks = { -- table: 1EE2F2F8 (48 bytes) info: }, info: Detector = { -- table: 1EEB6168 (80 bytes) info: _c_object = info: }, info: EngineFlags = { -- table: 1EEB62F8 (80 bytes) info: SetConsumptionActive = false info: }, info: EntityId = "2097152", info: EventCallbacks = { -- table: 1EE2FAC8 (40 bytes)}, info: Footfalls = true, info: IdleEffectsBag = { -- table: 1EEB6A28 (56 bytes)}, info: IntelDisables = { -- table: 1EEB6A50 (360 bytes) info: Cloak = {...} -- table: 1EEB67A8 (80 bytes), info: CloakField = {...} -- table: 1EEB67F8 (80 bytes), info: Jammer = {...} -- table: 1EEB6398 (80 bytes), info: Omni = {...} -- table: 1EEB6618 (80 bytes), info: Radar = {...} -- table: 1EEB6A78 (80 bytes), info: RadarStealth = {...} -- table: 1EEB6668 (80 bytes), info: RadarStealthField = {...} -- table: 1EEB6708 (80 bytes), info: Sonar = {...} -- table: 1EEB65C8 (80 bytes), info: SonarStealth = {...} -- table: 1EEB66B8 (80 bytes), info: SonarStealthField = {...} -- table: 1EEB6758 (80 bytes), info: Spoof = {...} -- table: 1EEB6348 (80 bytes) info: }, info: IntelStatus = { -- table: 1EEB64D8 (200 bytes) info: AllIntel = {...} -- table: 1EEB65A0 (200 bytes), info: AllIntelDisabledByEvent = {...} -- table: 1EEB6550 (200 bytes), info: AllIntelMaintenanceFree = {...} -- table: 1EEB6528 (80 bytes), info: AllIntelRecharging = {...} -- table: 1EEB6578 (40 bytes) info: }, info: Layer = "Land", info: MaintenanceConsumption = false, info: MovementEffects = { -- table: 1AE786E0 (120 bytes) info: Land = {...} -- table: 1AE78758 (120 bytes), info: Seabed = {...} -- table: 1AE784D8 (80 bytes) info: }, info: MovementEffectsBag = { -- table: 1EEB63E8 (56 bytes)}, info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = { -- table: 1EEB6D20 (56 bytes)}, info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = { -- table: 1EEB6CF8 (40 bytes)}, info: Sync = { -- table: 1EE2FF78 (120 bytes) info: army = 3, info: id = "2097152" info: }, info: TerrainType = { -- table: 1E0C54B0 (360 bytes) info: Color = "FF900000", info: Description = "Light green olive vegetation", info: FXIdle = {...} -- table: 1E0C54D8 (120 bytes), info: FXImpact = {...} -- table: 1E0C70C8 (80 bytes), info: FXLayerChange = {...} -- table: 1E0C5280 (120 bytes), info: FXMovement = {...} -- table: 1E0C7D98 (80 bytes), info: FXOther = {...} -- table: 1E0C7F28 (80 bytes), info: Name = "Vegetation03", info: Slippery = 0, info: Style = "Evergreen", info: Treads = "Default", info: TypeCode = 82 info: }, info: TopSpeedEffectsBag = { -- table: 1EEB6410 (56 bytes)}, info: Trash = { -- table: 1EE2FFA0 (168 bytes) info: {...} -- table: 1EE2FC30 (80 bytes), info: {...} -- table: 1EE2FCF8 (80 bytes), info: {...} -- table: 1EE2F8C0 (80 bytes), info: {...} -- table: 1EE2F9B0 (80 bytes), info: {...} -- table: 1EE2F5C8 (80 bytes), info: {...} -- table: 1EE2F708 (360 bytes), info: {...} -- table: 1EEB6460 (80 bytes), info: , info: {...} -- table: 1EEB6168 (80 bytes), info: , info: }, info: UnitId = "url0001", info: VetDamage = { -- table: 1EEB6910 (40 bytes)}, info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = { -- table: 1EEB6938 (40 bytes)}, info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 7, info: WeaponEnabled = { -- table: 1EEB62A8 (120 bytes) info: MLG = false, info: Torpedo = false info: }, info: WeaponInstances = { -- table: 1EEB6870 (264 bytes) info: {...} -- table: 1EE2FC08 (360 bytes), info: {...} -- table: 1EE2FCD0 (680 bytes), info: {...} -- table: 1EE2F898 (680 bytes), info: {...} -- table: 1EE2F988 (680 bytes), info: {...} -- table: 1EE2FA78 (360 bytes), info: {...} -- table: 1EE2F5A0 (680 bytes), info: {...} -- table: 1EE2F460 (680 bytes), info: AutoOverCharge = {...} -- table: 1EE2F988 (680 bytes), info: DeathWeapon = {...} -- table: 1EE2FA78 (360 bytes), info: DummyWeapon = {...} -- table: 1EE2FC08 (360 bytes), info: MLG = {...} -- table: 1EE2F5A0 (680 bytes), info: OverCharge = {...} -- table: 1EE2F898 (680 bytes), info: RightRipper = {...} -- table: 1EE2FCD0 (680 bytes), info: Torpedo = {...} -- table: 1EE2F460 (680 bytes) info: }, info: _c_object = , info: factionCategory = "CYBRAN", info: ignoreDetectionFrom = { -- table: 1EE2F3C0 (40 bytes)}, info: isFinishedUnit = true, info: layerCategory = "LAND", info: normalRange = 22, info: reallyDetectedBy = { -- table: 1EE2F320 (40 bytes)}, info: rightGunLabel = "RightRipper", info: torpRange = 60 info: }, info: Civilian = false, info: EnergyDependingUnits = { -- table: 1E471B18 (80 bytes) info: ["2097152"] = { -- table: 1EE2FF50 (1320 bytes) info: Army = 3, info: Audio = {...} -- table: 1AE7A528 (680 bytes), info: AutoModeEnabled = false, info: BeamExhaustEffectsBag = {...} -- table: 1EEB6438 (56 bytes), info: Blueprint = {...} -- table: 1AE78CF8 (2600 bytes), info: Brain = {...} -- table: 1E400410 (680 bytes), info: Buffs = {...} -- table: 1EEB68C0 (120 bytes), info: BuildArmManipulator = {...} -- table: 1EEB6460 (80 bytes), info: BuildBotTotal = 2, info: BuildEffectBones = {...} -- table: 1AE8D988 (48 bytes), info: DetectedByHooks = {...} -- table: 1EE2F2F8 (48 bytes), info: Detector = {...} -- table: 1EEB6168 (80 bytes), info: EngineFlags = {...} -- table: 1EEB62F8 (80 bytes), info: EntityId = "2097152", info: EventCallbacks = {...} -- table: 1EE2FAC8 (40 bytes), info: Footfalls = true, info: IdleEffectsBag = {...} -- table: 1EEB6A28 (56 bytes), info: IntelDisables = {...} -- table: 1EEB6A50 (360 bytes), info: IntelStatus = {...} -- table: 1EEB64D8 (200 bytes), info: Layer = "Land", info: MaintenanceConsumption = false, info: MovementEffects = {...} -- table: 1AE786E0 (120 bytes), info: MovementEffectsBag = {...} -- table: 1EEB63E8 (56 bytes), info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = {...} -- table: 1EEB6D20 (56 bytes), info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = {...} -- table: 1EEB6CF8 (40 bytes), info: Sync = {...} -- table: 1EE2FF78 (120 bytes), info: TerrainType = {...} -- table: 1E0C54B0 (360 bytes), info: TopSpeedEffectsBag = {...} -- table: 1EEB6410 (56 bytes), info: Trash = {...} -- table: 1EE2FFA0 (168 bytes), info: UnitId = "url0001", info: VetDamage = {...} -- table: 1EEB6910 (40 bytes), info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = {...} -- table: 1EEB6938 (40 bytes), info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 7, info: WeaponEnabled = {...} -- table: 1EEB62A8 (120 bytes), info: WeaponInstances = {...} -- table: 1EEB6870 (264 bytes), info: _c_object = , info: factionCategory = "CYBRAN", info: ignoreDetectionFrom = {...} -- table: 1EE2F3C0 (40 bytes), info: isFinishedUnit = true, info: layerCategory = "LAND", info: normalRange = 22, info: reallyDetectedBy = {...} -- table: 1EE2F320 (40 bytes), info: rightGunLabel = "RightRipper", info: torpRange = 60 info: } info: }, info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = { -- table: 1E4716E0 (40 bytes)}, info: EnergyExcessUnitsEnabled = { -- table: 1E471668 (40 bytes)}, info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = { -- table: 1E471528 (40 bytes)}, info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 3, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_3", info: Nickname = "CR07-A (AI: M27)", info: PingCallbackList = { -- table: 1E471AF0 (40 bytes)}, info: Radars = { -- table: 1E471A28 (200 bytes) info: EXPERIMENTAL = { -- table: 1E471AC8 (40 bytes)}, info: TECH1 = { -- table: 1E471A50 (40 bytes)}, info: TECH2 = { -- table: 1E471A78 (40 bytes)}, info: TECH3 = { -- table: 1E471AA0 (40 bytes)} info: }, info: RequestingAlliedVictory = true, info: ResearchFactories = { -- table: 1E471758 (200 bytes) info: AEON = { -- table: 1E471848 (120 bytes) info: AIR = {...} -- table: 1E4713C0 (120 bytes), info: LAND = {...} -- table: 1E471870 (120 bytes), info: NAVAL = {...} -- table: 1E471898 (120 bytes) info: }, info: CYBRAN = { -- table: 1E471820 (120 bytes) info: AIR = {...} -- table: 1E471438 (120 bytes), info: LAND = {...} -- table: 1E4713E8 (120 bytes), info: NAVAL = {...} -- table: 1E471410 (120 bytes) info: }, info: SERAPHIM = { -- table: 1E471460 (120 bytes) info: AIR = {...} -- table: 1E4714D8 (120 bytes), info: LAND = {...} -- table: 1E471488 (120 bytes), info: NAVAL = {...} -- table: 1E4714B0 (120 bytes) info: }, info: UEF = { -- table: 1E471780 (120 bytes) info: AIR = {...} -- table: 1E4717F8 (120 bytes), info: LAND = {...} -- table: 1E4717A8 (120 bytes), info: NAVAL = {...} -- table: 1E4717D0 (120 bytes) info: } info: }, info: Trash = { -- table: 1E4719D8 (56 bytes) info: }, info: TriggerList = { -- table: 1E471A00 (40 bytes)}, info: UnitEnergyStorage = { -- table: 1E4715A0 (40 bytes)}, info: UnitMassStorage = { -- table: 1E471578 (40 bytes)}, info: UnitStats = { -- table: 1E471500 (80 bytes) info: url0001 = { -- table: 1EEB6258 (120 bytes) info: built = 1, info: lowest_health = 10000 info: } info: }, info: _c_object = info: } info: Start of overseer manager, personality=m27ai; Cheat enabled=false; cheat pos=nil; reprs of aiBrain={ -- table: 1E4BE0C8 (680 bytes) info: Army = 4, info: BrainType = "AI", info: CDR = { -- table: 1EF58B68 (1320 bytes) info: Animator = { -- table: 1EF5FB90 (80 bytes) info: _c_object = info: }, info: Army = 4, info: Audio = { -- table: 1BA21D70 (680 bytes) info: CaptureLoop = , info: CommanderArrival = , info: Construct = , info: ConstructLoop = , info: EnhanceEnd = , info: EnhanceFail = , info: EnhanceLoop = , info: EnhanceStart = , info: FootFallGeneric = , info: FootFallGenericSeabed = , info: Killed = , info: ReclaimLoop = , info: StartCapture = , info: StartMove = , info: StartReclaim = , info: StopMove = , info: TeleportChargingAtDestination = , info: TeleportChargingAtUnit = , info: TeleportIn = , info: UISelection = info: }, info: AutoModeEnabled = true, info: BeamExhaustEffectsBag = { -- table: 1EF5F078 (56 bytes)}, info: Blueprint = { -- table: 1BA17BB8 (2600 bytes) info: AI = {...} -- table: 1BA1BD48 (680 bytes), info: Air = {...} -- table: 1BA17C58 (1320 bytes), info: AltFootprint = {...} -- table: 1BA21370 (200 bytes), info: Audio = {...} -- table: 1BA21D70 (680 bytes), info: AverageDensity = 12000, info: BlueprintId = "uel0001", info: BlueprintOrdinal = 3946, info: Categories = {...} -- table: 1BA172D0 (296 bytes), info: CategoriesCount = 30, info: CategoriesHash = {...} -- table: 1BA17848 (1320 bytes), info: CollisionOffsetX = 0, info: CollisionOffsetY = 0, info: CollisionOffsetZ = 0, info: CollisionShape = "Box", info: Defense = {...} -- table: 1BA17C80 (360 bytes), info: Description = "Armored Command Unit", info: DesiredShooterCap = 3, info: Display = {...} -- table: 1BA17A28 (680 bytes), info: Economy = {...} -- table: 1BA217D0 (680 bytes), info: Enhancements = {...} -- table: 1BA1BD98 (680 bytes), info: FactionCategory = "UEF", info: Footprint = {...} -- table: 1BA21348 (200 bytes), info: General = {...} -- table: 1BA21640 (680 bytes), info: InertiaTensorX = 0.52333337068558, info: InertiaTensorY = 0.24000000953674, info: InertiaTensorZ = 0.52333337068558, info: Intel = {...} -- table: 1BA178C0 (680 bytes), info: Interface = {...} -- table: 1BA17BE0 (80 bytes), info: LayerCategory = "LAND", info: LifeBarHeight = 0.15000000596046, info: LifeBarOffset = 0.64999997615814, info: LifeBarRender = true, info: LifeBarSize = 1.25, info: Physics = {...} -- table: 1BA17CF8 (1320 bytes), info: ScriptClass = "", info: ScriptModule = "", info: SelectionCenterOffsetX = 0.10000000149012, info: SelectionCenterOffsetY = 0, info: SelectionCenterOffsetZ = -0.40000000596046, info: SelectionMeshScaleX = 1, info: SelectionMeshScaleY = 1, info: SelectionMeshScaleZ = 1, info: SelectionMeshUseTopAmount = 0, info: SelectionSizeX = 0.69999998807907, info: SelectionSizeY = 1, info: SelectionSizeZ = 0.60000002384186, info: SelectionThickness = 0.89999997615814, info: SelectionYOffset = 0, info: SizeDamageEffects = 1, info: SizeDamageEffectsScale = 1, info: SizeVolume = 3.1680002212524, info: SizeX = 1.2000000476837, info: SizeY = 2.2000000476837, info: SizeZ = 1.2000000476837, info: Source = "/units/uel0001/uel0001_unit.bp", info: SpawnDummyId = "spawn_dummy_22_00_22", info: StrategicIconName = "icon_commander_generic", info: StrategicIconSortPriority = 0, info: TechCategory = "COMMAND", info: Transport = {...} -- table: 1BA21398 (360 bytes), info: UseOOBTestZoom = 0, info: VetEnabled = true, info: VetThresholds = {...} -- table: 1BA17CA8 (104 bytes), info: Veteran = {...} -- table: 1BA17C30 (200 bytes), info: VeteranHealingMult = {...} -- table: 1BA213C0 (104 bytes), info: VeteranMass = {...} -- table: 1BA21758 (104 bytes), info: VeteranMassMult = 0.5, info: Weapon = {...} -- table: 1BA21D98 (104 bytes) info: }, info: Brain = { -- table: 1E4BE0C8 (680 bytes) info: Army = 4, info: BrainType = "AI", info: CDR = {...} -- table: 1EF58B68 (1320 bytes), info: Civilian = false, info: EnergyDependingUnits = {...} -- table: 1E4BEB40 (80 bytes), info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = {...} -- table: 1E4BEC30 (40 bytes), info: EnergyExcessUnitsEnabled = {...} -- table: 1E4BEBB8 (40 bytes), info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = {...} -- table: 1E4BE578 (40 bytes), info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 4, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_4", info: Nickname = "Lundquist (AI: M27)", info: PingCallbackList = {...} -- table: 1E4BEB18 (40 bytes), info: Radars = {...} -- table: 1E4BEF78 (200 bytes), info: RequestingAlliedVictory = true, info: ResearchFactories = {...} -- table: 1E4BECA8 (200 bytes), info: Trash = {...} -- table: 1E4BEF28 (56 bytes), info: TriggerList = {...} -- table: 1E4BEF50 (40 bytes), info: UnitEnergyStorage = {...} -- table: 1E4BE5F0 (40 bytes), info: UnitMassStorage = {...} -- table: 1E4BE5C8 (40 bytes), info: UnitStats = {...} -- table: 1E4BEA50 (80 bytes), info: _c_object = info: }, info: Buffs = { -- table: 1EF587A8 (120 bytes) info: Affects = {...} -- table: 1EF58348 (40 bytes), info: BuffTable = {...} -- table: 1EF582A8 (40 bytes) info: }, info: BuildArmManipulator = { -- table: 1EF5F050 (80 bytes) info: _c_object = info: }, info: BuildEffectBones = { -- table: 1BA21690 (48 bytes) info: "Left_Arm_Muzzle" }, info: Detector = { -- table: 1EF5FF28 (80 bytes) info: _c_object = info: }, info: EntityId = "3145728", info: EventCallbacks = { -- table: 1EF58BE0 (40 bytes)}, info: Footfalls = true, info: HasLeftPod = false, info: HasRightPod = false, info: IdleEffectsBag = { -- table: 1EF58078 (56 bytes)}, info: IntelDisables = { -- table: 1EF580A0 (360 bytes) info: Cloak = {...} -- table: 1EF5F208 (80 bytes), info: CloakField = {...} -- table: 1EF5F1B8 (80 bytes), info: Jammer = {...} -- table: 1EF5F118 (80 bytes), info: Omni = {...} -- table: 1EF58168 (80 bytes), info: Radar = {...} -- table: 1EF580C8 (80 bytes), info: RadarStealth = {...} -- table: 1EF581B8 (80 bytes), info: RadarStealthField = {...} -- table: 1EF58258 (80 bytes), info: Sonar = {...} -- table: 1EF58118 (80 bytes), info: SonarStealth = {...} -- table: 1EF58208 (80 bytes), info: SonarStealthField = {...} -- table: 1EF5F258 (80 bytes), info: Spoof = {...} -- table: 1EF5F168 (80 bytes) info: }, info: IntelStatus = { -- table: 1EF5FD98 (200 bytes) info: AllIntel = {...} -- table: 1EF5FE60 (40 bytes), info: AllIntelDisabledByEvent = {...} -- table: 1EF5FE10 (40 bytes), info: AllIntelMaintenanceFree = {...} -- table: 1EF5FDE8 (80 bytes), info: AllIntelRecharging = {...} -- table: 1EF5FE38 (40 bytes) info: }, info: Layer = "Land", info: MissileHatchSlider = { -- table: 1EF5F000 (80 bytes) info: _c_object = info: }, info: MovementEffects = { -- table: 1BA17578 (120 bytes) info: Land = {...} -- table: 1BA175F0 (120 bytes), info: Seabed = {...} -- table: 1BA17348 (80 bytes) info: }, info: MovementEffectsBag = { -- table: 1EF5F0C8 (56 bytes)}, info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = { -- table: 1EF58320 (56 bytes)}, info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = { -- table: 1EF582D0 (40 bytes)}, info: Sync = { -- table: 1EF58B90 (120 bytes) info: army = 4, info: id = "3145728" info: }, info: TerrainType = { -- table: 1E0C7AF0 (360 bytes) info: Color = "FFFF2222", info: Description = "Dark Green olive vegetation", info: FXIdle = {...} -- table: 1E0C7B18 (80 bytes), info: FXImpact = {...} -- table: 1E0C7BE0 (80 bytes), info: FXLayerChange = {...} -- table: 1E0C7870 (120 bytes), info: FXMovement = {...} -- table: 1E0C7988 (80 bytes), info: FXOther = {...} -- table: 1E0C7618 (80 bytes), info: Name = "Vegetation04", info: Style = "Evergreen", info: Treads = "Default", info: TypeCode = 83 info: }, info: TopSpeedEffectsBag = { -- table: 1EF5F0A0 (56 bytes)}, info: Trash = { -- table: 1EF58BB8 (104 bytes) info: {...} -- table: 1EF58820 (80 bytes), info: {...} -- table: 1EF58910 (80 bytes), info: {...} -- table: 1EF58A00 (80 bytes), info: {...} -- table: 1EF5F050 (80 bytes), info: , info: {...} -- table: 1EF5FF28 (80 bytes), info: }, info: UnitId = "uel0001", info: VetDamage = { -- table: 1EF583E8 (40 bytes)}, info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = { -- table: 1EF58410 (40 bytes)}, info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 6, info: WeaponEnabled = { -- table: 1EF5FB68 (120 bytes) info: TacMissile = false, info: TacNukeMissile = false info: }, info: WeaponInstances = { -- table: 1EF58780 (264 bytes) info: {...