Yeah I live in Japan too and it's unplayable so definitely related to that article Jip posted
Posts made by Azraaa
-
RE: Unplayable matchmaking for the last few weeks
-
RE: Developers Iteration II of 2023
People need to stop thinking we ain't focusing on stability, we are. That shouldn't however stop other sectors of development or the entire game halts to a grind.
-
RE: What is the biggest issue that plagues FAF in your opinion?
What I'm getting is that the client/connection tends to be the biggest issue that plagues FAF, however it seems to vary extremely from one user to the other.
-
RE: What happened to galactic war?
@indexlibrorum same, i think it should come back although theres definitely larger priorities sadly
I loved it when it was around.
-
RE: What is the biggest issue that plagues FAF in your opinion?
So you've spoken to 5 people who havent had any freezes, random times the client has gone all laggy, failed to launch games, randomly disconnected or other lobby jank that has needed a refaf? I have my doubts.
I did it's one of the reasons Sheikah is so confused because he personally doesn't have these issues and neither do I nor Fichom. I can ever ask more outside of that.
Please it was a massive issue then Sheikah would be seeing a lot more reports. You and I both know that. All 3 of us leave our clients on all dayI guess everyone in the clan has faulty PCs then because refaffing is a thing. I guess a lot of people in aoleous too given the number of times I have seen the word refaf in there. Please stop clowning.
I am not I'm sharing my personal experience, I leave my client out and don't refaf all day so it's one of those hard to find issues where it's like "Well it works on my computer lol", which i know is frustrating. It'd be nice if you could maybe potentially live stream your issues and stuff like that visuals might help for example. If client devs ever got time that could help them identify those especially if it is most of T3 Clan experiencing these issues.
Evidently if/when it breaks unusably it will be definition be reproducible. Stop the bad faith clowning please.
Again it doesn't seem to be a large scale issue so that makes it even harder for Devs, I never said it wasnt reproducible all I'm saying is with no communication via logs or anything it's extremely hard if not down right impossible to determine the issues especially if devs themselves aint having these issues. I'm not ignoring your issues and I'm bad faithing you at all.
My issue I'm bringing up here, as I have now written at least dozen times, is not technical. It is with the process and the communication which is lacking which when combined with the trajectory of the issues we're seeing becoming more prevalent, is not a great sign for the future.
From my own pov the client is improving with every update, i havnt personally had bad experiences with it for a few years now, but that isn't saying others aint. Whether or not you are feeling said issues or the trajectory is going up. It's really hard to determine because I don't think Devs are experienced these issues themselves. If they have they would have said so.
The process like jip said doesn't really need to communicated if you are super interested for backend in depth join the Zulip otherwise you won't get a FULL backend explanation upfront that's a lot of information 99% of people don't care to read.
Has it? I think T3 has had a lot of interaction with various FAF teams and is pretty active which means that theres going to be more communication in total which is likely to mean more negative communication as well as positive communication by volume. It also means that even with more contact if people in T3 are getting frustrated with the extra access, I shudder to think what it would be like for people who have less access. I guess they see how this is going and just shut up but thats speculation.
From who i've talked to yes it has, I think you are gaining the "Clown" title because of how you approach things and which a lot of people in the past have approaching things the same way you are and they don't get to far. You are lucky to be getting this kind of feedback and response because 6-7 years ago you would have gotten completely clowned out of the FAF Community and basically shit on to be frank with you. Nobody has done that to you and that's a really good thing. This once again is what im talking FAF is improving and FAF is the best it's ever been in terms of all realms physical and "Toxicity wise" etc.
We are listening I promise you mate
Thats a bit rich considering its coming from the person who came up with the term clown to describe me when trying to calmly and politely raise the issue with me. If you have problems with people using the same language you do on others, then maybe you should get your own ducks in a row first.
It also turned out that being inflammatory was the single most important factor in getting eyes on the issue. While some people may have been offended (for which I did apologise), it has also gotten more attention on the issue in about 72h than I was able to over months/years previously. I do not apologise for its effectiveness and that it was necessary is precisely the issue I am raising here.
That isn't a good thing and I also did call you a "Clown" because of how inflammatory you were talking to me in the first place. Your attitude is very inflammatory even on discord even when people are being nice to from any side of the development community of FAF. I do quote and remember you calling FAF Balance Team a bunch of idiots, Jip has had his experiences with you calling Client & Game Developers idiots as well as a bunch of inflammatory words which is just baiting responses for devs who are in T3 Discord which is why I also left the discord.
