Hello i have some problem with game after 15-16 min in party with more than 7-8 players i get some flash and artefacts if i make something to remove frozen screen i get black screen alt+ tab can`t fix this, somebody know how can i solve this???
Best posts made by WhiteRush
@magge I dug into the network adapter settings and removed the antivirus and it kind of helped, thanks for the advice. The problem has found a solution. TY
Latest posts made by WhiteRush
@magge I dug into the network adapter settings and removed the antivirus and it kind of helped, thanks for the advice. The problem has found a solution. TY
Client Version: 2023.2.0
java.lang.RuntimeException: java.nio.file.AccessDeniedException: C:\ProgramData\FAForever\bin\ForgedAlliance.exe
at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.lambda$call$0(SimpleHttpFeaturedModUpdaterTask.java:94)
at java.base/java.util.ArrayList.forEach(ArrayList.java:1511)
at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.call(SimpleHttpFeaturedModUpdaterTask.java:70)
at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.call(SimpleHttpFeaturedModUpdaterTask.java:30)
at javafx.concurrent.Task$TaskCallable.call(Task.java:1426)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)
Caused by: java.nio.file.AccessDeniedException: C:\ProgramData\FAForever\bin\ForgedAlliance.exe
at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:89)
at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108)
at java.base/sun.nio.fs.WindowsFileCopy.copy(WindowsFileCopy.java:171)
at java.base/sun.nio.fs.WindowsFileSystemProvider.copy(WindowsFileSystemProvider.java:284)
at java.base/java.nio.file.Files.copy(Files.java:1305)
at com.faforever.client.io.FeaturedModFileCacheService.copyFeaturedModFileFromCache(FeaturedModFileCacheService.java:66)
at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.lambda$call$0(SimpleHttpFeaturedModUpdaterTask.java:89)
... 8 more
Somehow, the units have grown in price, but the meaning of their effectiveness has fallen. In the game, you can't balance a noob's ally so as to win a loss from the clutches of victory.The patch before these changes was better.
Unhandled exception:
Premature EOF
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\EvilMystery58\AppData\Roaming\Forged Alliance Forever\logs\game_17787544.log /replay gpgnet://lobby.faforever.com/17787544/WhiteRush.scfareplay /replayid 17787544
Callstack:
Unknown symbol (address 0x008d462c)
Last 100 lines of log...
debug: SND: Loaded WaveBank 'x01_vo' at 5f75300
info: IsStreamingWaveBank("/sounds/voice/ru/x02_vo.xwb") => true
debug: SND: Loaded WaveBank 'x02_vo' at 5f755d0
info: IsStreamingWaveBank("/sounds/voice/ru/x03_vo.xwb") => true
debug: SND: Loaded WaveBank 'x03_vo' at 5f74d60
info: IsStreamingWaveBank("/sounds/voice/ru/x04_vo.xwb") => true
debug: SND: Loaded WaveBank 'x04_vo' at 5f75738
info: IsStreamingWaveBank("/sounds/voice/ru/x05_vo.xwb") => true
debug: SND: Loaded WaveBank 'x05_vo' at 5f74ec8
info: IsStreamingWaveBank("/sounds/voice/ru/x06_vo.xwb") => true
debug: SND: Loaded WaveBank 'x06_vo' at 5f758a0
info: IsStreamingWaveBank("/sounds/voice/ru/x1t_vo.xwb") => true
debug: SND: Loaded WaveBank 'x1t_vo' at 5f75a08
info: IsStreamingWaveBank("/sounds/voice/ru/x_fmv.xwb") => true
debug: SND: Loaded WaveBank 'x_fmv' at 5f75030
info: IsStreamingWaveBank("/sounds/voice/ru/xgg.xwb") => true
debug: SND: Loaded WaveBank 'xgg' at 5f75b70
debug: SND: Loaded SoundBank 'briefings'
debug: SND: Loaded SoundBank 'x01_vo'
debug: SND: Loaded SoundBank 'x02_vo'
debug: SND: Loaded SoundBank 'x03_vo'
debug: SND: Loaded SoundBank 'x04_vo'
debug: SND: Loaded SoundBank 'x05_vo'
debug: SND: Loaded SoundBank 'x06_vo'
debug: SND: Loaded SoundBank 'x1t_vo'
debug: SND: Loaded SoundBank 'x_fmv'
debug: SND: Loaded SoundBank 'xgg'
debug: MEM: -796091502 bytes SND
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
debug: MEM: -796091502 bytes SND
info: /replayid
info: REPLAY ID: 17787544
info: adding font file /fonts/arial.ttf
info: adding font file /fonts/arialbd.ttf
info: adding font file /fonts/arialbi.ttf
info: adding font file /fonts/ariali.ttf
info: adding font file /fonts/arialn.ttf
info: adding font file /fonts/arialnb.ttf
info: adding font file /fonts/arialnbi.ttf
info: adding font file /fonts/arialni.ttf
info: adding font file /fonts/ariblk.ttf
info: adding font file /fonts/arlrdbd.ttf
info: adding font file /fonts/butterbe.ttf
info: adding font file /fonts/vdub.ttf
info: adding font file /fonts/wintermu.ttf
info: adding font file /fonts/zeroes_3.ttf
info: Compiled shader: /effects/cartographic.fx
info: Compiled shader: /effects/frame.fx
info: Compiled shader: /effects/mesh.fx
info: Compiled shader: /effects/particle.fx
info: Compiled shader: /effects/primbatcher.fx
info: Compiled shader: /effects/range.fx