} -- table: 1EF587F8 (680 bytes), info: {...} -- table: 1EF588E8 (680 bytes), info: {...} -- table: 1EF589D8 (680 bytes), info: {...} -- table: 1EF585A0 (680 bytes), info: {...} -- table: 1EF58640 (680 bytes), info: {...} -- table: 1EF586E0 (360 bytes), info: AutoOverCharge = {...} -- table: 1EF589D8 (680 bytes), info: DeathWeapon = {...} -- table: 1EF586E0 (360 bytes), info: OverCharge = {...} -- table: 1EF588E8 (680 bytes), info: RightZephyr = {...} -- table: 1EF587F8 (680 bytes), info: TacMissile = {...} -- table: 1EF585A0 (680 bytes), info: TacNukeMissile = {...} -- table: 1EF58640 (680 bytes) info: }, info: _c_object = , info: factionCategory = "UEF", info: isFinishedUnit = true, info: layerCategory = "LAND", info: rightGunLabel = "RightZephyr" info: }, info: Civilian = false, info: EnergyDependingUnits = { -- table: 1E4BEB40 (80 bytes) info: ["3145728"] = { -- table: 1EF58B68 (1320 bytes) info: Animator = {...} -- table: 1EF5FB90 (80 bytes), info: Army = 4, info: Audio = {...} -- table: 1BA21D70 (680 bytes), info: AutoModeEnabled = true, info: BeamExhaustEffectsBag = {...} -- table: 1EF5F078 (56 bytes), info: Blueprint = {...} -- table: 1BA17BB8 (2600 bytes), info: Brain = {...} -- table: 1E4BE0C8 (680 bytes), info: Buffs = {...} -- table: 1EF587A8 (120 bytes), info: BuildArmManipulator = {...} -- table: 1EF5F050 (80 bytes), info: BuildEffectBones = {...} -- table: 1BA21690 (48 bytes), info: Detector = {...} -- table: 1EF5FF28 (80 bytes), info: EntityId = "3145728", info: EventCallbacks = {...} -- table: 1EF58BE0 (40 bytes), info: Footfalls = true, info: HasLeftPod = false, info: HasRightPod = false, info: IdleEffectsBag = {...} -- table: 1EF58078 (56 bytes), info: IntelDisables = {...} -- table: 1EF580A0 (360 bytes), info: IntelStatus = {...} -- table: 1EF5FD98 (200 bytes), info: Layer = "Land", info: MissileHatchSlider = {...} -- table: 1EF5F000 (80 bytes), info: MovementEffects = {...} -- table: 1BA17578 (120 bytes), info: MovementEffectsBag = {...} -- table: 1EF5F0C8 (56 bytes), info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = {...} -- table: 1EF58320 (56 bytes), info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = {...} -- table: 1EF582D0 (40 bytes), info: Sync = {...} -- table: 1EF58B90 (120 bytes), info: TerrainType = {...} -- table: 1E0C7AF0 (360 bytes), info: TopSpeedEffectsBag = {...} -- table: 1EF5F0A0 (56 bytes), info: Trash = {...} -- table: 1EF58BB8 (104 bytes), info: UnitId = "uel0001", info: VetDamage = {...} -- table: 1EF583E8 (40 bytes), info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = {...} -- table: 1EF58410 (40 bytes), info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 6, info: WeaponEnabled = {...} -- table: 1EF5FB68 (120 bytes), info: WeaponInstances = {...} -- table: 1EF58780 (264 bytes), info: _c_object = , info: factionCategory = "UEF", info: isFinishedUnit = true, info: layerCategory = "LAND", info: rightGunLabel = "RightZephyr" info: } info: }, info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = { -- table: 1E4BEC30 (40 bytes)}, info: EnergyExcessUnitsEnabled = { -- table: 1E4BEBB8 (40 bytes)}, info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = { -- table: 1E4BE578 (40 bytes)}, info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 4, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_4", info: Nickname = "Lundquist (AI: M27)", info: PingCallbackList = { -- table: 1E4BEB18 (40 bytes)}, info: Radars = { -- table: 1E4BEF78 (200 bytes) info: EXPERIMENTAL = { -- table: 1E4BEAF0 (40 bytes)}, info: TECH1 = { -- table: 1E4BEA78 (40 bytes)}, info: TECH2 = { -- table: 1E4BEAA0 (40 bytes)}, info: TECH3 = { -- table: 1E4BEAC8 (40 bytes)} info: }, info: RequestingAlliedVictory = true, info: ResearchFactories = { -- table: 1E4BECA8 (200 bytes) info: AEON = { -- table: 1E4BE898 (120 bytes) info: AIR = {...} -- table: 1E4BE910 (120 bytes), info: LAND = {...} -- table: 1E4BE8C0 (120 bytes), info: NAVAL = {...} -- table: 1E4BE8E8 (120 bytes) info: }, info: CYBRAN = { -- table: 1E4BE870 (120 bytes) info: AIR = {...} -- table: 1E4BE988 (120 bytes), info: LAND = {...} -- table: 1E4BE938 (120 bytes), info: NAVAL = {...} -- table: 1E4BE960 (120 bytes) info: }, info: SERAPHIM = { -- table: 1E4BE9B0 (120 bytes) info: AIR = {...} -- table: 1E4BEA28 (120 bytes), info: LAND = {...} -- table: 1E4BE9D8 (120 bytes), info: NAVAL = {...} -- table: 1E4BEA00 (120 bytes) info: }, info: UEF = { -- table: 1E4BECD0 (120 bytes) info: AIR = {...} -- table: 1E4BE848 (120 bytes), info: LAND = {...} -- table: 1E4BE7F8 (120 bytes), info: NAVAL = {...} -- table: 1E4BE820 (120 bytes) info: } info: }, info: Trash = { -- table: 1E4BEF28 (56 bytes) info: }, info: TriggerList = { -- table: 1E4BEF50 (40 bytes)}, info: UnitEnergyStorage = { -- table: 1E4BE5F0 (40 bytes)}, info: UnitMassStorage = { -- table: 1E4BE5C8 (40 bytes)}, info: UnitStats = { -- table: 1E4BEA50 (80 bytes) info: uel0001 = { -- table: 1EF5FB18 (120 bytes) info: built = 1, info: lowest_health = 12000 info: } info: }, info: _c_object = info: } info: Start of overseer manager, personality=m27ai; Cheat enabled=false; cheat pos=nil; reprs of aiBrain={ -- table: 1E4BE6B8 (680 bytes) info: Army = 5, info: BrainType = "AI", info: CDR = { -- table: 1EF5F960 (1320 bytes) info: Army = 5, info: Audio = { -- table: 1AE7A528 (680 bytes) info: CaptureLoop = , info: CommanderArrival = , info: Construct = , info: ConstructLoop = , info: EnhanceEnd = , info: EnhanceFail = , info: EnhanceLoop = , info: EnhanceStart = , info: FootFallGeneric = , info: FootFallGenericSeabed = , info: Killed = , info: ReclaimLoop = , info: StartCapture = , info: StartMove = , info: StartReclaim = , info: StopMove = , info: TeleportChargingAtDestination = , info: TeleportChargingAtUnit = , info: TeleportIn = , info: UISelection = info: }, info: AutoModeEnabled = false, info: BeamExhaustEffectsBag = { -- table: 1EF66D48 (56 bytes)}, info: Blueprint = { -- table: 1AE78CF8 (2600 bytes) info: AI = {...} -- table: 1AE7AD98 (680 bytes), info: Air = {...} -- table: 1AE78898 (1320 bytes), info: AltFootprint = {...} -- table: 1AE8D668 (200 bytes), info: Audio = {...} -- table: 1AE7A528 (680 bytes), info: AverageDensity = 10000, info: BlueprintId = "url0001", info: BlueprintOrdinal = 4057, info: BuildBotTotal = 2, info: Categories = {...} -- table: 1AE7AD70 (296 bytes), info: CategoriesCount = 25, info: CategoriesHash = {...} -- table: 1AE789B0 (680 bytes), info: CollisionOffsetX = 0, info: CollisionOffsetY = 0, info: CollisionOffsetZ = 0, info: CollisionShape = "Box", info: Defense = {...} -- table: 1AE788C0 (360 bytes), info: Description = "Armored Command Unit", info: DesiredShooterCap = 3, info: Display = {...} -- table: 1AE78668 (680 bytes), info: Economy = {...} -- table: 1AE8DA78 (680 bytes), info: Enhancements = {...} -- table: 1AE7ADE8 (680 bytes), info: FactionCategory = "CYBRAN", info: Footprint = {...} -- table: 1AE8D618 (200 bytes), info: General = {...} -- table: 1AE8D938 (680 bytes), info: InertiaTensorX = 0.52333337068558, info: InertiaTensorY = 0.24000000953674, info: InertiaTensorZ = 0.52333337068558, info: Intel = {...} -- table: 1AE789D8 (680 bytes), info: Interface = {...} -- table: 1AE78D20 (80 bytes), info: LayerCategory = "LAND", info: LifeBarHeight = 0.15000000596046, info: LifeBarOffset = 0.5, info: LifeBarRender = true, info: LifeBarSize = 1.25, info: Physics = {...} -- table: 1AE78938 (1320 bytes), info: ScriptClass = "", info: ScriptModule = "", info: SelectionCenterOffsetX = 0, info: SelectionCenterOffsetY = 0, info: SelectionCenterOffsetZ = -0.10000000149012, info: SelectionMeshScaleX = 1, info: SelectionMeshScaleY = 1, info: SelectionMeshScaleZ = 1, info: SelectionMeshUseTopAmount = 0, info: SelectionSizeX = 0.69999998807907, info: SelectionSizeY = 1, info: SelectionSizeZ = 0.60000002384186, info: SelectionThickness = 0.89999997615814, info: SelectionYOffset = 0, info: SizeDamageEffects = 1, info: SizeDamageEffectsScale = 1, info: SizeVolume = 3.1680002212524, info: SizeX = 1.2000000476837, info: SizeY = 2.2000000476837, info: SizeZ = 1.2000000476837, info: Source = "/units/url0001/url0001_unit.bp", info: SpawnDummyId = "spawn_dummy_22_00_22", info: StrategicIconName = "icon_commander_generic", info: StrategicIconSortPriority = 0, info: TechCategory = "COMMAND", info: Transport = {...} -- table: 1AE8D690 (360 bytes), info: UseOOBTestZoom = 0, info: VetEnabled = true, info: VetThresholds = {...} -- table: 1AE788E8 (104 bytes), info: Veteran = {...} -- table: 1AE78870 (200 bytes), info: VeteranHealingMult = {...} -- table: 1AE8D6B8 (104 bytes), info: VeteranMass = {...} -- table: 1AE8DA50 (104 bytes), info: VeteranMassMult = 0.5, info: Weapon = {...} -- table: 1AE7A550 (104 bytes) info: }, info: Brain = { -- table: 1E4BE6B8 (680 bytes) info: Army = 5, info: BrainType = "AI", info: CDR = {...} -- table: 1EF5F960 (1320 bytes), info: Civilian = false, info: EnergyDependingUnits = {...} -- table: 1E553F00 (80 bytes), info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = {...} -- table: 1E553A78 (40 bytes), info: EnergyExcessUnitsEnabled = {...} -- table: 1E553F78 (40 bytes), info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = {...} -- table: 1E5538C0 (40 bytes), info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 5, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_5", info: Nickname = "GStar (AI: M27)", info: PingCallbackList = {...} -- table: 1E553ED8 (40 bytes), info: Radars = {...} -- table: 1E553E10 (200 bytes), info: RequestingAlliedVictory = true, info: ResearchFactories = {...} -- table: 1E553AF0 (200 bytes), info: Trash = {...} -- table: 1E553DC0 (56 bytes), info: TriggerList = {...} -- table: 1E553DE8 (40 bytes), info: UnitEnergyStorage = {...} -- table: 1E553938 (40 bytes), info: UnitMassStorage = {...} -- table: 1E553910 (40 bytes), info: UnitStats = {...} -- table: 1E553898 (80 bytes), info: _c_object = info: }, info: Buffs = { -- table: 1EF637D0 (120 bytes) info: Affects = {...} -- table: 1EF637F8 (40 bytes), info: BuffTable = {...} -- table: 1EF637A8 (40 bytes) info: }, info: BuildArmManipulator = { -- table: 1EF66D70 (80 bytes) info: _c_object = info: }, info: BuildBotTotal = 2, info: BuildEffectBones = { -- table: 1AE8D988 (48 bytes) info: "Turret_Muzzle_01" }, info: DetectedByHooks = { -- table: 1EF63050 (48 bytes) info: }, info: Detector = { -- table: 1EF66F78 (80 bytes) info: _c_object = info: }, info: EngineFlags = { -- table: 1EF66BE0 (80 bytes) info: SetConsumptionActive = false info: }, info: EntityId = "4194304", info: EventCallbacks = { -- table: 1EF5F9D8 (40 bytes)}, info: Footfalls = true, info: IdleEffectsBag = { -- table: 1EF63410 (56 bytes)}, info: IntelDisables = { -- table: 1EF63438 (360 bytes) info: Cloak = {...} -- table: 1EF66078 (80 bytes), info: CloakField = {...} -- table: 1EF66028 (80 bytes), info: Jammer = {...} -- table: 1EF63280 (80 bytes), info: Omni = {...} -- table: 1EF63500 (80 bytes), info: Radar = {...} -- table: 1EF63460 (80 bytes), info: RadarStealth = {...} -- table: 1EF63550 (80 bytes), info: RadarStealthField = {...} -- table: 1EF66118 (80 bytes), info: Sonar = {...} -- table: 1EF634B0 (80 bytes), info: SonarStealth = {...} -- table: 1EF66168 (80 bytes), info: SonarStealthField = {...} -- table: 1EF660C8 (80 bytes), info: Spoof = {...} -- table: 1EF63230 (80 bytes) info: }, info: IntelStatus = { -- table: 1EF66DE8 (200 bytes) info: AllIntel = {...} -- table: 1EF66EB0 (200 bytes), info: AllIntelDisabledByEvent = {...} -- table: 1EF66E60 (200 bytes), info: AllIntelMaintenanceFree = {...} -- table: 1EF66E38 (80 bytes), info: AllIntelRecharging = {...} -- table: 1EF66E88 (40 bytes) info: }, info: Layer = "Land", info: MaintenanceConsumption = false, info: MovementEffects = { -- table: 1AE786E0 (120 bytes) info: Land = {...} -- table: 1AE78758 (120 bytes), info: Seabed = {...} -- table: 1AE784D8 (80 bytes) info: }, info: MovementEffectsBag = { -- table: 1EF632D0 (56 bytes)}, info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = { -- table: 1EF63730 (56 bytes)}, info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = { -- table: 1EF63708 (40 bytes)}, info: Sync = { -- table: 1EF5F988 (120 bytes) info: army = 5, info: id = "4194304" info: }, info: TerrainType = { -- table: 1E0C7AF0 (360 bytes) info: Color = "FFFF2222", info: Description = "Dark Green olive vegetation", info: FXIdle = {...} -- table: 1E0C7B18 (80 bytes), info: FXImpact = {...} -- table: 1E0C7BE0 (80 bytes), info: FXLayerChange = {...} -- table: 1E0C7870 (120 bytes), info: FXMovement = {...} -- table: 1E0C7988 (80 bytes), info: FXOther = {...} -- table: 1E0C7618 (80 bytes), info: Name = "Vegetation04", info: Style = "Evergreen", info: Treads = "Default", info: TypeCode = 83 info: }, info: TopSpeedEffectsBag = { -- table: 1EF632F8 (56 bytes)}, info: Trash = { -- table: 1EF5F9B0 (168 bytes) info: {...} -- table: 1EF5F640 (80 bytes), info: {...} -- table: 1EF5F708 (80 bytes), info: {...} -- table: 1EF5F7F8 (80 bytes), info: {...} -- table: 1EF5F3C0 (80 bytes), info: {...} -- table: 1EF5F528 (80 bytes), info: {...} -- table: 1EF63140 (360 bytes), info: {...} -- table: 1EF66D70 (80 bytes), info: , info: {...} -- table: 1EF66F78 (80 bytes), info: , info: }, info: UnitId = "url0001", info: VetDamage = { -- table: 1EF63820 (40 bytes)}, info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = { -- table: 1EF63320 (40 bytes)}, info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 7, info: WeaponEnabled = { -- table: 1EF66B90 (120 bytes) info: MLG = false, info: Torpedo = false info: }, info: WeaponInstances = { -- table: 1EF63780 (264 bytes) info: {...} -- table: 1EF5F618 (360 bytes), info: {...} -- table: 1EF5F6E0 (680 bytes), info: {...} -- table: 1EF5F7D0 (680 bytes), info: {...} -- table: 1EF5F398 (680 bytes), info: {...} -- table: 1EF5F488 (360 bytes), info: {...} -- table: 1EF5F500 (680 bytes), info: {...} -- table: 1EF63DE8 (680 bytes), info: AutoOverCharge = {...} -- table: 1EF5F398 (680 bytes), info: DeathWeapon = {...} -- table: 1EF5F488 (360 bytes), info: DummyWeapon = {...} -- table: 1EF5F618 (360 bytes), info: MLG = {...} -- table: 1EF5F500 (680 bytes), info: OverCharge = {...} -- table: 1EF5F7D0 (680 bytes), info: RightRipper = {...} -- table: 1EF5F6E0 (680 bytes), info: Torpedo = {...} -- table: 1EF63DE8 (680 bytes) info: }, info: _c_object = , info: factionCategory = "CYBRAN", info: ignoreDetectionFrom = { -- table: 1EF63D48 (40 bytes)}, info: isFinishedUnit = true, info: layerCategory = "LAND", info: normalRange = 22, info: reallyDetectedBy = { -- table: 1EF63028 (40 bytes)}, info: rightGunLabel = "RightRipper", info: torpRange = 60 info: }, info: Civilian = false, info: EnergyDependingUnits = { -- table: 1E553F00 (80 bytes) info: ["4194304"] = { -- table: 1EF5F960 (1320 bytes) info: Army = 5, info: Audio = {...} -- table: 1AE7A528 (680 bytes), info: AutoModeEnabled = false, info: BeamExhaustEffectsBag = {...} -- table: 1EF66D48 (56 bytes), info: Blueprint = {...} -- table: 1AE78CF8 (2600 bytes), info: Brain = {...} -- table: 1E4BE6B8 (680 bytes), info: Buffs = {...} -- table: 1EF637D0 (120 bytes), info: BuildArmManipulator = {...} -- table: 1EF66D70 (80 bytes), info: BuildBotTotal = 2, info: BuildEffectBones = {...} -- table: 1AE8D988 (48 bytes), info: DetectedByHooks = {...} -- table: 1EF63050 (48 bytes), info: Detector = {...} -- table: 1EF66F78 (80 bytes), info: EngineFlags = {...} -- table: 1EF66BE0 (80 bytes), info: EntityId = "4194304", info: EventCallbacks = {...} -- table: 1EF5F9D8 (40 bytes), info: Footfalls = true, info: IdleEffectsBag = {...} -- table: 1EF63410 (56 bytes), info: IntelDisables = {...} -- table: 1EF63438 (360 bytes), info: IntelStatus = {...} -- table: 1EF66DE8 (200 bytes), info: Layer = "Land", info: MaintenanceConsumption = false, info: MovementEffects = {...} -- table: 1AE786E0 (120 bytes), info: MovementEffectsBag = {...} -- table: 1EF632D0 (56 bytes), info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = {...} -- table: 1EF63730 (56 bytes), info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = {...} -- table: 1EF63708 (40 bytes), info: Sync = {...} -- table: 1EF5F988 (120 bytes), info: TerrainType = {...} -- table: 1E0C7AF0 (360 bytes), info: TopSpeedEffectsBag = {...} -- table: 1EF632F8 (56 bytes), info: Trash = {...} -- table: 1EF5F9B0 (168 bytes), info: UnitId = "url0001", info: VetDamage = {...} -- table: 1EF63820 (40 bytes), info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = {...} -- table: 1EF63320 (40 bytes), info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 7, info: WeaponEnabled = {...} -- table: 1EF66B90 (120 bytes), info: WeaponInstances = {...} -- table: 1EF63780 (264 bytes), info: _c_object = , info: factionCategory = "CYBRAN", info: ignoreDetectionFrom = {...} -- table: 1EF63D48 (40 bytes), info: isFinishedUnit = true, info: layerCategory = "LAND", info: normalRange = 22, info: reallyDetectedBy = {...