While you may find it unfair that I dished back out what I was getting from you in the T3 discord, I personally am not going to be told I'm being a clown and that everything is fine when 75% of my time is spent enjoying a plethora of issues meaning we can't play the game.
Then stop with the inflammatory words & entire paragraphs. It's not helping you.
If we really didnt care or wanted to do harm, spending hours engaging with you here, trying to raise issues, and still making an effort to try and play the game despite the bugs, still making maps, still making mods and still bringing new people to the community is not what we would be doing.
I understand this but please just chill out with the inflammatory stuff, just bring your issues to the Forums or just directly to the right channels on the FAF Discord.
File Issues & Bug reports go through the right channels, The Devs are listening they are there to help to you.I am still very hopeful that with you as community manager we can see positive change, and I hope that the first week of calling people names in a clan discord will not be representative of your tenure of the role going forward because there is frankly a lot of potential for you to really address a lot of the issues we were trying to discuss while getting abuse in return.
Y'all are one of the reasons, that i made sure the post on server issues got out as fast as It did so you are appreciated for making it a concern and making sure that people should know whats going on.
-
RE: Pending Balance Changes Feedback Thread
@thewreck said in Pending Balance Changes Feedback Thread:
The long aa is a component of the czar's utility for sure but one of the main reasons to spam czars is so that if you get 5 of them you can beat large quantities of asf but without the laser, it simply isn't possible for large quantities of czars to beat 500 asf. I cant speak for everyone but spamming lots of czars is a lot of fun and I would be disappointed to see it no longer be viable.
yeah i think czar is really weak if you are looking to use it to win versus air with ASF only time its ok when its equal and you get czar, its ground weapon is good but idk i just feel like im gifting mass but its way better now since its gifting 30% less now so i do use built it a bit more in my beta games.
-
RE: What is the biggest issue that plagues FAF in your opinion?
I've been curious on if these issues are wide spread so i asked a few people because for me personally I havn't experienced these issues and either have atleast 4 other people I asked, i feel like if it was widespread atleast 1 of 5 would have said something. I think its hardware or something. I understand frustration but if its a personal hardware problem or something and you are on a different OS it just makes the situation and communication so much harder.
At this point I regret even speaking out on this and I'm actually willing to accept that sanctuary will cost me money, but when the client breaks in a truly permanent way, I'll have to give them money Id have rather given to FAF.
If it breaks permanently for you and you still cant give us anything then theres not much we can do for you. Again, i mean idk what to tell you. I'm not trying to be toxic or trolling you. I can see care and you want your issues to be fixed but how are client devs supposed to fix them when theres no logs or any information to go off of?
Apart from that, how pro gets or got treated by association members, can be questioned but i don't have the context and I think that image is certainly taken out of context especially since it's from Jip. I also think T3 has earned a bad rep within the development side of FAF that is for sure what i can tell you before anything else. You have engaged in a toxic and unfriendly manner and blatantly have disrespected members who again are not getting paid to take your toxicity.
It is never the point to especially start openly roasting and attacking members in a harassing way even if you feel like no one is listening.
-
RE: Pending Balance Changes Feedback Thread
@thewreck said in Pending Balance Changes Feedback Thread:
Main mechanic of czar? lol one of the strongest parts of the czar is its ability to beat asf. especially if you have large numbers of them
i guess but i mean at that point why was the AA long range added with AoE if you are trying to lure ASF into that since its the main weapon in your opinion? also the fast rechargable shield, the czar is designed for skirmishing look at the weapons and utility
-
RE: Pending Balance Changes Feedback Thread
@thewreck said in Pending Balance Changes Feedback Thread:
I am also not a fan of the reclaim changes, especially for navy. The czar height change is also too much because the czar relies on the asf being underneath the thing so that it can be groundfired to kill them. Changing the height difference from 5 to 2 massively decreases the value in making czars which is a change I don't like at all. Also, the last balance change introduced a large nerf to the aeon destroyer so why is its frig getting nerfed now? Also simultaneously buffing cruisers and nerfing torps seems like massive overkill to me given that you generally have to win air for torps to be useful in the first place. On a separate note air is already super weak past 30 minutes on pure land maps because of how strong sams are. Typically the only time you see air grids larger than 15 factories are on maps with water because air is actually good against navy. I do like removing the stealth from harms not sure if it needs an hp nerf on top of that. The atlantis buff is definitely a good change in my opinion.Cybran navy definitely needed a buff considering its destroyer is garbage and the nerf to frigs was to strong. the change to mercies will be welcomed by anyone with a brain although I have not actually seen them in use yet.
