i7-14700k stock 70 points
Posts
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RE: CPU performance tests
Getting my new setup tomorrow, i just need more cores to work with and an 9950x3d is far to expensive so i choose an i7-14700k, hope more ipc and more cache helps
Old i7-10700k max OC = 89 points
Old cheap i9-11900k got 90 and with sharp OC and some ram tweaking it got to 84
Cheap i7-14700k will follow but I think 80 or lower -
RE: M28AI Devlog (v304)
Thank's for the Hotfix. Wasn't sure if it went out of memory or was crashing because of some mods.
Still love this AI

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RE: CPU performance tests
Thank you, that's what i was not sure about. In the past all you needed was IPC and fast RAM but with chips like the i9 lineup its like 300+ watts...
I think i'll give AMD a try, much lower TDP and this 3D cache sounds amazing
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RE: CPU performance tests
It's just time to build a new computer, i still mostly play RTS games
Is a 3D CPU from AMD the better choice or just go full raw power and core speed?
I think i will keep my 2080ti 1 or 2 years longer, still enough for 1440p
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RE: M28AI Devlog (v304)
We still love your M28 more than any other MODS out there
The last two updates are very good, CPU performance was the last big issue for larger mapsJust want to thank you for your hard work

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RE: M28AI Devlog (v304)
@Klecks Dont use total mayhem lite (crashing/freezing random all the time), or total mayhem with this shieldmod. Better use some other mods if you want this t4 shields~ U can check my mod list some posts above.
Ansonsten frohe Festtage

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RE: M28AI Devlog (v304)
@AdAstraNoob Thanks I didn't know that. So one less Mod to care ^^
@maudlin27 Thank you for that information, we allways testing the Mods for compatibilty so no one gets random desync, game freeze or game crashes (looks like that Hive Enginnering Station Mod is making some random desyncs on some maps). Do you know a Mod or an ingame setting to reduce significant the RAM usage? I will try to do what u said in some posts above, but in larger games with units Mods its very difficult to not go over 2gb RAM usage.
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RE: M28AI Devlog (v304)
Hi maudlin27
We realy love your M28 AI, its so far the best AI we fought. Up to x2.0 and 2000 units its a beast of an enemy. I just want to say thank you for your hard work.
But if its possible we want to know with wich Mods this AI is compatible.
We play most of the time survival or hardcore 5 vs 1 cheat multi AI with this list of mods:
UI:
NoShake + Redux ACU IconsSIM:
- Marlo's mod Compilation (working)
- 2x Resources, Storage, BuildRate, BuildRange (working)
- Advanced ACU (working)
- Some of the BlackOps Mods / BlackOps FAF EXUnits / BlackOps FAF Unleashed (working) BlackOps FAF ACU's (not working, so we dont use them)
- Hive Enginnering Stations For All (working)
- Nuclear Repulso Shields (working, but we ban all the stronger shields execept the simple "t4")
- Quantum Resource Generators (working)
Working means the M28 AI is using it, we needed to ban some single units because there is no logik for the AI but still very playable with some simple bans. Sometimes there are random crashes and on some maps there is a desync. But i would say from 10 Games so far we can play 7/10 till the end atm. Hope you can untestand what i wrote here, english is not my native language.
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RE: Open Lobby with any MOD and it gets this error, please help
YE now i can play
->did a driver update + an clean install from faf and a fresh download in steam
-> deleted all mods and the "game.prefs" fileThanks alot for help

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RE: Open Lobby with any MOD and it gets this error, please help
I deleted the "game.prefs" file, still the same error

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RE: Open Lobby with any MOD and it gets this error, please help
Hey there, thanks for response
- Deleted all MOD's
- Did a clean new install with the Steam client
Still the same error.
I will later make a clean new install from FAF, thats the last thing i think i can do
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RE: cpu-upgrade results in cpu-rating in FAF down
I was never a big fan of third party software, the game is still using only 2 cores even with a software like that...~
I think the best way to get more performance is to keep ur system clean and get the performance mode on windows, also check if u can overclock and look for them ram, is it running in xmp mode? If not u will let a good piece of performance on the table.
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Open Lobby with any MOD and it gets this error, please help
Hello there, I hope u all had a nice day.
I have this error since 2 weeks and can't get a fix for it.
I did download another MOD's, same error
Did remove the MOD folder, still the same error after downloading and using any MODI cant even use a simple MOD like "no shake" or "Uveso", it posts allways the same error, i hope here is someone who could help me, thanks in advance
code_text ```java.util.concurrent.CompletionException: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[]) at org.springframework.aop.interceptor.AsyncExecutionAspectSupport.lambda$doSubmit$3(AsyncExecutionAspectSupport.java:281) at java.base/java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1768) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base/java.lang.Thread.run(Thread.java:833) Caused by: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[]) at com.faforever.client.mod.ModService.writeActiveMods(ModService.java:348) at com.faforever.client.mod.ModService.overrideActivatedMods(ModService.java:304) at com.faforever.client.mod.ModService.updateAndActivateModVersions(ModService.java:410) at com.faforever.client.mod.ModService$$FastClassBySpringCGLIB$$aae9cfd3.invoke(<generated>) at org.springframework.cglib.proxy.MethodProxy.invoke(MethodProxy.java:218) at org.springframework.aop.framework.CglibAopProxy$CglibMethodInvocation.invokeJoinpoint(CglibAopProxy.java:793) at org.springframework.aop.framework.ReflectiveMethodInvocation.proceed(ReflectiveMethodInvocation.java:163) at org.springframework.aop.framework.CglibAopProxy$CglibMethodInvocation.proceed(CglibAopProxy.java:763) at org.springframework.aop.interceptor.AsyncExecutionInterceptor.lambda$invoke$0(AsyncExecutionInterceptor.java:115) at org.springframework.aop.interceptor.AsyncExecutionAspectSupport.lambda$doSubmit$3(AsyncExecutionAspectSupport.java:278) ... 4 more Caused by: java.nio.charset.MalformedInputException: Input length = 1 at java.base/java.lang.String.throwMalformed(String.java:1240) at java.base/java.lang.String.decodeUTF8_UTF16(String.java:1191) at java.base/java.lang.String.newStringUTF8NoRepl(String.java:728) at java.base/java.lang.String.newStringNoRepl1(String.java:756) at java.base/java.lang.String.newStringNoRepl(String.java:738) at java.base/java.lang.System$2.newStringNoRepl(System.java:2390) at java.base/java.nio.file.Files.readString(Files.java:3369) at com.faforever.client.mod.ModService.writeActiveMods(ModService.java:330) ... 13 more -
RE: Game patch 3728
Impressive, a big thank you to all contributors.
You guys are awesome

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RE: CPU performance tests
Ah, so the AI is just making more pathing on larger maps? Sounds legit~
What i have seen in AI matches with like 8 thousand units is not the slowdown problems, sometimes -1 or -2 on action (what is playable), more a random game freezing or crashing (playing most 10x10 or 20x20 maps) ah yes and the airbattles like -5 hell this is pain
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RE: CPU performance tests
I got an 10700k @5.2 allcore, 4.9 cache, 4x 16gb 3800mhz Ram with cl16
got 89 points in the lobby cpu benchmark
any ideas what the new 12900k is able to hit there? maybe something like 75?
but even this is for sure not enough horsepower for larger maps with thousands of units, or bigger air battles.... xD