} -- table: 1EF63028 (40 bytes), info: rightGunLabel = "RightRipper", info: torpRange = 60 info: } info: }, info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = { -- table: 1E553A78 (40 bytes)}, info: EnergyExcessUnitsEnabled = { -- table: 1E553F78 (40 bytes)}, info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = { -- table: 1E5538C0 (40 bytes)}, info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 5, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_5", info: Nickname = "GStar (AI: M27)", info: PingCallbackList = { -- table: 1E553ED8 (40 bytes)}, info: Radars = { -- table: 1E553E10 (200 bytes) info: EXPERIMENTAL = { -- table: 1E553EB0 (40 bytes)}, info: TECH1 = { -- table: 1E553E38 (40 bytes)}, info: TECH2 = { -- table: 1E553E60 (40 bytes)}, info: TECH3 = { -- table: 1E553E88 (40 bytes)} info: }, info: RequestingAlliedVictory = true, info: ResearchFactories = { -- table: 1E553AF0 (200 bytes) info: AEON = { -- table: 1E553BE0 (120 bytes) info: AIR = {...} -- table: 1E553C58 (120 bytes), info: LAND = {...} -- table: 1E553C08 (120 bytes), info: NAVAL = {...} -- table: 1E553C30 (120 bytes) info: }, info: CYBRAN = { -- table: 1E553BB8 (120 bytes) info: AIR = {...} -- table: 1E5537D0 (120 bytes), info: LAND = {...} -- table: 1E553C80 (120 bytes), info: NAVAL = {...} -- table: 1E5537A8 (120 bytes) info: }, info: SERAPHIM = { -- table: 1E5537F8 (120 bytes) info: AIR = {...} -- table: 1E553870 (120 bytes), info: LAND = {...} -- table: 1E553820 (120 bytes), info: NAVAL = {...} -- table: 1E553848 (120 bytes) info: }, info: UEF = { -- table: 1E553B18 (120 bytes) info: AIR = {...} -- table: 1E553B90 (120 bytes), info: LAND = {...} -- table: 1E553B40 (120 bytes), info: NAVAL = {...} -- table: 1E553B68 (120 bytes) info: } info: }, info: Trash = { -- table: 1E553DC0 (56 bytes) info: }, info: TriggerList = { -- table: 1E553DE8 (40 bytes)}, info: UnitEnergyStorage = { -- table: 1E553938 (40 bytes)}, info: UnitMassStorage = { -- table: 1E553910 (40 bytes)}, info: UnitStats = { -- table: 1E553898 (80 bytes) info: url0001 = { -- table: 1EF66B40 (120 bytes) info: built = 1, info: lowest_health = 10000 info: } info: }, info: _c_object = info: } info: Start of overseer manager, personality=m27ai; Cheat enabled=false; cheat pos=nil; reprs of aiBrain={ -- table: 1E553A00 (680 bytes) info: Army = 6, info: BrainType = "AI", info: CDR = { -- table: 1EF66578 (1320 bytes) info: Animator = { -- table: 1EF71820 (80 bytes) info: _c_object = info: }, info: Army = 6, info: Audio = { -- table: 1BA21D70 (680 bytes) info: CaptureLoop = , info: CommanderArrival = , info: Construct = , info: ConstructLoop = , info: EnhanceEnd = , info: EnhanceFail = , info: EnhanceLoop = , info: EnhanceStart = , info: FootFallGeneric = , info: FootFallGenericSeabed = , info: Killed = , info: ReclaimLoop = , info: StartCapture = , info: StartMove = , info: StartReclaim = , info: StopMove = , info: TeleportChargingAtDestination = , info: TeleportChargingAtUnit = , info: TeleportIn = , info: UISelection = info: }, info: AutoModeEnabled = true, info: BeamExhaustEffectsBag = { -- table: 1EF71938 (56 bytes)}, info: Blueprint = { -- table: 1BA17BB8 (2600 bytes) info: AI = {...} -- table: 1BA1BD48 (680 bytes), info: Air = {...} -- table: 1BA17C58 (1320 bytes), info: AltFootprint = {...} -- table: 1BA21370 (200 bytes), info: Audio = {...} -- table: 1BA21D70 (680 bytes), info: AverageDensity = 12000, info: BlueprintId = "uel0001", info: BlueprintOrdinal = 3946, info: Categories = {...} -- table: 1BA172D0 (296 bytes), info: CategoriesCount = 30, info: CategoriesHash = {...} -- table: 1BA17848 (1320 bytes), info: CollisionOffsetX = 0, info: CollisionOffsetY = 0, info: CollisionOffsetZ = 0, info: CollisionShape = "Box", info: Defense = {...} -- table: 1BA17C80 (360 bytes), info: Description = "Armored Command Unit", info: DesiredShooterCap = 3, info: Display = {...} -- table: 1BA17A28 (680 bytes), info: Economy = {...} -- table: 1BA217D0 (680 bytes), info: Enhancements = {...} -- table: 1BA1BD98 (680 bytes), info: FactionCategory = "UEF", info: Footprint = {...} -- table: 1BA21348 (200 bytes), info: General = {...} -- table: 1BA21640 (680 bytes), info: InertiaTensorX = 0.52333337068558, info: InertiaTensorY = 0.24000000953674, info: InertiaTensorZ = 0.52333337068558, info: Intel = {...} -- table: 1BA178C0 (680 bytes), info: Interface = {...} -- table: 1BA17BE0 (80 bytes), info: LayerCategory = "LAND", info: LifeBarHeight = 0.15000000596046, info: LifeBarOffset = 0.64999997615814, info: LifeBarRender = true, info: LifeBarSize = 1.25, info: Physics = {...} -- table: 1BA17CF8 (1320 bytes), info: ScriptClass = "", info: ScriptModule = "", info: SelectionCenterOffsetX = 0.10000000149012, info: SelectionCenterOffsetY = 0, info: SelectionCenterOffsetZ = -0.40000000596046, info: SelectionMeshScaleX = 1, info: SelectionMeshScaleY = 1, info: SelectionMeshScaleZ = 1, info: SelectionMeshUseTopAmount = 0, info: SelectionSizeX = 0.69999998807907, info: SelectionSizeY = 1, info: SelectionSizeZ = 0.60000002384186, info: SelectionThickness = 0.89999997615814, info: SelectionYOffset = 0, info: SizeDamageEffects = 1, info: SizeDamageEffectsScale = 1, info: SizeVolume = 3.1680002212524, info: SizeX = 1.2000000476837, info: SizeY = 2.2000000476837, info: SizeZ = 1.2000000476837, info: Source = "/units/uel0001/uel0001_unit.bp", info: SpawnDummyId = "spawn_dummy_22_00_22", info: StrategicIconName = "icon_commander_generic", info: StrategicIconSortPriority = 0, info: TechCategory = "COMMAND", info: Transport = {...} -- table: 1BA21398 (360 bytes), info: UseOOBTestZoom = 0, info: VetEnabled = true, info: VetThresholds = {...} -- table: 1BA17CA8 (104 bytes), info: Veteran = {...} -- table: 1BA17C30 (200 bytes), info: VeteranHealingMult = {...} -- table: 1BA213C0 (104 bytes), info: VeteranMass = {...} -- table: 1BA21758 (104 bytes), info: VeteranMassMult = 0.5, info: Weapon = {...} -- table: 1BA21D98 (104 bytes) info: }, info: Brain = { -- table: 1E553A00 (680 bytes) info: Army = 6, info: BrainType = "AI", info: CDR = {...} -- table: 1EF66578 (1320 bytes), info: Civilian = false, info: EnergyDependingUnits = {...} -- table: 1E673D70 (80 bytes), info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = {...} -- table: 1E673E60 (40 bytes), info: EnergyExcessUnitsEnabled = {...} -- table: 1E673DE8 (40 bytes), info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = {...} -- table: 1E673CA8 (40 bytes), info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 6, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_6", info: Nickname = "Gibson (AI: M27)", info: PingCallbackList = {...} -- table: 1E673D48 (40 bytes), info: Radars = {...} -- table: 1E5532A8 (200 bytes), info: RequestingAlliedVictory = true, info: ResearchFactories = {...} -- table: 1E673ED8 (200 bytes), info: Trash = {...} -- table: 1E553258 (56 bytes), info: TriggerList = {...} -- table: 1E553280 (40 bytes), info: UnitEnergyStorage = {...} -- table: 1E673820 (40 bytes), info: UnitMassStorage = {...} -- table: 1E6737F8 (40 bytes), info: UnitStats = {...} -- table: 1E673C80 (80 bytes), info: _c_object = info: }, info: Buffs = { -- table: 1EF71000 (120 bytes) info: Affects = {...} -- table: 1EF66230 (40 bytes), info: BuffTable = {...} -- table: 1EF66190 (40 bytes) info: }, info: BuildArmManipulator = { -- table: 1EF71960 (80 bytes) info: _c_object = info: }, info: BuildEffectBones = { -- table: 1BA21690 (48 bytes) info: "Left_Arm_Muzzle" }, info: Detector = { -- table: 1EF716B8 (80 bytes) info: _c_object = info: }, info: EntityId = "5242880", info: EventCallbacks = { -- table: 1EF665F0 (40 bytes)}, info: Footfalls = true, info: HasLeftPod = false, info: HasRightPod = false, info: IdleEffectsBag = { -- table: 1EF71F28 (56 bytes)}, info: IntelDisables = { -- table: 1EF71F50 (360 bytes) info: Cloak = {...} -- table: 1EF71CA8 (80 bytes), info: CloakField = {...} -- table: 1EF71CF8 (80 bytes), info: Jammer = {...} -- table: 1EF71898 (80 bytes), info: Omni = {...} -- table: 1EF71B18 (80 bytes), info: Radar = {...} -- table: 1EF71F78 (80 bytes), info: RadarStealth = {...} -- table: 1EF71B68 (80 bytes), info: RadarStealthField = {...} -- table: 1EF71C08 (80 bytes), info: Sonar = {...} -- table: 1EF71AC8 (80 bytes), info: SonarStealth = {...} -- table: 1EF71BB8 (80 bytes), info: SonarStealthField = {...} -- table: 1EF71C58 (80 bytes), info: Spoof = {...} -- table: 1EF71848 (80 bytes) info: }, info: IntelStatus = { -- table: 1EF71A28 (200 bytes) info: AllIntel = {...} -- table: 1EF715F0 (40 bytes), info: AllIntelDisabledByEvent = {...} -- table: 1EF71AA0 (40 bytes), info: AllIntelMaintenanceFree = {...} -- table: 1EF71A78 (80 bytes), info: AllIntelRecharging = {...} -- table: 1EF715C8 (40 bytes) info: }, info: Layer = "Land", info: MissileHatchSlider = { -- table: 1EF719B0 (80 bytes) info: _c_object = info: }, info: MovementEffects = { -- table: 1BA17578 (120 bytes) info: Land = {...} -- table: 1BA175F0 (120 bytes), info: Seabed = {...} -- table: 1BA17348 (80 bytes) info: }, info: MovementEffectsBag = { -- table: 1EF718E8 (56 bytes)}, info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = { -- table: 1EF66208 (56 bytes)}, info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = { -- table: 1EF661B8 (40 bytes)}, info: Sync = { -- table: 1EF665A0 (120 bytes) info: army = 6, info: id = "5242880" info: }, info: TerrainType = { -- table: 1E0C7AF0 (360 bytes) info: Color = "FFFF2222", info: Description = "Dark Green olive vegetation", info: FXIdle = {...} -- table: 1E0C7B18 (80 bytes), info: FXImpact = {...} -- table: 1E0C7BE0 (80 bytes), info: FXLayerChange = {...} -- table: 1E0C7870 (120 bytes), info: FXMovement = {...} -- table: 1E0C7988 (80 bytes), info: FXOther = {...} -- table: 1E0C7618 (80 bytes), info: Name = "Vegetation04", info: Style = "Evergreen", info: Treads = "Default", info: TypeCode = 83 info: }, info: TopSpeedEffectsBag = { -- table: 1EF71910 (56 bytes)}, info: Trash = { -- table: 1EF665C8 (104 bytes) info: {...} -- table: 1EF66730 (80 bytes), info: {...} -- table: 1EF66320 (80 bytes), info: {...} -- table: 1EF66410 (80 bytes), info: {...} -- table: 1EF71960 (80 bytes), info: , info: {...} -- table: 1EF716B8 (80 bytes), info: }, info: UnitId = "uel0001", info: VetDamage = { -- table: 1EF71D98 (40 bytes)}, info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = { -- table: 1EF71DC0 (40 bytes)}, info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 6, info: WeaponEnabled = { -- table: 1EF717F8 (120 bytes) info: TacMissile = false, info: TacNukeMissile = false info: }, info: WeaponInstances = { -- table: 1EF71028 (264 bytes) info: {...} -- table: 1EF66708 (680 bytes), info: {...} -- table: 1EF662F8 (680 bytes), info: {...} -- table: 1EF663E8 (680 bytes), info: {...} -- table: 1EF664D8 (680 bytes), info: {...} -- table: 1EF71168 (680 bytes), info: {...} -- table: 1EF710C8 (360 bytes), info: AutoOverCharge = {...} -- table: 1EF663E8 (680 bytes), info: DeathWeapon = {...} -- table: 1EF710C8 (360 bytes), info: OverCharge = {...} -- table: 1EF662F8 (680 bytes), info: RightZephyr = {...} -- table: 1EF66708 (680 bytes), info: TacMissile = {...} -- table: 1EF664D8 (680 bytes), info: TacNukeMissile = {...} -- table: 1EF71168 (680 bytes) info: }, info: _c_object = , info: factionCategory = "UEF", info: isFinishedUnit = true, info: layerCategory = "LAND", info: rightGunLabel = "RightZephyr" info: }, info: Civilian = false, info: EnergyDependingUnits = { -- table: 1E673D70 (80 bytes) info: ["5242880"] = { -- table: 1EF66578 (1320 bytes) info: Animator = {...} -- table: 1EF71820 (80 bytes), info: Army = 6, info: Audio = {...} -- table: 1BA21D70 (680 bytes), info: AutoModeEnabled = true, info: BeamExhaustEffectsBag = {...} -- table: 1EF71938 (56 bytes), info: Blueprint = {...} -- table: 1BA17BB8 (2600 bytes), info: Brain = {...} -- table: 1E553A00 (680 bytes), info: Buffs = {...} -- table: 1EF71000 (120 bytes), info: BuildArmManipulator = {...} -- table: 1EF71960 (80 bytes), info: BuildEffectBones = {...} -- table: 1BA21690 (48 bytes), info: Detector = {...} -- table: 1EF716B8 (80 bytes), info: EntityId = "5242880", info: EventCallbacks = {...} -- table: 1EF665F0 (40 bytes), info: Footfalls = true, info: HasLeftPod = false, info: HasRightPod = false, info: IdleEffectsBag = {...} -- table: 1EF71F28 (56 bytes), info: IntelDisables = {...} -- table: 1EF71F50 (360 bytes), info: IntelStatus = {...} -- table: 1EF71A28 (200 bytes), info: Layer = "Land", info: MissileHatchSlider = {...} -- table: 1EF719B0 (80 bytes), info: MovementEffects = {...} -- table: 1BA17578 (120 bytes), info: MovementEffectsBag = {...} -- table: 1EF718E8 (56 bytes), info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = {...} -- table: 1EF66208 (56 bytes), info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = {...} -- table: 1EF661B8 (40 bytes), info: Sync = {...} -- table: 1EF665A0 (120 bytes), info: TerrainType = {...} -- table: 1E0C7AF0 (360 bytes), info: TopSpeedEffectsBag = {...} -- table: 1EF71910 (56 bytes), info: Trash = {...} -- table: 1EF665C8 (104 bytes), info: UnitId = "uel0001", info: VetDamage = {...} -- table: 1EF71D98 (40 bytes), info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = {...} -- table: 1EF71DC0 (40 bytes), info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 6, info: WeaponEnabled = {...} -- table: 1EF717F8 (120 bytes), info: WeaponInstances = {...} -- table: 1EF71028 (264 bytes), info: _c_object = , info: factionCategory = "UEF", info: isFinishedUnit = true, info: layerCategory = "LAND", info: rightGunLabel = "RightZephyr" info: } info: }, info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = { -- table: 1E673E60 (40 bytes)}, info: EnergyExcessUnitsEnabled = { -- table: 1E673DE8 (40 bytes)}, info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = { -- table: 1E673CA8 (40 bytes)}, info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 6, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_6", info: Nickname = "Gibson (AI: M27)", info: PingCallbackList = { -- table: 1E673D48 (40 bytes)}, info: Radars = { -- table: 1E5532A8 (200 bytes) info: EXPERIMENTAL = { -- table: 1E673D20 (40 bytes)}, info: TECH1 = { -- table: 1E5532D0 (40 bytes)}, info: TECH2 = { -- table: 1E5532F8 (40 bytes)}, info: TECH3 = { -- table: 1E673CF8 (40 bytes)} info: }, info: RequestingAlliedVictory = true, info: ResearchFactories = { -- table: 1E673ED8 (200 bytes) info: AEON = { -- table: 1E673AC8 (120 bytes) info: AIR = {...} -- table: 1E673B40 (120 bytes), info: LAND = {...} -- table: 1E673AF0 (120 bytes), info: NAVAL = {...} -- table: 1E673B18 (120 bytes) info: }, info: CYBRAN = { -- table: 1E673AA0 (120 bytes) info: AIR = {...} -- table: 1E673BB8 (120 bytes), info: LAND = {...} -- table: 1E673B68 (120 bytes), info: NAVAL = {...} -- table: 1E673B90 (120 bytes) info: }, info: SERAPHIM = { -- table: 1E673BE0 (120 bytes) info: AIR = {...} -- table: 1E673C58 (120 bytes), info: LAND = {...} -- table: 1E673C08 (120 bytes), info: NAVAL = {...} -- table: 1E673C30 (120 bytes) info: }, info: UEF = { -- table: 1E673F00 (120 bytes) info: AIR = {...} -- table: 1E673A78 (120 bytes), info: LAND = {...} -- table: 1E673F28 (120 bytes), info: NAVAL = {...} -- table: 1E673F50 (120 bytes) info: } info: }, info: Trash = { -- table: 1E553258 (56 bytes) info: }, info: TriggerList = { -- table: 1E553280 (40 bytes)}, info: UnitEnergyStorage = { -- table: 1E673820 (40 bytes)}, info: UnitMassStorage = { -- table: 1E6737F8 (40 bytes)}, info: UnitStats = { -- table: 1E673C80 (80 bytes) info: uel0001 = { -- table: 1EF717A8 (120 bytes) info: built = 1, info: lowest_health = 12000 info: } info: }, info: _c_object = info: } info: Start of overseer manager, personality=m27ai; Cheat enabled=false; cheat pos=nil; reprs of aiBrain={ -- table: 1E6738E8 (680 bytes) info: Army = 7, info: BrainType = "AI", info: CDR = { -- table: 1EF72078 (1320 bytes) info: Army = 7, info: Audio = { -- table: 1AE7A528 (680 bytes) info: CaptureLoop = , info: CommanderArrival = , info: Construct = , info: ConstructLoop = , info: EnhanceEnd = , info: EnhanceFail = , info: EnhanceLoop = , info: EnhanceStart = , info: FootFallGeneric = , info: FootFallGenericSeabed = , info: Killed = , info: ReclaimLoop = , info: StartCapture = , info: StartMove = , info: StartReclaim = , info: StopMove = , info: TeleportChargingAtDestination = , info: TeleportChargingAtUnit = , info: TeleportIn = , info: UISelection = info: }, info: AutoModeEnabled = false, info: BeamExhaustEffectsBag = { -- table: 1EF759D8 (56 bytes)}, info: Blueprint = { -- table: 1AE78CF8 (2600 bytes) info: AI = {...} -- table: 1AE7AD98 (680 bytes), info: Air = {...} -- table: 1AE78898 (1320 bytes), info: AltFootprint = {...} -- table: 1AE8D668 (200 bytes), info: Audio = {...} -- table: 1AE7A528 (680 bytes), info: AverageDensity = 10000, info: BlueprintId = "url0001", info: BlueprintOrdinal = 4057, info: BuildBotTotal = 2, info: Categories = {...} -- table: 1AE7AD70 (296 bytes), info: CategoriesCount = 25, info: CategoriesHash = {...} -- table: 1AE789B0 (680 bytes), info: CollisionOffsetX = 0, info: CollisionOffsetY = 0, info: CollisionOffsetZ = 0, info: CollisionShape = "Box", info: Defense = {...} -- table: 1AE788C0 (360 bytes), info: Description = "Armored Command Unit", info: DesiredShooterCap = 3, info: Display = {...} -- table: 1AE78668 (680 bytes), info: Economy = {...} -- table: 1AE8DA78 (680 bytes), info: Enhancements = {...