That is not the main job of the czar tho, that was just a "neat mechanic" of SCFA.
I can't speak on the aeon frigate, but i know it was the best frigate by far due to mass per dps or something like that. Aeon imo is still insanely strong navy wise but thats just me.I can't think t2 subs are op, i've been playing a crap ton of beta balance and giving replays to Spikey and such. I think torps are actually perfect now they dont instant one pass everything unless its a huge number which is better gives cruisers a chance.
I actually had a chance to use mercies , they are freaking awesome now and i definitely will mix them in even when on t3 air i feel like they do a good job at slowly picking away armies.
I don't have an opinion on the air, because Air being op and then being insanely weak vs sams is too much of a swing.
-
RE: What is the biggest issue that plagues FAF in your opinion?
@TheCodemander Once again please be patient, nobody is getting paid to be here. We all do it on our free time. We do listen to complains and people do put in logs. If you think you can do it better please come contribute, complaining does nothing to help especially in this toxic manner.
-
RE: Pending Balance Changes Feedback Thread
@sladow-noob said in Pending Balance Changes Feedback Thread:
@kazuya said in Pending Balance Changes Feedback Thread:
@snagglefox said in Pending Balance Changes Feedback Thread:
I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?
essentially promotes aggression as before attacks were way too punishing late game
it doesn't make a lot of sense at the current stage though because T3 land rush meta is way too oppressive and with the reclaim-change it just becomes even stronger, being the direct opposite of what the Balanceteam wants
probably will see when oc nerf is put in, then t2 is kinda worth it.
-
RE: Pending Balance Changes Feedback Thread
@snagglefox said in Pending Balance Changes Feedback Thread:
I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?
essentially promotes aggression as before attacks were way too punishing late game
-
RE: What is the biggest issue that plagues FAF in your opinion?
@thecodemander said in What is the biggest issue that plagues FAF in your opinion?:
@mazornoob Timely post seeing as we have the first post today from azrael.
If people want to pretend there are no issues when there are dozens of client crashes, hangs and bugs experienced every day in VC, games not launching about 30% of the time thats fine.
Maybe its all being worked on really hard on zulip, I wouldnt know because aside from you and one person mentioning a zulip in passing, it is written nowhere where people are supposed to be informed.
while I understand your frustrations, I want to assure you that Developers are working extremely hard on improving the client constantly.
I'd like to point towards Github & Developer Discussions on the Main FAF Discord.
I'd also like to point out that I do plan on doing dev logs this month as well. -
RE: What is the biggest issue that plagues FAF in your opinion?
@ftxcommando said in What is the biggest issue that plagues FAF in your opinion?:
You have said system and you might have just unintentionally poisoned a couple hundred people over the last 3 weeks of faf connection issues.
-
Addressing Severe Connectivity Issues - What has happened!
Greetings fellow members of the FAF community,
as you are probably quite aware of, many users experienced several connectivity problems over the past couple of weeks. This was and still is due to only recently diagnosed issues, which made connections unstable for many FAF users. We will go over the event timeline and outline what would be required to get things back to normal.
First and foremost, we apologize for the lack of communication concerning these issues - the cause of problems was unknown initially, and we didn't want to share information we weren't sure was correct. We strongly hope that this rundown will give all users a good overview of what was and still is causing them.
The Disk Issues
The first problem detected and tackled by the DevOps team was the failure of a physical disk on the server that FAF services were hosted on, which occurred on 9th of April. This was a serious issue, so the members with the know-how took immediate action, and the servers were returned to their regular working state in quick order. The services returned to their normal functionality within an hour of the problem being detected.A month later, on 6th of May, another disk had failed. This time, the disk that failed was the main disk that would allow the restart of services. Due to the type of failure, remote access was unable at the time members were on hand. The schedule of the DevOps team as well as the service provider made it hard to estimate how long it would take for the servers to get back into working order. The service was restored on 7th of May, less than 8 hours after the failure was detected.
In light of the outages, the DevOps team decided to use this chance to make a scheduled migration of service hosting on to a newer, substantially better server. To be exact, the new main server is a machine with doubled performances compared to the old one, which will make any non-game services work that much more smoothly. This was completed in short order on 28th of May with some residual problems that were resolved quickly after the migration.
