Hello mods
@giebmasse said in Username rules updates:
The position of the moderation team is that the primary use of usernames is to tell users apart. If people are unable to do so or have to take additional steps (such as checking name history), then usernames are failing at this purpose.
I want to differentiate between two terms: identity and discernibility, both of which have been used as arguments in this thread at various points. The way I see it:
- Identity – being able to tell who a player is just by using their player name.
- Discernibility – being able to tell the difference between two or more players based on their usernames.
Could you clarify if this update to the rules is intended to lock names to make players more identifiable, or to improve discernibility between two players who might share similar names (or past names)?
Identity
The simple solution that's already been proposed is simply to make the unique player ID accessible on player cards or in chats with said player. Basic example pictured, and I'm surprised the mod team has ignored this suggestion as it fixes a lot of problems highlighted.
With this in place, you could simply have reports to require a player ID submitted as well as the username.
Outside of moderation reports, you might still need to check someone's renames to see who they really are, but I see this as outside the moderation team's jurisdiction. For a start, how do you define what each player's identity is? Farms has been TheWheelie for over a year and now TheWeakie, meanwhile pepsi is known by a name he has never used. It's not the mod team's job to make sure player X can recognise player Y, it has too many variables out of the mod team's control.
I understand that it's an issue if a mod can't identify who a report is referring to, but it's not the job of the average player to stay on a name so that I can personally recognise them in-game. I think using the player ID in reports would help solve some of this confusion.
Discernibility
This still leaves us with the problems of impersonation, using characters to create near identical names or otherwise as another player or mod.
Disclaimer: As you can probably tell by my profile, I have a biased view on this. My personal opinion is that I chose this name for a joke, the person I am impersonating doesn't have any issue with it, and I'm not using this name to cause any issues in FAF.
I do understand that mods want to curb impersonation used for nefarious reasons, so I will outline my concerns in what I hope will be an unbiased way.
Mod impersonation
Mod impersonation is obviously a big issue when it happens, and we should not allow this as a community. But to be honest, if any random player can rename to impersonate a mod, I don't even see it as a rename issue. Mods should have clearer signifiers of their role to more easily differentiate them from players.
Additionally, I could still masquerade as a mod without renaming - I could just say "hello I am a mod" and attempt to pressure players to do things.
I've also seen too many new players ping TheSetoner to ask questions, I can't imagine how many DMs it gets. A clearer indicator of mod status seems like it could be useful, whatever the final decision is on this rename rule update.
Player Impersonation
I think it would be good to know how big of a problem this actually is. Do a lot of players actually use similar characters to impersonate others with malicious intent? I can totally understand the issues with mod impersonation, but with player impersonation I would really like some stats on how widespread this is, because as far as I'm aware it's only a few meme renames that haven't offended anyone.
The existing rule of thumb is that the offended party/impersonated player has the option to report the player who renamed. Otherwise, no action will be taken. In my mind this worked fairly well, as it avoided people being banned for joke renames while allowing more malicious impersonation to be punished. The proposed solution of simply reverting a player to an acceptable name could work well in cases of reports like these.
If the mod team would like to share some more info about how much of a problem player on player impersonation actually is, that would really help understand the motivation behind these intended rules updates.
Concluding Thoughts
Understanding the motivation behind this update has been challenging, with such a wide range of differing arguments used - from curbing mod impersonation to making it easier for tournament viewers to recognise players. I didn't post any serious response until the mod team declared they'd be going ahead with the changes anyway, despite the negative backlash, so I hope they make the effort to clarify and focus their intention in a future post.