} -- table: 1AE7ADE8 (680 bytes), info: FactionCategory = "CYBRAN", info: Footprint = {...} -- table: 1AE8D618 (200 bytes), info: General = {...} -- table: 1AE8D938 (680 bytes), info: InertiaTensorX = 0.52333337068558, info: InertiaTensorY = 0.24000000953674, info: InertiaTensorZ = 0.52333337068558, info: Intel = {...} -- table: 1AE789D8 (680 bytes), info: Interface = {...} -- table: 1AE78D20 (80 bytes), info: LayerCategory = "LAND", info: LifeBarHeight = 0.15000000596046, info: LifeBarOffset = 0.5, info: LifeBarRender = true, info: LifeBarSize = 1.25, info: Physics = {...} -- table: 1AE78938 (1320 bytes), info: ScriptClass = "", info: ScriptModule = "", info: SelectionCenterOffsetX = 0, info: SelectionCenterOffsetY = 0, info: SelectionCenterOffsetZ = -0.10000000149012, info: SelectionMeshScaleX = 1, info: SelectionMeshScaleY = 1, info: SelectionMeshScaleZ = 1, info: SelectionMeshUseTopAmount = 0, info: SelectionSizeX = 0.69999998807907, info: SelectionSizeY = 1, info: SelectionSizeZ = 0.60000002384186, info: SelectionThickness = 0.89999997615814, info: SelectionYOffset = 0, info: SizeDamageEffects = 1, info: SizeDamageEffectsScale = 1, info: SizeVolume = 3.1680002212524, info: SizeX = 1.2000000476837, info: SizeY = 2.2000000476837, info: SizeZ = 1.2000000476837, info: Source = "/units/url0001/url0001_unit.bp", info: SpawnDummyId = "spawn_dummy_22_00_22", info: StrategicIconName = "icon_commander_generic", info: StrategicIconSortPriority = 0, info: TechCategory = "COMMAND", info: Transport = {...} -- table: 1AE8D690 (360 bytes), info: UseOOBTestZoom = 0, info: VetEnabled = true, info: VetThresholds = {...} -- table: 1AE788E8 (104 bytes), info: Veteran = {...} -- table: 1AE78870 (200 bytes), info: VeteranHealingMult = {...} -- table: 1AE8D6B8 (104 bytes), info: VeteranMass = {...} -- table: 1AE8DA50 (104 bytes), info: VeteranMassMult = 0.5, info: Weapon = {...} -- table: 1AE7A550 (104 bytes) info: }, info: Brain = { -- table: 1E6738E8 (680 bytes) info: Army = 7, info: BrainType = "AI", info: CDR = {...} -- table: 1EF72078 (1320 bytes), info: Civilian = false, info: EnergyDependingUnits = {...} -- table: 1E673230 (80 bytes), info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = {...} -- table: 1E68C1E0 (40 bytes), info: EnergyExcessUnitsEnabled = {...} -- table: 1E6732A8 (40 bytes), info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = {...} -- table: 1E68CE10 (40 bytes), info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 7, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_7", info: Nickname = "Snooker (AI: M27)", info: PingCallbackList = {...} -- table: 1E673208 (40 bytes), info: Radars = {...} -- table: 1E673140 (200 bytes), info: RequestingAlliedVictory = true, info: ResearchFactories = {...} -- table: 1E68C168 (200 bytes), info: Trash = {...} -- table: 1E6730F0 (56 bytes), info: TriggerList = {...} -- table: 1E673118 (40 bytes), info: UnitEnergyStorage = {...} -- table: 1E68CE88 (40 bytes), info: UnitMassStorage = {...} -- table: 1E68CE60 (40 bytes), info: UnitStats = {...} -- table: 1E68CDE8 (80 bytes), info: _c_object = info: }, info: Buffs = { -- table: 1EF75E60 (120 bytes) info: Affects = {...} -- table: 1EF75E88 (40 bytes), info: BuffTable = {...} -- table: 1EF75E38 (40 bytes) info: }, info: BuildArmManipulator = { -- table: 1EF75A00 (80 bytes) info: _c_object = info: }, info: BuildBotTotal = 2, info: BuildEffectBones = { -- table: 1AE8D988 (48 bytes) info: "Turret_Muzzle_01" }, info: DetectedByHooks = { -- table: 1EF728C0 (48 bytes) info: }, info: Detector = { -- table: 1EF75708 (80 bytes) info: _c_object = info: }, info: EngineFlags = { -- table: 1EF75398 (80 bytes) info: SetConsumptionActive = false info: }, info: EntityId = "6291456", info: EventCallbacks = { -- table: 1EF72000 (40 bytes)}, info: Footfalls = true, info: IdleEffectsBag = { -- table: 1EF75AC8 (56 bytes)}, info: IntelDisables = { -- table: 1EF75AF0 (360 bytes) info: Cloak = {...} -- table: 1EF75848 (80 bytes), info: CloakField = {...} -- table: 1EF75898 (80 bytes), info: Jammer = {...} -- table: 1EF75938 (80 bytes), info: Omni = {...} -- table: 1EF75BB8 (80 bytes), info: Radar = {...} -- table: 1EF75B18 (80 bytes), info: RadarStealth = {...} -- table: 1EF75C08 (80 bytes), info: RadarStealthField = {...} -- table: 1EF75CA8 (80 bytes), info: Sonar = {...} -- table: 1EF75B68 (80 bytes), info: SonarStealth = {...} -- table: 1EF75C58 (80 bytes), info: SonarStealthField = {...} -- table: 1EF75CF8 (80 bytes), info: Spoof = {...} -- table: 1EF758E8 (80 bytes) info: }, info: IntelStatus = { -- table: 1EF75A78 (200 bytes) info: AllIntel = {...} -- table: 1EF75640 (200 bytes), info: AllIntelDisabledByEvent = {...} -- table: 1EF755F0 (200 bytes), info: AllIntelMaintenanceFree = {...} -- table: 1EF755C8 (80 bytes), info: AllIntelRecharging = {...} -- table: 1EF75618 (40 bytes) info: }, info: Layer = "Land", info: MaintenanceConsumption = false, info: MovementEffects = { -- table: 1AE786E0 (120 bytes) info: Land = {...} -- table: 1AE78758 (120 bytes), info: Seabed = {...} -- table: 1AE784D8 (80 bytes) info: }, info: MovementEffectsBag = { -- table: 1EF75988 (56 bytes)}, info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = { -- table: 1EF75DC0 (56 bytes)}, info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = { -- table: 1EF75D98 (40 bytes)}, info: Sync = { -- table: 1EF72050 (120 bytes) info: army = 7, info: id = "6291456" info: }, info: TerrainType = { -- table: 1E0C54B0 (360 bytes) info: Color = "FF900000", info: Description = "Light green olive vegetation", info: FXIdle = {...} -- table: 1E0C54D8 (120 bytes), info: FXImpact = {...} -- table: 1E0C70C8 (80 bytes), info: FXLayerChange = {...} -- table: 1E0C5280 (120 bytes), info: FXMovement = {...} -- table: 1E0C7D98 (80 bytes), info: FXOther = {...} -- table: 1E0C7F28 (80 bytes), info: Name = "Vegetation03", info: Slippery = 0, info: Style = "Evergreen", info: Treads = "Default", info: TypeCode = 82 info: }, info: TopSpeedEffectsBag = { -- table: 1EF759B0 (56 bytes)}, info: Trash = { -- table: 1EF72028 (168 bytes) info: {...} -- table: 1EF712D0 (80 bytes), info: {...} -- table: 1EF72D70 (80 bytes), info: {...} -- table: 1EF72E60 (80 bytes), info: {...} -- table: 1EF72F50 (80 bytes), info: {...} -- table: 1EF72BB8 (80 bytes), info: {...} -- table: 1EF72CF8 (360 bytes), info: {...} -- table: 1EF75A00 (80 bytes), info: , info: {...} -- table: 1EF75708 (80 bytes), info: , info: }, info: UnitId = "url0001", info: VetDamage = { -- table: 1EF75EB0 (40 bytes)}, info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = { -- table: 1EF75ED8 (40 bytes)}, info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 7, info: WeaponEnabled = { -- table: 1EF75348 (120 bytes) info: MLG = false, info: Torpedo = false info: }, info: WeaponInstances = { -- table: 1EF75E10 (264 bytes) info: {...} -- table: 1EF712A8 (360 bytes), info: {...} -- table: 1EF72D48 (680 bytes), info: {...} -- table: 1EF72E38 (680 bytes), info: {...} -- table: 1EF72F28 (680 bytes), info: {...} -- table: 1EF72B18 (360 bytes), info: {...} -- table: 1EF72B90 (680 bytes), info: {...} -- table: 1EF72A28 (680 bytes), info: AutoOverCharge = {...} -- table: 1EF72F28 (680 bytes), info: DeathWeapon = {...} -- table: 1EF72B18 (360 bytes), info: DummyWeapon = {...} -- table: 1EF712A8 (360 bytes), info: MLG = {...} -- table: 1EF72B90 (680 bytes), info: OverCharge = {...} -- table: 1EF72E38 (680 bytes), info: RightRipper = {...} -- table: 1EF72D48 (680 bytes), info: Torpedo = {...} -- table: 1EF72A28 (680 bytes) info: }, info: _c_object = , info: factionCategory = "CYBRAN", info: ignoreDetectionFrom = { -- table: 1EF72988 (40 bytes)}, info: isFinishedUnit = true, info: layerCategory = "LAND", info: normalRange = 22, info: reallyDetectedBy = { -- table: 1EF728E8 (40 bytes)}, info: rightGunLabel = "RightRipper", info: torpRange = 60 info: }, info: Civilian = false, info: EnergyDependingUnits = { -- table: 1E673230 (80 bytes) info: ["6291456"] = { -- table: 1EF72078 (1320 bytes) info: Army = 7, info: Audio = {...} -- table: 1AE7A528 (680 bytes), info: AutoModeEnabled = false, info: BeamExhaustEffectsBag = {...} -- table: 1EF759D8 (56 bytes), info: Blueprint = {...} -- table: 1AE78CF8 (2600 bytes), info: Brain = {...} -- table: 1E6738E8 (680 bytes), info: Buffs = {...} -- table: 1EF75E60 (120 bytes), info: BuildArmManipulator = {...} -- table: 1EF75A00 (80 bytes), info: BuildBotTotal = 2, info: BuildEffectBones = {...} -- table: 1AE8D988 (48 bytes), info: DetectedByHooks = {...} -- table: 1EF728C0 (48 bytes), info: Detector = {...} -- table: 1EF75708 (80 bytes), info: EngineFlags = {...} -- table: 1EF75398 (80 bytes), info: EntityId = "6291456", info: EventCallbacks = {...} -- table: 1EF72000 (40 bytes), info: Footfalls = true, info: IdleEffectsBag = {...} -- table: 1EF75AC8 (56 bytes), info: IntelDisables = {...} -- table: 1EF75AF0 (360 bytes), info: IntelStatus = {...} -- table: 1EF75A78 (200 bytes), info: Layer = "Land", info: MaintenanceConsumption = false, info: MovementEffects = {...} -- table: 1AE786E0 (120 bytes), info: MovementEffectsBag = {...} -- table: 1EF75988 (56 bytes), info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = {...} -- table: 1EF75DC0 (56 bytes), info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = {...} -- table: 1EF75D98 (40 bytes), info: Sync = {...} -- table: 1EF72050 (120 bytes), info: TerrainType = {...} -- table: 1E0C54B0 (360 bytes), info: TopSpeedEffectsBag = {...} -- table: 1EF759B0 (56 bytes), info: Trash = {...} -- table: 1EF72028 (168 bytes), info: UnitId = "url0001", info: VetDamage = {...} -- table: 1EF75EB0 (40 bytes), info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = {...} -- table: 1EF75ED8 (40 bytes), info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 7, info: WeaponEnabled = {...} -- table: 1EF75348 (120 bytes), info: WeaponInstances = {...} -- table: 1EF75E10 (264 bytes), info: _c_object = , info: factionCategory = "CYBRAN", info: ignoreDetectionFrom = {...} -- table: 1EF72988 (40 bytes), info: isFinishedUnit = true, info: layerCategory = "LAND", info: normalRange = 22, info: reallyDetectedBy = {...} -- table: 1EF728E8 (40 bytes), info: rightGunLabel = "RightRipper", info: torpRange = 60 info: } info: }, info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = { -- table: 1E68C1E0 (40 bytes)}, info: EnergyExcessUnitsEnabled = { -- table: 1E6732A8 (40 bytes)}, info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = { -- table: 1E68CE10 (40 bytes)}, info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 7, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_7", info: Nickname = "Snooker (AI: M27)", info: PingCallbackList = { -- table: 1E673208 (40 bytes)}, info: Radars = { -- table: 1E673140 (200 bytes) info: EXPERIMENTAL = { -- table: 1E6731E0 (40 bytes)}, info: TECH1 = { -- table: 1E673168 (40 bytes)}, info: TECH2 = { -- table: 1E673190 (40 bytes)}, info: TECH3 = { -- table: 1E6731B8 (40 bytes)} info: }, info: RequestingAlliedVictory = true, info: ResearchFactories = { -- table: 1E68C168 (200 bytes) info: AEON = { -- table: 1E68C078 (120 bytes) info: AIR = {...} -- table: 1E68C000 (120 bytes), info: LAND = {...} -- table: 1E68C050 (120 bytes), info: NAVAL = {...} -- table: 1E68C028 (120 bytes) info: }, info: CYBRAN = { -- table: 1E68C0A0 (120 bytes) info: AIR = {...} -- table: 1E673078 (120 bytes), info: LAND = {...} -- table: 1E673028 (120 bytes), info: NAVAL = {...} -- table: 1E673050 (120 bytes) info: }, info: SERAPHIM = { -- table: 1E68CD48 (120 bytes) info: AIR = {...} -- table: 1E68CDC0 (120 bytes), info: LAND = {...} -- table: 1E68CD70 (120 bytes), info: NAVAL = {...} -- table: 1E68CD98 (120 bytes) info: }, info: UEF = { -- table: 1E68C140 (120 bytes) info: AIR = {...} -- table: 1E68C0C8 (120 bytes), info: LAND = {...} -- table: 1E68C118 (120 bytes), info: NAVAL = {...} -- table: 1E68C0F0 (120 bytes) info: } info: }, info: Trash = { -- table: 1E6730F0 (56 bytes) info: }, info: TriggerList = { -- table: 1E673118 (40 bytes)}, info: UnitEnergyStorage = { -- table: 1E68CE88 (40 bytes)}, info: UnitMassStorage = { -- table: 1E68CE60 (40 bytes)}, info: UnitStats = { -- table: 1E68CDE8 (80 bytes) info: url0001 = { -- table: 1EF757F8 (120 bytes) info: built = 1, info: lowest_health = 10000 info: } info: }, info: _c_object = info: } info: Start of overseer manager, personality=m27ai; Cheat enabled=false; cheat pos=nil; reprs of aiBrain={ -- table: 1E68CF50 (680 bytes) info: Army = 8, info: BrainType = "AI", info: CDR = { -- table: 1EF75230 (1320 bytes) info: Animator = { -- table: 1EF80050 (80 bytes) info: _c_object = info: }, info: Army = 8, info: Audio = { -- table: 1BA21D70 (680 bytes) info: CaptureLoop = , info: CommanderArrival = , info: Construct = , info: ConstructLoop = , info: EnhanceEnd = , info: EnhanceFail = , info: EnhanceLoop = , info: EnhanceStart = , info: FootFallGeneric = , info: FootFallGenericSeabed = , info: Killed = , info: ReclaimLoop = , info: StartCapture = , info: StartMove = , info: StartReclaim = , info: StopMove = , info: TeleportChargingAtDestination = , info: TeleportChargingAtUnit = , info: TeleportIn = , info: UISelection = info: }, info: AutoModeEnabled = true, info: BeamExhaustEffectsBag = { -- table: 1EF792D0 (56 bytes)}, info: Blueprint = { -- table: 1BA17BB8 (2600 bytes) info: AI = {...} -- table: 1BA1BD48 (680 bytes), info: Air = {...} -- table: 1BA17C58 (1320 bytes), info: AltFootprint = {...} -- table: 1BA21370 (200 bytes), info: Audio = {...} -- table: 1BA21D70 (680 bytes), info: AverageDensity = 12000, info: BlueprintId = "uel0001", info: BlueprintOrdinal = 3946, info: Categories = {...} -- table: 1BA172D0 (296 bytes), info: CategoriesCount = 30, info: CategoriesHash = {...} -- table: 1BA17848 (1320 bytes), info: CollisionOffsetX = 0, info: CollisionOffsetY = 0, info: CollisionOffsetZ = 0, info: CollisionShape = "Box", info: Defense = {...} -- table: 1BA17C80 (360 bytes), info: Description = "Armored Command Unit", info: DesiredShooterCap = 3, info: Display = {...} -- table: 1BA17A28 (680 bytes), info: Economy = {...} -- table: 1BA217D0 (680 bytes), info: Enhancements = {...} -- table: 1BA1BD98 (680 bytes), info: FactionCategory = "UEF", info: Footprint = {...} -- table: 1BA21348 (200 bytes), info: General = {...} -- table: 1BA21640 (680 bytes), info: InertiaTensorX = 0.52333337068558, info: InertiaTensorY = 0.24000000953674, info: InertiaTensorZ = 0.52333337068558, info: Intel = {...} -- table: 1BA178C0 (680 bytes), info: Interface = {...} -- table: 1BA17BE0 (80 bytes), info: LayerCategory = "LAND", info: LifeBarHeight = 0.15000000596046, info: LifeBarOffset = 0.64999997615814, info: LifeBarRender = true, info: LifeBarSize = 1.25, info: Physics = {...} -- table: 1BA17CF8 (1320 bytes), info: ScriptClass = "", info: ScriptModule = "", info: SelectionCenterOffsetX = 0.10000000149012, info: SelectionCenterOffsetY = 0, info: SelectionCenterOffsetZ = -0.40000000596046, info: SelectionMeshScaleX = 1, info: SelectionMeshScaleY = 1, info: SelectionMeshScaleZ = 1, info: SelectionMeshUseTopAmount = 0, info: SelectionSizeX = 0.69999998807907, info: SelectionSizeY = 1, info: SelectionSizeZ = 0.60000002384186, info: SelectionThickness = 0.89999997615814, info: SelectionYOffset = 0, info: SizeDamageEffects = 1, info: SizeDamageEffectsScale = 1, info: SizeVolume = 3.1680002212524, info: SizeX = 1.2000000476837, info: SizeY = 2.2000000476837, info: SizeZ = 1.2000000476837, info: Source = "/units/uel0001/uel0001_unit.bp", info: SpawnDummyId = "spawn_dummy_22_00_22", info: StrategicIconName = "icon_commander_generic", info: StrategicIconSortPriority = 0, info: TechCategory = "COMMAND", info: Transport = {...} -- table: 1BA21398 (360 bytes), info: UseOOBTestZoom = 0, info: VetEnabled = true, info: VetThresholds = {...} -- table: 1BA17CA8 (104 bytes), info: Veteran = {...} -- table: 1BA17C30 (200 bytes), info: VeteranHealingMult = {...} -- table: 1BA213C0 (104 bytes), info: VeteranMass = {...} -- table: 1BA21758 (104 bytes), info: VeteranMassMult = 0.5, info: Weapon = {...} -- table: 1BA21D98 (104 bytes) info: }, info: Brain = { -- table: 1E68CF50 (680 bytes) info: Army = 8, info: BrainType = "AI", info: CDR = {...} -- table: 1EF75230 (1320 bytes), info: Civilian = false, info: EnergyDependingUnits = {...} -- table: 1E68C348 (80 bytes), info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = {...} -- table: 1E68C438 (40 bytes), info: EnergyExcessUnitsEnabled = {...} -- table: 1E68C3C0 (40 bytes), info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = {...} -- table: 1E68C280 (40 bytes), info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 8, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_8", info: Nickname = "DeMelt (AI: M27)", info: PingCallbackList = {...} -- table: 1E68C320 (40 bytes), info: Radars = {...} -- table: 1E68C780 (200 bytes), info: RequestingAlliedVictory = true, info: ResearchFactories = {...} -- table: 1E68C4B0 (200 bytes), info: Trash = {...} -- table: 1E68C730 (56 bytes), info: TriggerList = {...} -- table: 1E68C758 (40 bytes), info: UnitEnergyStorage = {...} -- table: 1E68C2F8 (40 bytes), info: UnitMassStorage = {...} -- table: 1E68C2D0 (40 bytes), info: UnitStats = {...