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Posts made by F-Odin
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RE: Should we include the 2v2 and 4v4 TMM rank for tournaments?
Remember when Sladow snagged tagada in the 2v2 tourney which utilised this very system, then went on to roll every other team in it. Or is this too soon?
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RE: $300 Dynamic Duo Summer 2v2 Tournament
"Alongside the money prizes for the upper bracket. Contact me to claim avatar rewards" ^^
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RE: Small suggestions topic
@arma473 @Jip , yeah the suggestion was based off of mapgen maps having no real hints at how much reclaim is on the map. Didn't even taken into account adaptive maps, and how unit reclaim is generated.
My initial thought was just port ozone values. Taking a look, I didn't realise how far off some of these values are. Maybe it'll be simpler just to have part of the vault description dedicated to reclaim values and allow map makers to manually input initial figures, giving a ballpark figure for mass.
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RE: Faf accademy for new players?
AI has never been something a lot of trainers recommend playing against when trying to improve. It does help playing AI when brand new to the game and trying to learn basics, eco, units & buildings, commands etc. but it can be quite detrimental to use to improve. The AI's inherently make stupid moves: terrible unit composition, no real micro and easily exploitable. To counter this, AI have little cheats which they use to be more difficult to play against. These can lead to people developing bad habits, which don't transfer well when playing vs other players. If the idea is to play with ai to then transfer over to traditional ladder, then new players will still see themselves being beaten, and may be more down hearted, as they've now invested X amount of hours into playing AI, whereas the same amount of hours vs human players would teach them a lot more applicable skills.
The academy idea could be worked on, however the biggest shortcoming is the amount of time trainers and volunteers are willing to invest. All trainers dislike holding players hands through the game as they end up investing multiple hours into games when the same replays can be analysed in a quarter of the time. Trainers aren't there to teach core fundamentals of the game, they are there to help people improve once they have that understanding and are willing to improve.
I like the idea's but finding people who are willing to sacrifice multiple hours a week to observe is probably going to be too hard and learning vs AI's results in bad habits and people finding a comfort zone playing said AI's
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RE: The "Nightmare" Tournament
unfortunately I cannot make it for the start time and will have to pull out
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RE: 2021 Spring Invitational Qualifier
@Swkoll seems to have forgot how close @WoundedElkNoob is to him in ladder
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RE: Why would you have left FAF?
@boom For players that are totally new, automatching vs AI won't help as much as a tutorial which teaches from scratch. While, yes playing vs Ai is a proportion of games, which I've stated before, many of these involve an individual or a group of mates playing vs Ai because: A) they're either all not confident enough to play vs other players or B) they prefer playing a relaxed game
Now if they aren't confident in playing PvP then in my mind, it's better to focus on prompting PvP through Ladder, Tmm, training, etc. otherwise some players never make the bridge over to PvP. If they want to play a more chilled out game then they probably would pick a setup where they can decide the map, difficulty, mods etc. over being auto matched against an Ai.
My last point would be how many people would actually use it? I write this at 12:30 GMT on a Saturday and there are no unmodded custom games vs Ai hosted. A realistic rate for this maybe what, 3 games an hour?
The intentions are good, but I can't be blindly optimistic about this idea and it's because of these reasons that I don't think it's worth the time to create a new automatching system, especially when there are other large projects in the works.
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RE: Why would you have left FAF?
@Tagada playing verses AI is nearly the worst thing you can do if you want to improve your game vs other players. For people who do want to play against AI, and there are many, you can host a game on any map vs a number of AI difficulties. I can't see the benefit of developing a matchmaker only to save some people from learning how to host a custom game.
As for 1b) I agree, for the tutorials tab to be so empty when there is content to fill it is harsh on those who are totally new. If you saw a tab dedicated to learning, would you be annoyed if you saw it starts with four map specific build orders and with the remainder of content being a link to heavens tutorials.
Even then if these maps are in and out the pool, these tutorials are useless as people who use them will have to wait a month at least until they are back in the pool.
Would it be hard to port the blank slate tutorial from FA over? (For those who don't know what I'm talking about, I mean the one below.)
It's not your golden coated tutorial with Gyle voice acting, but it was designed with the intention to give players with 0 experience, somewhere to start, which beats them trying to learn the game through skirmish.