Upgrading the main server actually didn't help with connection instability experienced by many. Some users were concerned that the issues were either caused by the game updated that happened on the 20th of May, or the most recent client update. We assure you this is not the case, and we hope the next game or client update, or balance patch will be awaited with anticipation, rather than dread. So what is the cause? Let us explain that, now that we actually know with certainty.
In-game connection problems
To understand why connection issues appeared, we need a short crash-course on how FAF servers work. First, there is the "main" server, the one we mentioned was migrated to a new machine, and is currently in pristine state. This server allows for players to connect to all non-game-related services - the forums, FAF website and the client. However, once a game is started, this main server no longer has anything to do with the game. For example, if you already were in the game, and the main server crashed, the game would still play normally.When the game is started, the last thing the main server does is it establishes connections between players. First, it tries to make peer to peer connections - these are direct connections between players, that allow the most straightforward exchange of data. Sometimes, however, this type of connection can not be established for whatever reason, and that is where another type of server jumps in to help - the coturn servers. These servers effectively work like a middle-man, getting data from one player and sending it to another. Most issues players recently experienced concerning unstable connections had to do with problems on these servers.
Resolving the issues
Originally, there was only 1 cotourn server, but recently 4 more were added. DevOps team hoped that adding additional coturn servers would fix connection instability. While the good news is that additional coturn servers might improve connection health in general for the future games, this in itself did not actually serve to fix the problems people were having. After some investigation, the DevOps team concluded that the issues with both the old and the new coturn servers were caused by unwanted elevated traffic on these servers. In terms some people might be familiar with, the coturn servers are being DOS-ed - not an unheard of occurence in the business of server hosting, but one that FAF managed to avoid until recently.These kinds of problems have established methods of fixing and prevention. The current issue the DevOps team is facing with implementing these is the amount of work that is required - they are unable to start work until their personal schedules allow for that. This means that, unfortunately, we are currently unable to give an estimate on when these issues will be resolved. We would like to use this opportunity to ask our fellow members of FAF for patience, and for help - if you have experience with Java/Kotlin and server maintenance, please contact us, either via the forums or the discord server.
-
RE: What is the biggest issue that plagues FAF in your opinion?
@blackyps said in What is the biggest issue that plagues FAF in your opinion?:
Here is a list of pain points that are frequently mentioned:
playerbase too small
competitive scene dying
map pool not to personal preference
too many changes to the game
connection issues
PvE experience bad
no reason to play
game ui too clunky
balance too slow
players too toxicdoes anyone have any further discussions on any of these topics.
Specifically No Reason to Play, Too Many Changes to the game, Competitive Scene Dying, etc.I will say Connection issues and client stuff is always being worked on but its the most difficult part of faf even Triple A Studios struggle with connection issues nowadays.
-
What is the biggest issue that plagues FAF in your opinion?
I was wondering this isn't an official poll, but I wanted to generate some discussions on issues that plague FAF in your opinion, this could be anything from Toxicity, Lack of Content, Lack of Transparency, and more.
I understand Connection Issues are a big thing right now and Me and Promo Team (Thanks to Rowey & Fichom >:) will be delivering a post on this soon so Stay Tuned
Meanwhile, I want to see what type of discussions and issues are brought up from this post and I will potentially look into expanding the most talked about issues into forums post of their own and polls.
-
RE: Aeon Gun ACU
if people do not want to remove auto oc and require more micro then just use the on enabled for "Overcharge" to increase overrall ACU Gun range, and when its not enabled then the range returns and is decreased from what it is right now by (DEFAULT) around 20-30% , it makes OC a lot more valuable and gives it a unique downside and upside.
If people are against I can think of a few more interesting things you could do for gun-oc synergy
SIMPLY, OC = Equal More Gun Range and NO OC equal less gun range but this is only enabled when the gun upgrade is added.
-
RE: Community Manager Introduction - Kazuya (Azraeelian Angel)
- Can you expand upon Profiles of Players, like player cards of something?
- Highlights, sure @Rowey we already do shorts on the FAF Youtube!
- Mod of the Week, I guess we could do a vote but I'd probably do mod of the month instead.
- Not sure how I'd do this but it sounds interesting for sure
- This was actually brought up by someone recently and it pointed out an issue that is part of a larger issue I've wanted to fix
- Maybe if High Rated Players were up for that, sounds like something that could akin to a show match for fun tho.