} -- table: 1E68C258 (80 bytes), info: _c_object = info: }, info: Buffs = { -- table: 1EF79AC8 (120 bytes) info: Affects = {...} -- table: 1EF79B90 (40 bytes), info: BuffTable = {...} -- table: 1EF79AF0 (40 bytes) info: }, info: BuildArmManipulator = { -- table: 1EF792F8 (80 bytes) info: _c_object = info: }, info: BuildEffectBones = { -- table: 1BA21690 (48 bytes) info: "Left_Arm_Muzzle" }, info: Detector = { -- table: 1EF801B8 (80 bytes) info: _c_object = info: }, info: EntityId = "7340032", info: EventCallbacks = { -- table: 1EF752A8 (40 bytes)}, info: Footfalls = true, info: HasLeftPod = false, info: HasRightPod = false, info: IdleEffectsBag = { -- table: 1EF798C0 (56 bytes)}, info: IntelDisables = { -- table: 1EF798E8 (360 bytes) info: Cloak = {...} -- table: 1EF79640 (80 bytes), info: CloakField = {...} -- table: 1EF79690 (80 bytes), info: Jammer = {...} -- table: 1EF79730 (80 bytes), info: Omni = {...} -- table: 1EF799B0 (80 bytes), info: Radar = {...} -- table: 1EF79910 (80 bytes), info: RadarStealth = {...} -- table: 1EF79A00 (80 bytes), info: RadarStealthField = {...} -- table: 1EF795A0 (80 bytes), info: Sonar = {...} -- table: 1EF79960 (80 bytes), info: SonarStealth = {...} -- table: 1EF79550 (80 bytes), info: SonarStealthField = {...} -- table: 1EF795F0 (80 bytes), info: Spoof = {...} -- table: 1EF796E0 (80 bytes) info: }, info: IntelStatus = { -- table: 1EF793C0 (200 bytes) info: AllIntel = {...} -- table: 1EF79488 (40 bytes), info: AllIntelDisabledByEvent = {...} -- table: 1EF79438 (40 bytes), info: AllIntelMaintenanceFree = {...} -- table: 1EF79410 (80 bytes), info: AllIntelRecharging = {...} -- table: 1EF79460 (40 bytes) info: }, info: Layer = "Land", info: MissileHatchSlider = { -- table: 1EF79348 (80 bytes) info: _c_object = info: }, info: MovementEffects = { -- table: 1BA17578 (120 bytes) info: Land = {...} -- table: 1BA175F0 (120 bytes), info: Seabed = {...} -- table: 1BA17348 (80 bytes) info: }, info: MovementEffectsBag = { -- table: 1EF79780 (56 bytes)}, info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = { -- table: 1EF79B68 (56 bytes)}, info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = { -- table: 1EF79B18 (40 bytes)}, info: Sync = { -- table: 1EF75258 (120 bytes) info: army = 8, info: id = "7340032" info: }, info: TerrainType = { -- table: 1E0C7AF0 (360 bytes) info: Color = "FFFF2222", info: Description = "Dark Green olive vegetation", info: FXIdle = {...} -- table: 1E0C7B18 (80 bytes), info: FXImpact = {...} -- table: 1E0C7BE0 (80 bytes), info: FXLayerChange = {...} -- table: 1E0C7870 (120 bytes), info: FXMovement = {...} -- table: 1E0C7988 (80 bytes), info: FXOther = {...} -- table: 1E0C7618 (80 bytes), info: Name = "Vegetation04", info: Style = "Evergreen", info: Treads = "Default", info: TypeCode = 83 info: }, info: TopSpeedEffectsBag = { -- table: 1EF797A8 (56 bytes)}, info: Trash = { -- table: 1EF75280 (104 bytes) info: {...} -- table: 1EF79140 (80 bytes), info: {...} -- table: 1EF79050 (80 bytes), info: {...} -- table: 1EF79CF8 (80 bytes), info: {...} -- table: 1EF792F8 (80 bytes), info: , info: {...} -- table: 1EF801B8 (80 bytes), info: }, info: UnitId = "uel0001", info: VetDamage = { -- table: 1EF79C30 (40 bytes)}, info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = { -- table: 1EF79C58 (40 bytes)}, info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 6, info: WeaponEnabled = { -- table: 1EF80078 (120 bytes) info: TacMissile = false, info: TacNukeMissile = false info: }, info: WeaponInstances = { -- table: 1EF79AA0 (264 bytes) info: {...} -- table: 1EF79168 (680 bytes), info: {...} -- table: 1EF79078 (680 bytes), info: {...} -- table: 1EF79CD0 (680 bytes), info: {...} -- table: 1EF79DC0 (680 bytes), info: {...} -- table: 1EF79E60 (680 bytes), info: {...} -- table: 1EF79F00 (360 bytes), info: AutoOverCharge = {...} -- table: 1EF79CD0 (680 bytes), info: DeathWeapon = {...} -- table: 1EF79F00 (360 bytes), info: OverCharge = {...} -- table: 1EF79078 (680 bytes), info: RightZephyr = {...} -- table: 1EF79168 (680 bytes), info: TacMissile = {...} -- table: 1EF79DC0 (680 bytes), info: TacNukeMissile = {...} -- table: 1EF79E60 (680 bytes) info: }, info: _c_object = , info: factionCategory = "UEF", info: isFinishedUnit = true, info: layerCategory = "LAND", info: rightGunLabel = "RightZephyr" info: }, info: Civilian = false, info: EnergyDependingUnits = { -- table: 1E68C348 (80 bytes) info: ["7340032"] = { -- table: 1EF75230 (1320 bytes) info: Animator = {...} -- table: 1EF80050 (80 bytes), info: Army = 8, info: Audio = {...} -- table: 1BA21D70 (680 bytes), info: AutoModeEnabled = true, info: BeamExhaustEffectsBag = {...} -- table: 1EF792D0 (56 bytes), info: Blueprint = {...} -- table: 1BA17BB8 (2600 bytes), info: Brain = {...} -- table: 1E68CF50 (680 bytes), info: Buffs = {...} -- table: 1EF79AC8 (120 bytes), info: BuildArmManipulator = {...} -- table: 1EF792F8 (80 bytes), info: BuildEffectBones = {...} -- table: 1BA21690 (48 bytes), info: Detector = {...} -- table: 1EF801B8 (80 bytes), info: EntityId = "7340032", info: EventCallbacks = {...} -- table: 1EF752A8 (40 bytes), info: Footfalls = true, info: HasLeftPod = false, info: HasRightPod = false, info: IdleEffectsBag = {...} -- table: 1EF798C0 (56 bytes), info: IntelDisables = {...} -- table: 1EF798E8 (360 bytes), info: IntelStatus = {...} -- table: 1EF793C0 (200 bytes), info: Layer = "Land", info: MissileHatchSlider = {...} -- table: 1EF79348 (80 bytes), info: MovementEffects = {...} -- table: 1BA17578 (120 bytes), info: MovementEffectsBag = {...} -- table: 1EF79780 (56 bytes), info: MovementEffectsExist = true, info: OnBeingBuiltEffectsBag = {...} -- table: 1EF79B68 (56 bytes), info: ReclaimedEnergy = 0, info: ReclaimedMass = 0, info: Repairers = {...} -- table: 1EF79B18 (40 bytes), info: Sync = {...} -- table: 1EF75258 (120 bytes), info: TerrainType = {...} -- table: 1E0C7AF0 (360 bytes), info: TopSpeedEffectsBag = {...} -- table: 1EF797A8 (56 bytes), info: Trash = {...} -- table: 1EF75280 (104 bytes), info: UnitId = "uel0001", info: VetDamage = {...} -- table: 1EF79C30 (40 bytes), info: VetDamageTaken = 0, info: VetExperience = 0, info: VetInstigators = {...} -- table: 1EF79C58 (40 bytes), info: VetLevel = 0, info: VetMassKillCredit = 0, info: WeaponCount = 6, info: WeaponEnabled = {...} -- table: 1EF80078 (120 bytes), info: WeaponInstances = {...} -- table: 1EF79AA0 (264 bytes), info: _c_object = , info: factionCategory = "UEF", info: isFinishedUnit = true, info: layerCategory = "LAND", info: rightGunLabel = "RightZephyr" info: } info: }, info: EnergyDepleted = false, info: EnergyExcessConsumed = 0, info: EnergyExcessConverted = 0, info: EnergyExcessRequired = 0, info: EnergyExcessUnitsDisabled = { -- table: 1E68C438 (40 bytes)}, info: EnergyExcessUnitsEnabled = { -- table: 1E68C3C0 (40 bytes)}, info: EnergyStorageState = "EconLowEnergyStore", info: Human = false, info: Jammers = { -- table: 1E68C280 (40 bytes)}, info: LastRecallRequestTime = 1200, info: LastRecallVoteTime = 2400, info: M27AI = true, info: M27StartPositionNumber = 8, info: MassStorageState = "EconLowMassStore", info: Name = "ARMY_8", info: Nickname = "DeMelt (AI: M27)", info: PingCallbackList = { -- table: 1E68C320 (40 bytes)}, info: Radars = { -- table: 1E68C780 (200 bytes) info: EXPERIMENTAL = { -- table: 1E68C820 (40 bytes)}, info: TECH1 = { -- table: 1E68C7A8 (40 bytes)}, info: TECH2 = { -- table: 1E68C7D0 (40 bytes)}, info: TECH3 = { -- table: 1E68C7F8 (40 bytes)} info: }, info: RequestingAlliedVictory = true, info: ResearchFactories = { -- table: 1E68C4B0 (200 bytes) info: AEON = { -- table: 1E6D9140 (120 bytes) info: AIR = {...} -- table: 1E6D90C8 (120 bytes), info: LAND = {...} -- table: 1E6D9118 (120 bytes), info: NAVAL = {...} -- table: 1E6D90F0 (120 bytes) info: }, info: CYBRAN = { -- table: 1E68C578 (120 bytes) info: AIR = {...} -- table: 1E6D9050 (120 bytes), info: LAND = {...} -- table: 1E6D90A0 (120 bytes), info: NAVAL = {...} -- table: 1E6D9078 (120 bytes) info: }, info: SERAPHIM = { -- table: 1E6D9028 (120 bytes) info: AIR = {...} -- table: 1E68C230 (120 bytes), info: LAND = {...} -- table: 1E6D9000 (120 bytes), info: NAVAL = {...} -- table: 1E68C208 (120 bytes) info: }, info: UEF = { -- table: 1E68C4D8 (120 bytes) info: AIR = {...} -- table: 1E68C550 (120 bytes), info: LAND = {...} -- table: 1E68C500 (120 bytes), info: NAVAL = {...} -- table: 1E68C528 (120 bytes) info: } info: }, info: Trash = { -- table: 1E68C730 (56 bytes) info: }, info: TriggerList = { -- table: 1E68C758 (40 bytes)}, info: UnitEnergyStorage = { -- table: 1E68C2F8 (40 bytes)}, info: UnitMassStorage = { -- table: 1E68C2D0 (40 bytes)}, info: UnitStats = { -- table: 1E68C258 (80 bytes) info: uel0001 = { -- table: 1EF800C8 (120 bytes) info: built = 1, info: lowest_health = 12000 info: } info: }, info: _c_object = info: } info: MappingInitialisation: Pre start of while loop: Time elapsed=124.61196899414 info: MappingInitialisation: End of pathing logic for base pathing: Time elapsed=7.3744812011719 info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: M27Brain overseer logic is active. Nickname=Unfather (AI: M27); ArmyIndex=1; Start position number=1; Start position={ -- table: 1E1DB528 (104 bytes) info: 37.5, info: 35.96875, info: 267.5, info: type = "VECTOR3" info: }; Nearest enemy brain details: Name=Gibson (AI: M27); ArmyIndex=6; Start position=6; Start position={ -- table: 1E1ABE88 (104 bytes) info: 328.5, info: 35.3125, info: 445.5, info: type = "VECTOR3" info: }; Plateau 21724 Non-cheating AI info: M27Brain overseer logic is active. Nickname=Garat (AI: M27); ArmyIndex=2; Start position number=2; Start position={ -- table: 1E1AB0F0 (104 bytes) info: 474.5, info: 35.9609375, info: 244.5, info: type = "VECTOR3" info: }; Nearest enemy brain details: Name=GStar (AI: M27); ArmyIndex=5; Start position=5; Start position={ -- table: 1E1ABDC0 (104 bytes) info: 183.5, info: 35.3125, info: 66.5, info: type = "VECTOR3" info: }; Plateau 21724 Non-cheating AI info: M27Brain overseer logic is active. Nickname=CR07-A (AI: M27); ArmyIndex=3; Start position number=3; Start position={ -- table: 1E1AB050 (104 bytes) info: 134.5, info: 36.046875, info: 186.5, info: type = "VECTOR3" info: }; Nearest enemy brain details: Name=Lundquist (AI: M27); ArmyIndex=4; Start position=4; Start position={ -- table: 1E1DB280 (104 bytes) info: 377.5, info: 36.0390625, info: 325.5, info: type = "VECTOR3" info: }; Plateau 21724 Non-cheating AI info: M27Brain overseer logic is active. Nickname=Lundquist (AI: M27); ArmyIndex=4; Start position number=4; Start position={ -- table: 1E1DB280 (104 bytes) info: 377.5, info: 36.0390625, info: 325.5, info: type = "VECTOR3" info: }; Nearest enemy brain details: Name=CR07-A (AI: M27); ArmyIndex=3; Start position=3; Start position={ -- table: 1E1AB050 (104 bytes) info: 134.5, info: 36.046875, info: 186.5, info: type = "VECTOR3" info: }; Plateau 21724 Non-cheating AI info: M27Brain overseer logic is active. Nickname=GStar (AI: M27); ArmyIndex=5; Start position number=5; Start position={ -- table: 1E1ABDC0 (104 bytes) info: 183.5, info: 35.3125, info: 66.5, info: type = "VECTOR3" info: }; Nearest enemy brain details: Name=Lundquist (AI: M27); ArmyIndex=4; Start position=4; Start position={ -- table: 1E1DB280 (104 bytes) info: 377.5, info: 36.0390625, info: 325.5, info: type = "VECTOR3" info: }; Plateau 21724 Non-cheating AI info: M27Brain overseer logic is active. Nickname=Gibson (AI: M27); ArmyIndex=6; Start position number=6; Start position={ -- table: 1E1ABE88 (104 bytes) info: 328.5, info: 35.3125, info: 445.5, info: type = "VECTOR3" info: }; Nearest enemy brain details: Name=CR07-A (AI: M27); ArmyIndex=3; Start position=3; Start position={ -- table: 1E1AB050 (104 bytes) info: 134.5, info: 36.046875, info: 186.5, info: type = "VECTOR3" info: }; Plateau 21724 Non-cheating AI info: M27Brain overseer logic is active. Nickname=Snooker (AI: M27); ArmyIndex=7; Start position number=7; Start position={ -- table: 1E1ABF50 (104 bytes) info: 89.5, info: 35.359375, info: 74.5, info: type = "VECTOR3" info: }; Nearest enemy brain details: Name=Lundquist (AI: M27); ArmyIndex=4; Start position=4; Start position={ -- table: 1E1DB280 (104 bytes) info: 377.5, info: 36.0390625, info: 325.5, info: type = "VECTOR3" info: }; Plateau 21724 Non-cheating AI info: M27Brain overseer logic is active. Nickname=DeMelt (AI: M27); ArmyIndex=8; Start position number=8; Start position={ -- table: 1E1ABB18 (104 bytes) info: 422.5, info: 35.3671875, info: 437.5, info: type = "VECTOR3" info: }; Nearest enemy brain details: Name=CR07-A (AI: M27); ArmyIndex=3; Start position=3; Start position={ -- table: 1E1AB050 (104 bytes) info: 134.5, info: 36.046875, info: 186.5, info: type = "VECTOR3" info: }; Plateau 21724 Non-cheating AI info: RecordTotalHumanPlayers: Total humans detected=0 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=false; sMessageType=SendGameCompatibilityAILimit; sMessage=More than 4 M27AI are being used, there is the risk of a crash on large maps or late game due to RAM limitations. Try reducing the number and using an AiX modifier instead. info: Hooked /lua/sim/projectile.lua with /mods/m27ai/hook/lua/sim/projectile.lua debug: Session time: 00:02:16 Game time: 00:00:03 Heap: 608.0M / 493.6M debug: Session time: 00:02:26 Game time: 00:00:13 Heap: 608.0M / 481.3M info: Minimized true debug: Session time: 00:02:47 Game time: 00:00:34 Heap: 608.0M / 481.1M debug: Session time: 00:03:03 Game time: 00:00:49 Heap: 608.0M / 485.5M info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Initial greeting; sMessage=gl hf info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Initial greeting; sMessage=thx, u2 debug: Session time: 00:03:13 Game time: 00:00:59 Heap: 608.0M / 486.6M debug: Session time: 00:03:23 Game time: 00:01:09 Heap: 608.0M / 488.0M debug: Session time: 00:03:33 Game time: 00:01:19 Heap: 608.0M / 487.1M debug: Session time: 00:03:44 Game time: 00:01:29 Heap: 608.0M / 495.3M warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Session time: 00:04:00 Game time: 00:01:45 Heap: 608.0M / 491.7M debug: Session time: 00:04:12 Game time: 00:01:56 Heap: 608.0M / 493.1M debug: Session time: 00:04:22 Game time: 00:02:07 Heap: 608.0M / 492.4M debug: Session time: 00:04:32 Game time: 00:02:17 Heap: 608.0M / 491.8M debug: Session time: 00:04:42 Game time: 00:02:27 Heap: 608.0M / 493.3M debug: Session time: 00:04:52 Game time: 00:02:37 Heap: 608.0M / 493.7M debug: Session time: 00:05:02 Game time: 00:02:47 Heap: 608.0M / 495.8M debug: Session time: 00:05:13 Game time: 00:02:57 Heap: 608.0M / 495.6M debug: Session time: 00:05:23 Game time: 00:03:07 Heap: 608.0M / 498.4M debug: Session time: 00:05:33 Game time: 00:03:17 Heap: 608.0M / 500.6M debug: Session time: 00:05:43 Game time: 00:03:28 Heap: 608.0M / 502.5M debug: Session time: 00:05:53 Game time: 00:03:38 Heap: 608.0M / 504.1M debug: Session time: 00:06:03 Game time: 00:03:48 Heap: 608.0M / 505.1M info: Minimized true info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=Air domination; sMessage=Im going to try and win with bombers debug: Session time: 00:06:28 Game time: 00:04:12 Heap: 608.0M / 512.4M info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=Not Air domination; sMessage=Nevermind, they have too much AA now so Im reducing the bomber attacks warning: false M27WARNING: Count=1: GameTime 262: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=9; iCurrentConditionToTry=62; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:06:42 Game time: 00:04:26 Heap: 608.0M / 515.6M debug: Session time: 00:06:53 Game time: 00:04:36 Heap: 608.0M / 515.8M warning: false M27ERROR Count=1: GameTime 285: Dont have a build location for our start position, will just set the backup location to be our base warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1063): in function `GetPrimaryNavalFactory' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1094): in function `ReassignNavalEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(9996): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:07:03 Game time: 00:04:47 Heap: 608.0M / 524.0M debug: Session time: 00:07:23 Game time: 00:05:06 Heap: 608.0M / 529.7M warning: false M27ERROR Count=1: GameTime 309: ChooseReclaimTarget: Couldnt find any segments containing energy near to engineer or start so will just return engineer current segment warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(232): in function `ChooseReclaimTarget' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6695): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:07:33 Game time: 00:05:16 Heap: 608.0M / 531.3M debug: Session time: 00:07:53 Game time: 00:05:36 Heap: 608.0M / 535.5M debug: Session time: 00:08:03 Game time: 00:05:47 Heap: 608.0M / 536.5M warning: false M27ERROR Count=2: GameTime 357: ChooseReclaimTarget: Couldnt find any segments containing energy near to engineer or start so will just return engineer current segment warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(232): in function `ChooseReclaimTarget' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6695): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:08:13 Game time: 00:05:57 Heap: 608.0M / 537.0M warning: false M27ERROR Count=3: GameTime 