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    Posts

    Recent Best Controversial
    • RE: Add upgrade t2 shields for aeon

      @Tagada
      The BrewLan Mod by Balthazar has the option to upgrade the Aeon T2 shield to the T3, including the animation for the upgrade. I'd love to see the T2 upgrade to T3 integrated into FAF, provided he's ok with it.

      posted in Balance Discussion
      BlackrobeB
      Blackrobe
    • RE: 4DFAF Uploaded

      @resin_smoker said in 4DFAF Uploaded:

      I took a look at how or rather where the information of where the shields health info is coming from. Far as I can tell, this isn't being provided by the shield, but by the units blueprint. Being that our shield drone adds a P-shield to a unit there isn't a blueprint to be drawn from. Maybe there is some way to "hook" in a change for that. Unfortunately , UI modding is not my area of knowledge.

      Well if there's one thing I've observed about you Resin, whether on your own, or with the aid of someone else, you always seem to figure things out 😉

      PS: Loving the custom Cybran cloak. I always thought that every faction should have its custom cloak. Now you can differentiate UEF and Cybran cloak. While not essential, to the aesthetic lovers amongst us, a treat. Might as well bring in what you can from DMS. Something different is always good.

      posted in Modding & Tools
      BlackrobeB
      Blackrobe
    • RE: SUGGESTION: AEON T2 Shield Generator Fix

      Thanks for the effort in doing this Saver. I'm with the other guys on #3

      posted in Balance Discussion
      BlackrobeB
      Blackrobe
    • RE: BlackOpsFAF-ACUs only for FAF v20

      @blackrobe said in BlackOpsFAF-ACUs only for FAF v19:

      @Uveso
      Hey Uveso,

      I've noticed that the Cybran ACU doesnt't show cloak, and the Seraphim ACU doesn't show Phasic cloaking.

      I've also noticed that only the UEF ACU shows the Overcharge splash damage target ring when wanting to fire. All other Faction ACU's show the original small target firing option.

      Using FAF default game and not using any other Mods.

      As there has been no response to this post for over a month, is there anybody else who is working on this Mod, or should I report this issue elsewhere?
      Thanks

      posted in Modding & Tools
      BlackrobeB
      Blackrobe
    • RE: SUGGESTION: AEON T2 Shield Generator Fix

      @Deribus said in SUGGESTION: AEON T2 Shield Generator Fix:

      @ZetRoy said in SUGGESTION: AEON T2 Shield Generator Fix:

      I do not see any excuses why the shield cannot be upgraded, maybe the developers did not have enough time to add this functionality or forgot.

      As far as I remember the current state is "we agree to add it as long as someone makes the upgrade animation."

      Nobody has made the upgrade animation.

      While this is not what Hyperiox is suggesting, I will comment on this specific point people have mentioned: I have made this observation in another post almost 2 years ago; in that the BrewLan Mod by Balthazar has the option to upgrade the Aeon T2 shield to the T3, including the animation for the upgrade.

      posted in Balance Discussion
      BlackrobeB
      Blackrobe
    • RE: 4DFAF Uploaded

      @Resin_Smoker

      Some minor bugs:

      Seraphim:

      • T2 Shield Drone no longer works.

      Aeon:

      • T2 Abolisher Beam Cannon Gunship seems to not have defensive teleportation option or ability (?)
      • Predator Sniper Bot doesn't display any information in T2 Land Factory when hovering arrow over it.

      Cybran:

      • T2 Termite Stealth Insectoid doesn't move legs when walking.
      • T4 Vulcanizer doesn't leave track marks. Also, if your order unit to move a second time, it takes about 15+ seconds for it to move. Also, what is the purpose of the "change rate of fire" toggle, other than to change the rate of fire?

      UEF:

      • T3 Harkon Assault Walker doesn't leave any footprints/track marks.
      • Why does the T3 Little John Ultra Heavy Assault Tank and the T3 Harkon have more health/hit points than the T4 Exp Fatboy? Aren't T4 Experimentals always have to have the highest hit points/health?
      posted in Modding & Tools
      BlackrobeB
      Blackrobe
    • RE: 4DFAF Uploaded

      How's the progress going? Its been a while since you were quite prolific on the forums. Looking forward to your next iteration.

      posted in Modding & Tools
      BlackrobeB
      Blackrobe
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      Yes, @Uveso has done a great job; but he has not been online on FAF since January this year. There are a few bugs that I have identified in other posts, but have not really been responded to. So fixing this bug and others would be much appreciated by the lovers of this mod.

      posted in Modding & Tools
      BlackrobeB
      Blackrobe
    • RE: 4DFAF Uploaded

      Finally, after all these years! Thanks Resin. Can confirm that all units work as intended to, with the exception of the T2 Naval mine not being able to surface or dive, as the toggle doesn't seem to work. I tested this with BlackOps and BrewLan mods. Loved the Balrog's magma canon explosion graphics. I forgot how "beautiful" it was. Great work, look forward to seeing the other units.

      posted in Modding & Tools
      BlackrobeB
      Blackrobe