Voice problems in the co-op missions of SC1
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A quick question for the FAF team: once I've fixed all the language issues, is it possible to integrate them into the base game of FAF?
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UEF completed
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Hi everyone, I've now been able to review all the Aeon voice lines and haven't found any errors. Now all that's left is to check the Cybran voice lines.
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So, all sound files for all factions are now complete.
Within the Cybran missions, I found several sound files mentioned in the string files that are missing from the German audio output
(example:
Cybran Mission 6 -
-- Taunt 20 TAUNT20 = { {text = '<LOC A05_T01_140_010>[{i Blake}]: Soon the Aeon will be extinct.', vid = 'A05_Blake_T01_00951.sfd', bank = 'A05_VO', cue = 'A05_Blake_T01_00951', faction = 'UEF'},} ).However, I didn't find any errors during testing.
I hope you won't find any errors either ^^, but if you do, please let me know

Otherwise, I hope you have fun playing.
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Thank you @negnag for reporting a bug in the version 4 update. Not all of the new Cybran sound files were included. This bug has been fixed in version 5. If you find any other bugs, please report them here. I hope all users enjoy the game.
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In all Cybran missions, the tutorial dialogue has noticeable pauses between the lines. In Aeon and UEF missions, there are none or only very short pauses. Is this an inherent limitation caused by the significantly longer duration of the original Cybran dialogue audio, or is it a bug that could potentially be corrected?
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@negnag Thanks for your feedback.
Unfortunately, I don't know where I could shorten these phases specifically for the German voiceover, as the corresponding files control both the German and American voiceovers. I suspect the pauses were built in so that both voiceovers sound good. However, I'm still quite new to this.
Let me take the first Cybran mission as an example.
The file "SCCA_Coop_R01_Strings" specifies which voiceover belongs to which text.


The file "SCCA_Coop_R01_script," in turn, controls when this voiceover should be played.

The briefing file itself is called by the file scca_coop_r01.v0019/SCCA_Coop_R01_operation.lua
, but no time setting is specified here either.
I can't see a direct setting for this, only when it should be played.
I hope this gives you a better understanding of your question. Of course, I could be wrong, and there might be other settings. But I'm not aware of them.
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The video length is used
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@speed2 Thanks for this information.
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In UEF Mission 2 (Snow Blind), several text messages are incorrect.
When the message indicating that the convoys are waiting for their escort is triggered, the game instead displays the message stating that you have successfully escorted the convoys to safety.Conversely, when the convoys are actually escorted to safety, the game displays a message claiming that too many convoys have been destroyed and that the mission has failed.
Aside from this issue, I did not encounter any errors in UEF Missions 1 through 4.
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@negnag Thank you very much for your feedback. I will check it out and fix it right away.
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It should be fine now.
I hope that was the last mistake ^^
Anyway, I wish everyone happy holidays

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I’ve now completed all the missions and couldn’t find any more issues. The outros have no voices, which is the only thing I noticed.
Once again, thank you for your great work on creating this mod!
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@negnag Ich denke mal das wir hier auch in unser Sprache schreiben können ^^
Vielen Dank für deine Rückmeldung. Ich schätze dein Feedback sehr. Ich werde mir die Abspann Videos anschauen und hoffentlich fixen können
Diese gehörten nicht zum Missionsskript, was ich betrachtet hatte. Daher gingen die leider unter. -
Ok, der fix war einfach. Ich hatte diesen doch erledigt, aber falsch benannt. Es handelte sich um den Ordner FMV. er muss aber für FAF FMV_Vanilla heissen, damit das skript e akzeptiert.
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Fix is ready.
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@negnag wenn du magst, zock gern die Kampagne mit meinem Factory mod. keine Bange, er ändert nur die Optik der Fabriken, aber nicht das Balancing. Also nur eine Kleine optische Aufwertung.
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