359: ChooseReclaimTarget: Couldnt find any segments containing energy near to engineer or start so will just return engineer current segment warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(232): in function `ChooseReclaimTarget' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6695): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:08:24 Game time: 00:06:07 Heap: 608.0M / 537.9M warning: false M27WARNING: Count=1: GameTime 369: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=28; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=2: GameTime 370: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=28; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=3: GameTime 376: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=28; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:08:34 Game time: 00:06:17 Heap: 608.0M / 538.3M warning: false M27WARNING: Count=6: GameTime 378: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=28; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:08:44 Game time: 00:06:28 Heap: 608.0M / 539.7M debug: Session time: 00:08:54 Game time: 00:06:38 Heap: 608.0M / 542.9M warning: false M27ERROR Count=2: GameTime 407: Dont have a build location for our start position, will just set the backup location to be our base warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1063): in function `GetPrimaryNavalFactory' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1094): in function `ReassignNavalEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10057): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:09:05 Game time: 00:06:49 Heap: 608.0M / 546.3M warning: false M27WARNING: Count=9: GameTime 416: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=28; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:09:25 Game time: 00:07:10 Heap: 608.0M / 549.4M debug: Session time: 00:09:36 Game time: 00:07:20 Heap: 608.0M / 552.6M debug: Session time: 00:09:46 Game time: 00:07:30 Heap: 608.0M / 554.2M info: ProcessPlatoonAction: Warning - unit to issue overcharge to isnt valid or is dead debug: Session time: 00:10:05 Game time: 00:07:49 Heap: 608.0M / 557.0M debug: Session time: 00:10:24 Game time: 00:08:06 Heap: 608.0M / 559.6M debug: Session time: 00:10:35 Game time: 00:08:16 Heap: 608.0M / 563.4M debug: Session time: 00:10:45 Game time: 00:08:26 Heap: 608.0M / 564.3M debug: Session time: 00:10:56 Game time: 00:08:36 Heap: 608.0M / 568.6M debug: Session time: 00:11:06 Game time: 00:08:46 Heap: 608.0M / 566.6M debug: Session time: 00:11:25 Game time: 00:09:01 Heap: 608.0M / 570.2M debug: Session time: 00:11:35 Game time: 00:09:10 Heap: 608.0M / 568.6M warning: false M27WARNING: Count=1: GameTime 552: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=72; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:11:54 Game time: 00:09:26 Heap: 608.0M / 571.4M debug: Session time: 00:12:05 Game time: 00:09:34 Heap: 608.0M / 572.8M debug: Session time: 00:12:15 Game time: 00:09:42 Heap: 608.0M / 573.3M warning: false M27WARNING: Count=18: GameTime 587: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=28; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=1: GameTime 590: Couldnt find a mex or land factory on the plateau. already done a check of pathing, and we also have a valid pathing unit; will just return a random location near the current position warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4549): in function `?' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(12294): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14021): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> debug: Session time: 00:12:25 Game time: 00:09:51 Heap: 608.0M / 572.3M warning: false M27ERROR Count=1: GameTime 600: Have old locations, will list out before clearing; 1st val=location, 2nd=action, 3rd=engiref: { -- table: 1E88A870 (64 bytes) warning: { -- table: 2951C3C0 (64 bytes) warning: "X221Z94", warning: 33, warning: 12 } } warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15923): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:15900> warning: false M27ERROR Count=1: GameTime 601: Have old locations, will list out before clearing; 1st val=location, 2nd=action, 3rd=engiref: { -- table: 296772D0 (64 bytes) warning: { -- table: 29677500 (64 bytes) warning: "X61Z291", warning: 33, warning: 23 } } warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15923): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:15900> debug: Session time: 00:12:44 Game time: 00:10:06 Heap: 608.0M / 572.8M debug: Session time: 00:13:04 Game time: 00:10:22 Heap: 608.0M / 571.6M info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=Kill ACU; sMessage=Targeting GStar (AI: M27) ACU debug: Session time: 00:13:15 Game time: 00:10:31 Heap: 608.0M / 573.5M info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=No longer attacking ACU; sMessage=Im giving up on attacking their ACU for now debug: Session time: 00:13:26 Game time: 00:10:41 Heap: 608.0M / 572.7M debug: Session time: 00:13:45 Game time: 00:10:58 Heap: 608.0M / 574.2M debug: Session time: 00:13:55 Game time: 00:11:07 Heap: 608.0M / 574.5M debug: Session time: 00:14:07 Game time: 00:11:17 Heap: 608.0M / 573.8M warning: false M27WARNING: Count=2: GameTime 683: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=72; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:14:18 Game time: 00:11:29 Heap: 608.0M / 574.5M debug: Session time: 00:14:28 Game time: 00:11:40 Heap: 608.0M / 574.4M warning: false M27WARNING: Count=1: GameTime 711: Wont do any more pathing checks for unit being considered as want to avoid major slowdowns warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(695): in function `RecheckPathingOfLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5838): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7755): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14020): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> warning: false M27ERROR Count=1: GameTime 711: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7755): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14020): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> debug: Session time: 00:14:47 Game time: 00:11:58 Heap: 608.0M / 574.3M debug: Session time: 00:14:58 Game time: 00:12:08 Heap: 608.0M / 576.2M debug: Session time: 00:15:08 Game time: 00:12:18 Heap: 608.0M / 575.2M warning: false M27WARNING: Count=3: GameTime 742: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=72; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:15:18 Game time: 00:12:27 Heap: 608.0M / 575.1M debug: Session time: 00:15:28 Game time: 00:12:38 Heap: 608.0M / 576.4M debug: Session time: 00:15:39 Game time: 00:12:48 Heap: 608.0M / 575.4M debug: Session time: 00:15:49 Game time: 00:12:58 Heap: 608.0M / 575.7M warning: false M27WARNING: Count=1: GameTime 787: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4063): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3953> warning: false M27WARNING: Count=6: GameTime 794: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=72; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:16:08 Game time: 00:13:16 Heap: 608.0M / 577.2M warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false warning: false M27WARNING: Count=1: GameTime 801: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: Failure to build: sBlueprintToBuild=ueb5202; Pathing=Amphibious; Engineer pathing group=21724; start position group=21724; our base group=21724 debug: Session time: 00:16:19 Game time: 00:13:27 Heap: 608.0M / 573.7M debug: Session time: 00:16:38 Game time: 00:13:45 Heap: 608.0M / 572.6M debug: Session time: 00:16:48 Game time: 00:13:55 Heap: 608.0M / 576.3M debug: Session time: 00:16:58 Game time: 00:14:06 Heap: 608.0M / 577.3M debug: Session time: 00:17:08 Game time: 00:14:16 Heap: 608.0M / 578.0M debug: Session time: 00:17:28 Game time: 00:14:36 Heap: 608.0M / 581.9M debug: Session time: 00:17:38 Game time: 00:14:46 Heap: 608.0M / 586.5M debug: Session time: 00:17:49 Game time: 00:14:56 Heap: 608.0M / 583.8M info: CWldSession::DoBeat() unknown entity id (0x2ff00050) supplied in a pose update. debug: Session time: 00:18:09 Game time: 00:15:16 Heap: 608.0M / 589.3M debug: Session time: 00:18:19 Game time: 00:15:26 Heap: 608.0M / 590.3M warning: false M27ERROR Count=2: GameTime 942: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7755): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14020): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> warning: false M27ERROR Count=1: GameTime 942: Dont have any high priority mexes recorded, so platoon M27DefenderAI25 cant get a target and will move towards enemy base instead warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(9433): in function `GetNewMovementPath' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(12447): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14021): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> warning: false M27WARNING: Count=1: GameTime 942: Couldnt find random point in area after looking a few times warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4400): in function `GetRandomPointInAreaThatCanPathTo' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(9440): in function `GetNewMovementPath' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(12447): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14021): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> info: GetNewMovementPath: M27DefenderAI25: WARNING - about to issue a movealongpath order, but there is no movement path; will set movement destination to a random priority mex, or (if there is none) the enemy base warning: false M27ERROR Count=3: GameTime 943: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7755): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14020): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> debug: Session time: 00:18:39 Game time: 00:15:46 Heap: 608.0M / 588.6M debug: Session time: 00:18:52 Game time: 00:15:58 Heap: 608.0M / 587.7M debug: Session time: 00:19:03 Game time: 00:16:08 Heap: 608.0M / 588.3M info: Minimized true warning: false M27WARNING: Count=9: GameTime 992: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=72; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:19:35 Game time: 00:16:40 Heap: 608.0M / 588.2M warning: false M27WARNING: Count=1: GameTime 1011: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=15; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:19:51 Game time: 00:16:56 Heap: 608.0M / 592.2M debug: Session time: 00:20:01 Game time: 00:17:07 Heap: 608.0M / 593.4M debug: Session time: 00:20:12 Game time: 00:17:18 Heap: 608.0M / 592.5M debug: Session time: 00:20:22 Game time: 00:17:28 Heap: 608.0M / 592.8M warning: false M27WARNING: Count=2: GameTime 1052: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info warning: false M27WARNING: Count=1: GameTime 1052: Failed to find a random place to build that engineer can path to after iGroupCycleCount=5 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code warning: false M27WARNING: Count=2: GameTime 1055: Couldnt find a mex or land factory on the plateau. already done a check of pathing, and we also have a valid pathing unit; will just return a random location near the current position warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4549): in function `?' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(12294): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14021): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> warning: false M27WARNING: Count=3: GameTime 1057: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info warning: false M27WARNING: Count=2: GameTime 1057: Failed to find a random place to build that engineer can path to after iGroupCycleCount=5 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:20:33 Game time: 00:17:39 Heap: 608.0M / 593.8M warning: false M27WARNING: Count=2: GameTime 1062: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=15; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info warning: false M27WARNING: Count=3: GameTime 1065: Failed to find a random place to build that engineer can path to after iGroupCycleCount=5 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code warning: false M27ERROR Count=6: GameTime 1068: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7755): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14020): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> warning: false M27WARNING: Count=6: GameTime 1069: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:20:52 Game time: 00:17:58 Heap: 608.0M / 595.4M warning: false M27ERROR Count=9: GameTime 1093: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7755): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14020): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> debug: Session time: 00:21:11 Game time: 00:18:19 Heap: 608.0M / 593.2M warning: false M27WARNING: Count=3: GameTime 1100: Couldnt find a mex or land factory on the plateau. already done a check of pathing, and we also have a valid pathing unit; will just return a random location near the current position warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4549): in function `?' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(12294): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14021): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> debug: Session time: 00:21:22 Game time: 00:18:29 Heap: 640.0M / 598.6M debug: Session time: 00:21:41 Game time: 00:18:47 Heap: 640.0M / 600.3M debug: Session time: 00:21:59 Game time: 00:19:04 Heap: 640.0M / 601.4M debug: Session time: 00:22:20 Game time: 00:19:24 Heap: 640.0M / 601.2M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info warning: false M27WARNING: Count=6: GameTime 1166: Failed to find a random place to build that engineer can path to after iGroupCycleCount=5 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code warning: false M27ERROR Count=18: GameTime 1169: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7755): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14020): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code warning: false M27WARNING: Count=9: GameTime 1172: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info warning: false M27WARNING: Count=9: GameTime 1173: Failed to find a random place to build that engineer can path to after iGroupCycleCount=5 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:22:33 Game time: 00:19:37 Heap: 640.0M / 602.4M info: CWldSession::DoBeat() unknown entity id (0x2ff0006d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000e7) supplied in a pose update. info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: AddUnitToBigThreatTable: About to add unit ueb21081 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.009236111305654; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=nil info: AddUnitToBigThreatTable: About to add unit ueb21081 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.009236111305654; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=nil info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=TML sighted; sMessage=They have TML, get TMD info: AddUnitToBigThreatTable: About to add unit ueb21081 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.020611111074686; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=nil info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: AddUnitToBigThreatTable: About to add unit ueb21081 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.027111109346151; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=nil info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:22:53 Game time: 00:19:56 Heap: 640.0M / 602.6M info: AddUnitToBigThreatTable: About to add unit ueb21081 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.19261859357357; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=nil debug: Session time: 00:23:03 Game time: 00:20:07 Heap: 640.0M / 604.9M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: AddUnitToBigThreatTable: About to add unit ueb21081 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.20886860787869; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=nil info: AddUnitToBigThreatTable: About to add unit ueb21081 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.2104936093092; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=nil info: AddUnitToBigThreatTable: About to add unit ueb21081 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.22024361789227; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=nil warning: false M27WARNING: Count=18: GameTime 1211: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info warning: false M27WARNING: Count=18: GameTime 1218: Failed to find a random place to build that engineer can path to after iGroupCycleCount=5 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:23:22 Game time: 00:20:25 Heap: 640.0M / 606.9M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code warning: false M27WARNING: Count=27: GameTime 1234: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:23:33 Game time: 00:20:35 Heap: 640.0M / 606.0M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info