OK, I understand. This is a screenshot from Task Manager when the game was frozen (two AI und only me). So the prolem with memory depends on the 32bit game
Latest posts made by Klecks
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RE: M28AI Devlog (v161)
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RE: M28AI Devlog (v161)
@maudlin27 said in M28AI Devlog (v58):
AF is prone to crashing if you reach over 2GB of memory usage; i.e. if you have taskmanager open and you see it approaching 2gb, then it's much more likely to crash.
The memory usage is increased significantly by unit mods (along with various other factors), and has been known to crash with AI (including but not limited to M28) since AI also use up more memory. -
RE: M28AI Devlog (v161)
@zhanghm18 We all have 32GB of RAM, so I don't think that's the reason for this
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RE: M28AI Devlog (v161)
The game suddenly freezes completely after a certain time. Without error message and without replay. Whether with 2 or 4 players against an M28AI. You then have to end the game via the Task Manager. However, this only happens when you have reached the maximum of 1000 units (i.e. when you go on the attack). And it happens in every game. I have also noticed that the speed sometimes drops to -6.
We play with the following mods:
- All Faction Quantum Gate
- M28AI
- Nuclear Repulsor Shields
- Total Mayhem
- Total Mayhem Lite
- 5x Build Range
Are you aware of any incompatibility with any of these mods?