@KnownSniper , like SC2, it uses points, instead of using mass/e to upgrade (that will require lots of reworks) I can make an entry like using mass to purchase points
Posts
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RE: Research FAF
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RE: Research FAF
About Research FAF, Like SC2, build Research Lab to generate points, or collect points from kills, use points to upgrade units or field supports. IMBA mod specially for AI player & survival map, go to mods/Research FAF/lua/ui/InitialData.lua and make InitialAbility to your own number. Special thanks to CDRMV, Mithy & BlackOps Team, I use their codes.
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Research FAF
Until today I saw some feedback about this mod, but I do not know how to reply the messages on FAF vault, kindly share your ideas and comments here.

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RE: New Mod: EventAlert FAF
New version V3 is available, improve performance, slide effects and UI setting.
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RE: Nuke in Customized Text Formation
the mod is available on the FAF client
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Nuke in Customized Text Formation
Hotkey Ctrl-D to create the dialog, enter text and create nukes in text formation, have fun

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RE: Call for a mod that boosts a certain team's mass income & buildpower
Research FAF provides many enhancements for eco intel army and field supports. you can download it from Faf client
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RE: Call for a mod that boosts a certain team's mass income & buildpower
@waffelzNoob you can try Research FAF mod
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RE: New Mod: EventAlert FAF
@rampeer The detection seems to be only SIM side, not UI side, maybe I am wrong, can someone share the idea to make it an UI mode?
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New Mod: EventAlert FAF
EventAlert FAF, now ready for download on FAF client, this mod adds features to game:
- Voice alert of detection/destroy an Experimental unit, T3 Nuke Launcher, T3 Artillery.
- UI Reminder on screen

- Tips: if you have already installed Research FAF then no need this mod.
If any bugs kindly let me know!
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RE: Land Units Collison Box Issue
@Nomander That was almost the same idea as mine before. I turn land units collision box off and resume it once encounter with enemy . but seemed not good for game performance.
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RE: Land Units Collison Box Issue
Thank you for all of you, my friend told me to turn Land units to Air units, so I tried if bp.Categories then table.insert(bp.Categories, 'AIR') end, now all land units has AIR features, and the results seems fine for me. At the first beginning I need the effect like Fatboy, it runs through any buildings without any collision issue.
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Land Units Collison Box Issue
Could anyone help me? (I have a mod called Research FAF)
I need land units, hundreds of them, run through each other, without any collision box problem, but still could be targeted, SetCollisionShape('None') has no collision problem, but enemy units don't fight any more. Like MA28AI, the air units hold still in one point without any collision issue, how to do that? Thank you in advance!