warning: false M27WARNING: Count=27: GameTime 1236: Failed to find a random place to build that engineer can path to after iGroupCycleCount=5 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: AddUnitToBigThreatTable: About to add unit uel04011 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.0021326311398298; T3 resource generation units held by owner=5 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyGroundExperimentals; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit uel04011 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.0021326311398298; T3 resource generation units held by owner=5 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyGroundExperimentals; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true debug: Session time: 00:23:53 Game time: 00:20:54 Heap: 640.0M / 607.4M info: AddUnitToBigThreatTable: About to add unit uel04011 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.0026115782093257; T3 resource generation units held by owner=5 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyGroundExperimentals; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit uel04011 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.0028852622490376; T3 resource generation units held by owner=5 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyGroundExperimentals; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true warning: false M27WARNING: Count=3: GameTime 1258: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=15; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=uel04011; sMessage=Enemy Fatboy detected debug: Session time: 00:24:03 Game time: 00:21:04 Heap: 640.0M / 608.5M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: CWldSession::DoBeat() unknown entity id (0x2ff00086) supplied in a pose update. info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:24:14 Game time: 00:21:15 Heap: 640.0M / 611.0M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:24:34 Game time: 00:21:34 Heap: 640.0M / 611.3M debug: Session time: 00:24:45 Game time: 00:21:45 Heap: 640.0M / 611.0M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code warning: false M27WARNING: Count=54: GameTime 1325: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:25:05 Game time: 00:22:05 Heap: 640.0M / 611.5M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info warning: false M27WARNING: Count=54: GameTime 1327: Failed to find a random place to build that engineer can path to after iGroupCycleCount=5 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:25:15 Game time: 00:22:15 Heap: 640.0M / 612.8M info: AddUnitToBigThreatTable: About to add unit ueb21082 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.020312499254942; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb21082 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.048749998211861; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb21082 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.060937497764826; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb21082 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.064999997615814; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true debug: Session time: 00:25:34 Game time: 00:22:34 Heap: 640.0M / 612.4M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Session time: 00:25:49 Game time: 00:22:48 Heap: 640.0M / 611.7M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=Enemy T3 Air; sMessage=Enemy has T3 air info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:26:02 Game time: 00:23:01 Heap: 640.0M / 611.9M info: CWldSession::DoBeat() unknown entity id (0x2ff000e2) supplied in a pose update. warning: false M27WARNING: Count=2: GameTime 1383: Couldnt find random point in area after looking a few times warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4400): in function `GetRandomPointInAreaThatCanPathTo' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(5996): in function `AttackMoveToRandomPositionAroundBase' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2826): in function `IssueSpareEngineerAction' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(9999): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: AttackMoveToRandomPositionAroundBase: aiBrain with index=3 failed to get random location that can path to; oEngineer=url010525; iEngiPathingGroup=24878; Pathing group of base=21724 info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: CWldSession::DoBeat() unknown entity id (0x2ff00020) supplied in a pose update. info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=21724; start position group=21724; our base group=21724 info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:26:12 Game time: 00:23:11 Heap: 640.0M / 612.5M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:26:22 Game time: 00:23:21 Heap: 640.0M / 614.5M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:26:32 Game time: 00:23:31 Heap: 640.0M / 613.5M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code warning: false M27WARNING: Count=81: GameTime 1430: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:26:52 Game time: 00:23:51 Heap: 640.0M / 613.8M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info warning: false M27WARNING: Count=81: GameTime 1435: Failed to find a random place to build that engineer can path to after iGroupCycleCount=5 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6210): in function `GetTMLBuildLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(14310): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:27:03 Game time: 00:24:01 Heap: 640.0M / 616.2M debug: Session time: 00:27:13 Game time: 00:24:11 Heap: 640.0M / 615.5M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:27:33 Game time: 00:24:31 Heap: 640.0M / 616.3M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code warning: false M27WARNING: Count=2: GameTime 1480: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4063): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3953> debug: Session time: 00:27:43 Game time: 00:24:41 Heap: 640.0M / 618.3M info: AddUnitToBigThreatTable: About to add unit ueb21083 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.12704865634441; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb21083 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.13517366349697; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb21083 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.13923616707325; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb21083 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.17986120283604; T3 resource generation units held by owner=0 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyTML; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:28:03 Game time: 00:25:01 Heap: 640.0M / 618.6M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:28:13 Game time: 00:25:11 Heap: 640.0M / 621.9M info: Failure to build: sBlueprintToBuild=ueb5202; Pathing=Amphibious; Engineer pathing group=21724; start position group=21724; our base group=21724 info: Minimized true debug: Session time: 00:28:24 Game time: 00:25:22 Heap: 640.0M / 622.8M warning: false M27WARNING: Count=3: GameTime 1538: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4063): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3953> info: AddUnitToBigThreatTable: About to add unit ueb43021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.55567127466202; T3 resource generation units held by owner=9 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb43021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.55956614017487; T3 resource generation units held by owner=9 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb43021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.5612353682518; T3 resource generation units held by owner=9 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb43021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.56179177761078; T3 resource generation units held by owner=9 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=Enemy T3 Air; sMessage=Enemy has T3 air debug: Session time: 00:28:55 Game time: 00:25:53 Heap: 640.0M / 620.4M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code warning: false M27WARNING: Count=1: GameTime 1566: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=29; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:29:13 Game time: 00:26:09 Heap: 640.0M / 621.9M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code warning: false M27WARNING: Count=2: GameTime 1572: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=29; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code warning: false M27WARNING: Count=3: GameTime 1578: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=29; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:29:24 Game time: 00:26:20 Heap: 640.0M / 625.0M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:29:35 Game time: 00:26:30 Heap: 640.0M / 625.6M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: Failure to build: sBlueprintToBuild=urb5202; Pathing=Amphibious; Engineer pathing group=21724; start position group=21724; our base group=21724 info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:29:55 Game time: 00:26:48 Heap: 640.0M / 623.9M info: AddUnitToBigThreatTable: About to add unit uel04011 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.0004782558826264; T3 resource generation units held by owner=1 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyGroundExperimentals; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit uel04011 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.0004782558826264; T3 resource generation units held by owner=1 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyGroundExperimentals; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit uel04011 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.0004782558826264; T3 resource generation units held by owner=1 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyGroundExperimentals; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit uel04011 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.00072473345790058; T3 resource generation units held by owner=1 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyGroundExperimentals; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:30:14 Game time: 00:27:06 Heap: 672.0M / 627.5M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:30:24 Game time: 00:27:16 Heap: 672.0M / 626.6M debug: Session time: 00:30:35 Game time: 00:27:26 Heap: 672.0M / 629.0M debug: Session time: 00:30:46 Game time: 00:27:37 Heap: 672.0M / 626.3M debug: Session time: 00:30:56 Game time: 00:27:47 Heap: 672.0M / 628.8M warning: false M27WARNING: Count=6: GameTime 1671: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=15; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function `ReassignEngineers' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> info: AddUnitToBigThreatTable: About to add unit urb43021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.57737451791763; T3 resource generation units held by owner=4 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=nil info: AddUnitToBigThreatTable: About to add unit urb43021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.57793092727661; T3 resource generation units held by owner=4 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=nil info: AddUnitToBigThreatTable: About to add unit urb43021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.57848733663559; T3 resource generation units held by owner=4 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=nil info: AddUnitToBigThreatTable: About to add unit urb43021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.58293861150742; T3 resource generation units held by owner=4 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=nil warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Session time: 00:31:08 Game time: 00:28:00 Heap: 672.0M / 624.6M debug: Session time: 00:31:19 Game time: 00:28:10 Heap: 672.0M / 632.8M debug: Session time: 00:31:29 Game time: 00:28:20 Heap: 672.0M / 633.1M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:31:50 Game time: 00:28:40 Heap: 672.0M / 634.4M info: AddUnitToBigThreatTable: About to add unit url04021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.55356627702713; T3 resource generation units held by owner=9 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyGroundExperimentals; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit url04021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.55356627702713; T3 resource generation units held by owner=9 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyGroundExperimentals; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit url04021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.557348549366; T3 resource generation units held by owner=9 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyGroundExperimentals; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit url04021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.55782133340836; T3 resource generation units held by owner=9 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyGroundExperimentals; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=url04022; sMessage=Enemy Monkeylord detected info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:32:09 Game time: 00:28:59 Heap: 672.0M / 634.6M debug: Session time: 00:32:19 Game time: 00:29:10 Heap: 672.0M / 630.5M info: Failure to build: sBlueprintToBuild=zrb9601; Pathing=Amphibious; Engineer pathing group=21724; start position group=21724; our base group=21724 info: AddUnitToBigThreatTable: About to add unit xeb24021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.00095587456598878; T3 resource generation units held by owner=11 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit xeb24021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.00095587456598878; T3 resource generation units held by owner=11 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit xeb24021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.0018264106474817; T3 resource generation units held by owner=11 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true debug: Session time: 00:32:29 Game time: 00:29:20 Heap: 672.0M / 636.8M info: AddUnitToBigThreatTable: About to add unit xeb24021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.0024067680351436; T3 resource generation units held by owner=11 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=xeb24021; sMessage=Enemy Novax detected debug: Session time: 00:32:39 Game time: 00:29:30 Heap: 672.0M / 638.1M debug: Session time: 00:32:50 Game time: 00:29:40 Heap: 672.0M / 636.2M debug: Session time: 00:33:10 Game time: 00:29:59 Heap: 672.0M / 635.9M debug: Session time: 00:33:20 Game time: 00:30:09 Heap: 672.0M / 639.1M debug: Session time: 00:33:30 Game time: 00:30:19 Heap: 672.0M / 638.9M info: AddUnitToBigThreatTable: About to add unit urb23021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.0087000131607056; T3 resource generation units held by owner=9 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit urb23021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.0087309656664729; T3 resource generation units held by owner=9 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit urb23021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.0087309656664729; T3 resource generation units held by owner=9 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true debug: Session time: 00:33:40 Game time: 00:30:29 Heap: 672.0M / 640.6M info: AddUnitToBigThreatTable: About to add unit urb23021 to reference table. Is table empty=true; bConsiderChatWarning=true; Unit fraction complete=0.009009538218379; T3 resource generation units held by owner=9 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=urb23022; sMessage=Enemy T3 arti detected debug: Session time: 00:33:50 Game time: 00:30:39 Heap: 672.0M / 640.7M debug: Session time: 00:34:00 Game time: 00:30:49 Heap: 672.0M / 640.0M info: AddUnitToBigThreatTable: About to add unit urb23021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.0056419274769723; T3 resource generation units held by owner=3 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit urb23021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.0056728799827397; T3 resource generation units held by owner=3 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit urb23021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.0056728799827397; T3 resource generation units held by owner=3 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit urb23021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.0059205000288785; T3 resource generation units held by owner=3 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true debug: Session time: 00:34:20 Game time: 00:31:08 Heap: 672.0M / 634.1M warning: false M27WARNING: Count=3: GameTime 1873: Couldnt find random point in area after looking a few times warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4400): in function `GetRandomPointInAreaThatCanPathTo' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(5996): in function `AttackMoveToRandomPositionAroundBase' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2826): in function `IssueSpareEngineerAction' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15819): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=url020849; iEngiPathingGroup=29505; Pathing group of base=21724 debug: Session time: 00:34:30 Game time: 00:31:19 Heap: 672.0M / 640.8M info: Failure to build: sBlueprintToBuild=zrb9601; Pathing=Amphibious; Engineer pathing group=21724; start position group=21724; our base group=21724 warning: false M27WARNING: Count=1: GameTime 1888: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=25; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:34:40 Game time: 00:31:29 Heap: 672.0M / 640.8M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:34:50 Game time: 00:31:39 Heap: 672.0M / 641.7M info: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=url020849; iEngiPathingGroup=29426; Pathing group of base=21724 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=url020849; iEngiPathingGroup=29276; Pathing group of base=21724 debug: Session time: 00:35:04 Game time: 00:31:52 Heap: 672.0M / 643.9M debug: Session time: 00:35:20 Game time: 00:32:07 Heap: 672.0M / 644.2M warning: false M27WARNING: Count=2: GameTime 1932: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=25; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: AddUnitToBigThreatTable: About to add unit urb43021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.12156059592962; T3 resource generation units held by owner=10 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit urb43021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.12267341464758; T3 resource generation units held by owner=10 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit urb43021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.13157597184181; T3 resource generation units held by owner=10 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit urb43021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.13157597184181; T3 resource generation units held by owner=10 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true debug: Session time: 00:35:39 Game time: 00:32:25 Heap: 672.0M / 640.8M debug: Session time: 00:35:49 Game time: 00:32:35 Heap: 672.0M / 644.5M info: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=21724; start position group=21724; our base group=21724 debug: Session time: 00:35:59 Game time: 00:32:45 Heap: 672.0M / 648.0M info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Killed deadly unit; sMessage=Wow, that Siren Class managed 21522 in mass kills :( warning: false M27WARNING: Count=9: GameTime 1969: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=15; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:36:09 Game time: 00:32:55 Heap: 672.0M / 648.9M info: ProcessPlatoonAction: Warning - unit to issue overcharge to isnt valid or is dead warning: false M27WARNING: Count=3: GameTime 1977: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=25; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function `ReassignEngineers' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> info: ProcessPlatoonAction: Warning - unit to issue overcharge to isnt valid or is dead info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=Kill ACU; sMessage=Targeting Garat (AI: M27) ACU info: OnACUKilled ACU kill detected; total kills=1; ACU position at time of death={ -- table: 1EE2FDE8 (64 bytes) info: 463.25012207031, info: 35.839847564697, info: 225.29922485352 } warning: false M27WARNING: Count=1: GameTime 1979: ACU has died for brain=2; are in assassination so will flag the brain is defeated warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(81): in function `OnACUKilled' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(155): in function `OnKilled' warning: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(101): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:100> warning: [C]: in function `Kill' warning: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1355): in function `DoTakeDamage' warning: ...faforever\gamedata\lua.nx2\lua\sim\units\acuunit.lua(74): in function `DoTakeDamage' warning: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1321): in function `OnDamage' warning: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5591): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:5590> warning: [C]: in function `DamageArea' warning: ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(123): in function `DoDamage' warning: ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(319): in function `OnImpact' warning: ...sim\collisionbeams\microwavelasercollisionbeam01.lua(31): in function <...sim\collisionbeams\microwavelasercollisionbeam01.lua:22> warning: ACU kill detected. Rating for ranked games is now enforced. warning: false M27ERROR Count=1: GameTime 1979: ACU is dead for brain2, will return nil as are in assassination; M27Overseer.iACUAlternativeFailureCount=1 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1051): in function `GetACU' warning: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7545): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7381> debug: GpgNetSend EnforceRating debug: Moderator event for Unfather (AI: M27): GpgNetSend with command 'EnforceRating' and data '' warning: false M27ERROR Count=1: GameTime 1980: Couldnt identify a plateau plan for the platoon, so will ignore from record of plateau units warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5267): in function `ReRecordUnitsAndPlatoonsInPlateaus' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5413): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:5332> warning: false M27ERROR Count=2: GameTime 1980: Couldnt identify a plateau plan for the platoon, so will ignore from record of plateau units warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5267): in function `ReRecordUnitsAndPlatoonsInPlateaus' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5413): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:5332> warning: false M27ERROR Count=3: GameTime 1980: Couldnt identify a plateau plan for the platoon, so will ignore from record of plateau units warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5267): in function `ReRecordUnitsAndPlatoonsInPlateaus' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5413): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:5332> warning: false M27ERROR Count=1: GameTime 1981: Cant find any ACUs that we own for brain2, and in assassination game mode, so will treat us as being defeated warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1025): in function `GetACU' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27team.lua(369): in function <...mander forged alliance\mods\m27ai\lua\ai\m27team.lua:333> info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Our ACU Died; sMessage=gg warning: false M27ERROR Count=1: GameTime 1982: Platoon plateau isnt recognised, will move platoon to a random point around current position warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8683): in function `GetPlateauMovementPath' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8864): in function `GetNewMovementPath' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(12447): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14021): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> warning: false M27ERROR Count=2: GameTime 1982: Cant find any ACUs that we own for brain2, and in assassination game mode, so will treat us as being defeated warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1025): in function `GetACU' warning: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7545): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7381> warning: false M27ERROR Count=3: GameTime 1982: Cant find any ACUs that we own for brain2, and in assassination game mode, so will treat us as being defeated warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1025): in function `GetACU' warning: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7545): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7381> warning: false M27ERROR Count=6: GameTime 1983: Cant find any ACUs that we own for brain2, and in assassination game mode, so will treat us as being defeated warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1025): in function `GetACU' warning: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7545): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7381> warning: false M27ERROR Count=9: GameTime 1983: Cant find any ACUs that we own for brain2, and in assassination game mode, so will treat us as being defeated warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1025): in function `GetACU' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27team.lua(369): in function <...mander forged alliance\mods\m27ai\lua\ai\m27team.lua:333> debug: Session time: 00:36:19 Game time: 00:33:03 Heap: 768.0M / 749.7M debug: Matchstate - defeated: Garat (AI: M27) warning: false M27ERROR Count=2: GameTime 1984: Platoon plateau isnt recognised, will move platoon to a random point around current position warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8683): in function `GetPlateauMovementPath' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8864): in function `GetNewMovementPath' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(12447): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14021): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> warning: false M27ERROR Count=6: GameTime 1984: Couldnt identify a plateau plan for the platoon, so will ignore from record of plateau units warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5267): in function `ReRecordUnitsAndPlatoonsInPlateaus' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5413): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:5332> warning: false M27ERROR Count=9: GameTime 1984: Couldnt identify a plateau plan for the platoon, so will ignore from record of plateau units warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5267): in function `ReRecordUnitsAndPlatoonsInPlateaus' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5413): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:5332> debug: (19839) Sending game result: 2 defeat -10 debug: GpgNetSend GameResult 2 defeat -10 debug: Moderator event for Unfather (AI: M27): GpgNetSend with command 'GameResult' and data '2,defeat -10,' warning: false M27ERROR Count=18: GameTime 1984: Couldnt identify a plateau plan for the platoon, so will ignore from record of plateau units warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5267): in function `ReRecordUnitsAndPlatoonsInPlateaus' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5413): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:5332> warning: false M27ERROR Count=3: GameTime 1986: Platoon plateau isnt recognised, will move platoon to a random point around current position warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8683): in function `GetPlateauMovementPath' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8864): in function `GetNewMovementPath' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(12447): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14021): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14012> info: CWldSession::DoBeat() unknown entity id (0x2ff0013f) supplied in a pose update. debug: Session time: 00:36:29 Game time: 00:33:11 Heap: 768.0M / 750.0M warning: false M27ERROR Count=18: GameTime 1992: Cant find any ACUs that we own for brain2, and in assassination game mode, so will treat us as being defeated warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1025): in function `GetACU' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27team.lua(369): in function <...mander forged alliance\mods\m27ai\lua\ai\m27team.lua:333> debug: Session time: 00:36:49 Game time: 00:33:29 Heap: 800.0M / 700.9M info: CWldSession::DoBeat() unknown entity id (0x2ff000b8) supplied in a pose update. debug: Session time: 00:36:59 Game time: 00:33:39 Heap: 800.0M / 702.6M debug: Session time: 00:37:12 Game time: 00:33:51 Heap: 800.0M / 703.8M debug: Session time: 00:37:29 Game time: 00:34:07 Heap: 800.0M / 702.3M info: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=21724; start position group=21724; our base group=21724 debug: Session time: 00:37:47 Game time: 00:34:25 Heap: 800.0M / 702.8M debug: Session time: 00:37:57 Game time: 00:34:35 Heap: 800.0M / 702.4M info: AddUnitToBigThreatTable: About to add unit xeb24021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0; T3 resource generation units held by owner=3 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit xeb24021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0; T3 resource generation units held by owner=3 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit xeb24021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0; T3 resource generation units held by owner=3 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit xeb24021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0; T3 resource generation units held by owner=3 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit xeb24022 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.013676933944225; T3 resource generation units held by owner=3 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit xeb24022 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.013676933944225; T3 resource generation units held by owner=3 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit xeb24022 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.014039656147361; T3 resource generation units held by owner=3 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit xeb24022 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.014765100553632; T3 resource generation units held by owner=3 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb23021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.056034453213215; T3 resource generation units held by owner=12 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb23021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.056034453213215; T3 resource generation units held by owner=12 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb43022 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.95339274406433; T3 resource generation units held by owner=12 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb23021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.058860458433628; T3 resource generation units held by owner=12 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb43022 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.95339274406433; T3 resource generation units held by owner=12 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb43022 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.95339274406433; T3 resource generation units held by owner=12 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb43022 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.95895683765411; T3 resource generation units held by owner=12 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemySMD; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true info: AddUnitToBigThreatTable: About to add unit ueb23021 to reference table. Is table empty=false; bConsiderChatWarning=true; Unit fraction complete=0.060273461043835; T3 resource generation units held by owner=12 info: AddUnitToBigThreatTable: Have some units for experimental threat category sReferenceTable=M27OverseerEnemyT3Arti; is tReferenceTableEmpty after considering if civilian or pathable to us=false; aiBrain[refbAreBigThreats]=true debug: Session time: 00:38:17 Game time: 00:34:55 Heap: 800.0M / 703.0M debug: Session time: 00:38:28 Game time: 00:35:05 Heap: 800.0M / 703.1M info: FindRandomPlaceToBuild: Dont have a builder so cant provide more info info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code debug: Session time: 00:38:38 Game time: 00:35:15 Heap: 800.0M / 702.8M debug: Session time: 00:38:48 Game time: 00:35:25 Heap: 800.0M / 703.4M debug: Session time: 00:38:58 Game time: 00:35:35 Heap: 800.0M / 699.1M info: Failure to build: sBlueprintToBuild=ueb5202; Pathing=Amphibious; Engineer pathing group=21724; start position group=21724; our base group=21724 debug: Session time: 00:39:08 Game time: 00:35:45 Heap: 800.0M / 702.0M warning: Error running lua script: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(345): attempt to loop over field `BuildEffectBones' (a nil value) stack traceback: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(345): in function <...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua:341> ...ata\lua.nx2\lua\sim\units\cybran\cairfactoryunit.lua(62): in function <...ata\lua.nx2\lua\sim\units\cybran\cairfactoryunit.lua:56> info: CWldSession::DoBeat() unknown entity id (0x2ff00100) supplied in a pose update. warning: false M27WARNING: Count=18: GameTime 2150: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=15; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Session time: 00:39:18 Game time: 00:35:54 Heap: 800.0M / 702.8M debug: Session time: 00:39:39 Game time: 00:36:15 Heap: 800.0M / 703.8M