info: Compiled shader: /effects/sky.fx
info: Compiled shader: /effects/terrain.fx
info: Compiled shader: /effects/ui.fx
info: Compiled shader: /effects/vision.fx
info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
info: SC_ToggleCursorClip 0
info: ui_RenderCustomNames 1
info: UI_ForceLifbarsOnEnemy 0
info: cam_ZoomAmount 0.40000000596046
info: ui_AlwaysRenderStrategicIcons 0
info: ui_ScreenEdgeScrollView 1
info: ui_ArrowKeysScrollView 1
info: ui_KeyboardPanSpeed 90
info: ui_KeyboardPanAccelerateMultiplier 4
info: ui_KeyboardRotateSpeed 10
info: ui_KeyboardRotateAccelerateMultiplier 2
info: SC_SecondaryAdapter false
info: ren_Skydome 1
info: graphics_Fidelity 1
info: shadow_Fidelity 1
info: ren_MipSkipLevels 1
info: cam_DefaultLOD 1
info: cam_SetLOD WorldCamera 1
info: cam_SetLOD WorldCamera2 1
info: cam_SetLOD CameraHead2 1
info: SC_CameraScaleLOD 1
info: ren_bloom 0
debug: Wavebank prepared: 5f03cd8
debug: Wavebank prepared: 5f05248
debug: Wavebank prepared: 5f06610
debug: Wavebank prepared: 5f07778
debug: Wavebank prepared: 5f09390
debug: Wavebank prepared: 5f0b760
debug: Wavebank prepared: 5f0e8d0
debug: Wavebank prepared: 5f0fa38
debug: Wavebank prepared: 5f10ba0
debug: Wavebank prepared: 5f11d08
debug: Wavebank prepared: 5f14e78
debug: Wavebank prepared: 5f72a68
debug: Wavebank prepared: 5f73bd0
debug: Wavebank prepared: 5f755d0
debug: Wavebank prepared: 5f74d60
debug: Wavebank prepared: 5f75738
debug: Wavebank prepared: 5f74ec8
debug: Wavebank prepared: 5f758a0
debug: Wavebank prepared: 5f75a08
debug: Wavebank prepared: 5f75030
and have some sounds trouble ( no speak )
I almost always notice that some players assemble a lobby where they simulate a ballance, and then play together, I do not know how the faf rules look at the fact that the game was planned in advance and if you are a random player and you enter such a lobby, a certain disbalance scenario turns out. I played in team, where are some friends who had previously won by creating one for 3 players (this is not possible in random) and got a big rating increase. Now I have played with them a couple of times with a balance, and it turns out that they have nothing to do with these rating figures. But for those who play for them and lose, if 1 player of them plays in a party, which is 1500, the rating deduction is significant. Is it possible to somehow revise the policy regarding the stack of players - breaks any balance. I understand friends players but how about real ballance tru rating?
Smurfs get in rules but what about rigged game?
(Stack players out of rules)
Resi, I'm faced with the fact that the players told me that the rate on the contrary stops being calibrated from a large number of games, that is, + 1 or 2, that is, you haven't played for 2 years, for example, you got a -600 rating, but you will fill these 600 for about six months or even two. I think degradation should be if a person does not play rating games for a year or six months. I think it's right to downgrade since more time has passed since the creation and calibration and this is a pure imbalance. That can stops smurf accounts.
@phong it would be better to make a certain number of initial games for the rating not count, given that the players do not know any builds or timings, they do not have banal mods, constantly walking back and forth to build mexes in the range. I personally have not seen anyone particularly trying to teach someone from 2k+ players except for Resistance, the problem here is that there will essentially be no new players if everyone plays king of the hill. I can lose 1900 100 times, I don’t know if he will become 2000 from this))
@jcvjcvjcvjcv Suppose a person plays the same card every day for six months, but there are no +/- in the rating, and in the number of games, if a beginner enters the card, then he is actually raped by a skill player, but the point is not yet, the balance writes adequate numbers , such as 91 or 86, despite the fact that a fairly high number of games have been played there. My opinion is the second account. As for the skill, check it yourself.
Try to play that cart with this person u will understand all.
I ran into a couple of times with a problem that, in my opinion, faf is sick of. People who only play unrated games and have 0 games and 0 ratings. My question is whether this is adequate, players enter the map for the first time, not understanding anything in the game and meet a player with 381 games and maybe not 1 account and how to be, rating games are more honest in this regard. Since you can understand the rating, skill and number of games. And then it turns out a beginner comes in and gets the maximum humiliation from some 0.
In my understanding, the number of unrated games should be displayed. (kazbek analytics)